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Strike Force Heroes News

v1.13 - XP Overhaul (Less Grind!)

Big Xp/Grind Overhaul
We've heard your voices and the grind is over!
The goal with this update is to keep you leveled with the enemies, while allowing your other heroes to catch up to your main and level up very quickly. A number of EXP changes have been made, check it out below!

v1.13
XP & Leveling
- Xp required to level up at later levels reduced by half.
- Fighting higher level enemies now gives full Xp for their levels.
- Gain 50% Xp from any AI allies who gets the kills
- Gaining Xp when 3-4 levels under the mission level gives a moderate exp boost.
- Gaining Xp when 5+ levels under the mission level gives a huge exp boost.
- Bosses give Xp worth 25 kills (increased from 20)
- Zombies on Mission 9 are worth 200% Xp (increased from 100%)
- Zomgies on Mission 10 are worth 40% Xp (increased from 25%)

Balance
- Gain 50% more gold at higher levels
- Legendary weapons are 80% less likely to contain negative mods
- Epic/Rare are also ~50% less likely.
- AI will move more often as they level up (Lvl 30 AI will always be moving)
- Non-Legionary shields have their reflect chance reduced to 2.5% (from 5%)
- 9-Iron no longer reflects projectiles as it was never meant to (Baseball bat still does)
- Baseball bat attack speed reduced by 7%
- Enemies now show \* \* when using their Abilities. This should make it more clear than it is showing the name/face of who used their ability, and not that the enemy is actually saying "An enemy used x"
- Health/Ammo pickups added or upgraded to large in Crash, Foundry (boss version), Missile, and VTol maps
- Spawn points in objective modes are closer to center (instead of far ends of the map)
- All domination game modes have reduced score
- Lowered enemy count sin Mission 16, and all Missile side ops.
- Objective map spawns are closer to middle, not as far on the edges
- Behemoth spore health reduced by 50%
- Behemoth Spores will now move 25% further away when shot
- Behemoth Shield (his weapon) only blocks 20% damage (down from 50%)
- Max Heat drone health reduced by 25%

Fixes
- Enemies will no longer get stuck on objective maps
- Assault Drone and Bouncing Betty now display properly again
- Fixed a bump during the return section of Mission 9 that players could get stuck on
- Fixed Side Ops 13-2 & 12-3 that had ambient jungle sounds instead of actual music
- Final boss dialogue shifted to be less likely to overlap under certain conditions
- Teabagging (crouching on corpses) was modified to be much easier to perform

As always, thanks for stickin' with us as Mike and I (Justin) continue to fix and improve all aspects of the game!

v1.11-v1.12 - Difficulty Fix, Anti-Hack

v1.12 hotfix
- Fixed a huntress hologram bug introduced in v1.11



Heya Heroes!

Another big update here with a buttload of fixes!

So, it turns out all of the enemy stats were locked at level 30, so now they'll hit much harder at higher levels.

I've also spent the last few days converting the game's code to make it more secure. While hacking can never truly be stopped, this is a step to make it more difficult.

v1.11

BIG DIFFICULTY FIX
- Enemies above lvl 30 are no longer stuck with lvl 30 stats. They now properly scale hard above 30. Harder boss should now be much harder.

Gameplay
- Fixed shield weapons getting stuck if blocking right as the reload started (This also fixes the mission 12 boss)
- Fixed a bug where secondary weapon always used your primary weapons camo.
- Walking over your own Intel will no longer make it disappear
- Holding the intel no longer shows your primary on your back
- Higher level bosses should now be much harder.
- Fixed the "+1 weapon level" weapon mod not working
- Hits from reflected bullets no longer count towards accuracy (fixed things like 300% accuracy)
- Missions with Allied "Boss healthbars" no longer get the same bonus health in Online as real bosses do
- Mission 4, Jenkins no longer explodes the rock after speaking to just 1 person
- Tanks can no longer survive lethal damage with the "Riccochet" Ability

Menus/Hud/Missions
- Items in shop should no longer appear as lvl 0
- Removed Jenkins from Train side ops
- Fixed KS female skin cross
- Removed far right door sound from Facility
- In Game XP bar no longer overlaps with the second weapon
- Running out of lives no longer shows "Sky9 Justin" as the spectated player

Balance
- Mission 5 score extended to 25 (From 15)
- Domination locations on Train adjusted for better balance between Blue and Red team spawns.

Anti-Hacker
- A number of anti-hacker measures have been put in place, and more will be added in future updates!
- DLC-based outfits can no longer be used by modifying save files

As always, thanks for your patience as we continue to work out all the flaws.
Being just the two of us, it takes time, but we'll get there soon!

v1.10b Mini-Update

v1.10b Mini-Update

For anyone finding themselves losing progress, this update should fix that!
Also has some Max Heat adjustments. More balance/fixes on the way!


Fixes
Fixed a rare bug that occasionally caused the game to not save for certain people

Balance
Max Heat boss has had a number of changes:
Only 2 platforms become permanently on fire (from 4)
Fire platforms last half as long
Ammo boxes moved to inner platforms
Rockets will now randomly shoot from either the left-only, right-only, or both sides
Rockets disappear 15% quicker
Drones spawn 15% slower at later stages of the fight
Bent Barrel self-damage reduced by half (and weapon damage reduced slightly to compensate)

Menu
Changed mod text "Weapon stats +1 level higher" to be more understandable
Doubled the amount of potential parties that could be shown to 60 (from 30)
+Damage Weapon Mod now displays correctly in details preview

v1.10 - Max Heat & Save Fix

For anyone finding themselves losing progress, this update should fix that!
Also has some Max Heat adjustments. More balance/fixes on the way!


v1.10
Fixes
- Fixed a rare bug that occasionally caused the game to not save for certain people

Balance
- Bent Barrel self-damage reduced by half (and weapon damage reduced slightly to compensate)
- Max Heat boss has had a number of changes:
- Only 2 platforms become permanently on fire (from 4)
- Fire platforms last half as long
- Ammo boxes moved to inner platforms
- Rockets will now randomly shoot from either the left-only, right-only, or both sides
- Rockets disappear 15% quicker
- Drones spawn 15% slower at later stages of the fight



Menu
- Changed mod text "Weapon stats +1 level higher" to be more understandable
- Doubled the amount of potential parties that could be shown to 60 (from 30)
- +Damage Weapon Mod now displays correctly in details preview

v1.09 - More Fixes & Polish

Just more bug fixes and polish to make things look and feel a bit nicer.

Although it's just 2 of us working on the game, we're dedicated to keep pushing out fixes until everything is smooth as butter.

Thanks for stickin' with us!

As for the changes:

v1.09
Gameplay
- Accuracy Bonus objectives now work as intended
- Baseball Bat damage lasts for the full swing animation
- Police Shields no longer have wrong weapon sounds
- Damage numbers on you now take AI levels into account (lower level = less damage)
- Killing your own teammates no longer give Exp
- Custom games will no longer end early with black screens for Non-hosts under specific conditions

Menu
- Returned missing dialogue to mission 4
- Mission 4 Results properly states "Lives" instead of "Kills"
- Game now saves after a Custom game
- Hero screen now properly updates Health based on Hero level
- Shop page now properly updates all prices when gaining/losing money
- Selling items now makes a sound