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Strike Force Heroes News

v0.27 - HUGE Bugfix update!

Last patch a pretty nasty bug snuck in that basically broke the game for everyone. (Sorry!)

Today there's not only a fix for that, but metric buttload of other fixes and additions!

Additions
- Shop gains a new item after a completed mission (after 12 items, the oldest is removed)
- Buckler shields now reduce recoil by 25% while blocking.
- Legionary shields now have a 15% chance to reflect projectiles while blocking.
- Riot shields now crouch-walk faster while blocking.

Fixes
- Fixed the settings glitch that broke the game if it was played in the previous version (big oops!)
- Gadgets properly show effect % based on their level.
- Can no longer get money back from failed Slot Machine Rolls by reloading the game.
- Mission Specific weapons (Ex: Golden Gun) now properly display their names in game.
- Shields now properly reduce damage by the amount specified.
- Fixed a few minor spelling errors.
- Gadgets can now be properly unequipped.
- Fixed players going above the Demos Hero Lvl 4 limit (again) & also fixed weapons that are above that limit.
- Equipping the Bipod no longer allows you to crouch in mid-air for super accuracy.
- You no longer get kills/score by killing yourself or allies.
- The kill sound effect is no longer played when killing yourself or allies.
- Switching to a class without a weapon equipped no longer keeps some of the the previous weapon's stats.
- AI no longer uses abilities from the wrong class.

Balance
- Tactical Reload reduced from 50% > 30%
- Reduced melee weapon dash distance by 33%
- Increased Fal damage by ~10%

Thanks for your patience, we'll continue to drop more updates as often as possible!

v0.26 - Demo bug fixes!

Thanks for trying out the (very work in progress) demo and bearing with the bugs it may have had!

While we're still hard at work at the game, we'll continue to patch the bugs out of the demo until it's squeaky clean!

This first patch tackles the big ones, save corruption, broken resolution, and extra graphics options.
Below is a full rundown of the patch:

v0.26 Fixes:
- Bipod now correctly improves accuracy
- Having a previous (early) save of the game no longer breaks the menu
- Fixed rare occurance of heroes equipping a non-existant weapon that breaks the game
- Resolution now properly saves
- Max level should properly be set to 4 for the demo
- Added 2 new graphics options for slower computers
- Crash map no longer has random grey cubes
- Jenkins can no longer be damaged before the fight begins

More to come soon!

Strike Force Heroes Demo Now Available!

The Demo for Strike Force Heroes is now available for free! Play through the first four missions of the Campaign and tackle some Side Ops and Challenges! You'll be able to experiment with all the classes and a huge number of customization options. The demo features full voice acting and animated cutscenes, to give you a small taste of what the final game has in store!

[previewyoutube][/previewyoutube]

Play the demo at: https://store.steampowered.com/app/1981820/Strike_Force_Heroes/

Thanks again for all your support!

We're live at BILIBILI GAMES SHOW 2023!

Hi everyone,

We're thrilled to announce that STRIKE FORCE HEROES is set to participate in the BILIBILI GAMES SHOW, which is being hosted by the Chinese website BILIBILI on the evening of April 28th at 7:00 pm! During the event, BILIBILI will live stream the press conference, and STRIKE FORCE HEROES will be there too, presenting a trailer that includes our greetings to the players.

Hope you enjoy the SHOW!

SFH has cooperated with IndieArk!

SFH has cooperated with IndieArk!
We are thrilled to announce our collaboration with IndieArk, an independent game publisher from China! They'll help us release the game overseas, along with translations, future console ports, etc.
To celebrate this partnership, we've even created a fun announcement video which you can check out here:

[previewyoutube][/previewyoutube]










Keep an eye out for more exciting updates from SFH in the future!