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Skykipelago News

Skykipelago Devlog 19.07.2024

Devlog for Skykipelago – A Chill Building Strategy Game in the Sky

Hello, Sky Builders!

I hope you enjoyed the new trailer from a couple of weeks ago. We're back with a new update we've been working on recently.

We're experimenting with adding grass to the floating islands because TBH plain terrain is kinda boring.


Of course, the color of the grass varies depending on the overall 'visual climate' of the islands.


We still need to figure some stuff out, but let us know what you think below. See you next time!


Have a happy weekend,
Cheers!


https://store.steampowered.com/app/1980460/Skykipelago/

New Gameplay Trailer!

Devlog for Skykipelago – A Chill Building Strategy Game in the Sky

Hello, Sky Builders!

This week is special because we've just released a new Skykipelago Trailer!

I could explain it, but hey, you can just watch it here:

[previewyoutube][/previewyoutube]

As always, let us know what you think in the comments section. Do you like it?


Have a happy weekend,
Cheers!


https://store.steampowered.com/app/1980460/Skykipelago/

Skykipelago Devlog 28.06.2024

Devlog for Skykipelago – A Chill Building Strategy Game in the Sky

Hello, Sky Builders!

As usual, we're back with another update on Skykipelago's development. Let's get right to it.

We've spent the last couple of days tweaking the in-game fog. It's good to have some of it, but we don't want it to cover too much terrain.

Here's how it looked before our changes...


...and after.


Plus, here's the difference during gameplay.


Let us know what you think about these changes below. As always, thanks for stopping by, and see you soon.

Have a happy weekend,
Cheers!


https://store.steampowered.com/app/1980460/Skykipelago/

Skykipelago Devlog 22.06.2024

Devlog for Skykipelago – A Chill Building Strategy Game in the Sky

Hello, Sky Builders!

We're back this week with another batch of news from the trenches of Skykipelago development! Lately, we've been working on our procedural generation system. Take a look:



Here's how it looks in action:



With this system, the islands are more diverse. Plus, there's a higher chance of spawning bridges between them. Last but not least, the generator is better optimized – it consumes fewer resources now. ;)

Let us know what you think below.

Have a happy weekend,
Cheers!


https://store.steampowered.com/app/1980460/Skykipelago/

Skykipelago Devlog 07.06.2024

Devlog for Skykipelago – A Chill Building Strategy Game in the Sky

Hello, Sky Builders!

We're back this week with another portion of behind-the-scenes stuff from Skykipelago development. Let's get into it!

Recently, we've been working hard on our particle system. It has two main purposes:
  • to look beautiful;
  • to highlight important info for the player.

It's still WIP but you can see the results below:


These particles highlight the 'moar buildingsss' button. Whenever you run out of buildings in your queue, this particle emitter should turn on, saying 'click me for more buildings'.

Let us know what you think below.

Have a happy weekend,
Cheers!


https://store.steampowered.com/app/1980460/Skykipelago/