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Strike Force Heroes News

v1.10 - Max Heat & Save Fix

For anyone finding themselves losing progress, this update should fix that!
Also has some Max Heat adjustments. More balance/fixes on the way!


v1.10
Fixes
- Fixed a rare bug that occasionally caused the game to not save for certain people

Balance
- Bent Barrel self-damage reduced by half (and weapon damage reduced slightly to compensate)
- Max Heat boss has had a number of changes:
- Only 2 platforms become permanently on fire (from 4)
- Fire platforms last half as long
- Ammo boxes moved to inner platforms
- Rockets will now randomly shoot from either the left-only, right-only, or both sides
- Rockets disappear 15% quicker
- Drones spawn 15% slower at later stages of the fight



Menu
- Changed mod text "Weapon stats +1 level higher" to be more understandable
- Doubled the amount of potential parties that could be shown to 60 (from 30)
- +Damage Weapon Mod now displays correctly in details preview

v1.09 - More Fixes & Polish

Just more bug fixes and polish to make things look and feel a bit nicer.

Although it's just 2 of us working on the game, we're dedicated to keep pushing out fixes until everything is smooth as butter.

Thanks for stickin' with us!

As for the changes:

v1.09
Gameplay
- Accuracy Bonus objectives now work as intended
- Baseball Bat damage lasts for the full swing animation
- Police Shields no longer have wrong weapon sounds
- Damage numbers on you now take AI levels into account (lower level = less damage)
- Killing your own teammates no longer give Exp
- Custom games will no longer end early with black screens for Non-hosts under specific conditions

Menu
- Returned missing dialogue to mission 4
- Mission 4 Results properly states "Lives" instead of "Kills"
- Game now saves after a Custom game
- Hero screen now properly updates Health based on Hero level
- Shop page now properly updates all prices when gaining/losing money
- Selling items now makes a sound

v1.06-1.08 - Fixes & Slot Machine Overhaul

More fixes and usability changes, including a host of Slot Machine & Shop updates, some balance changes, and many bug fixes!

v1.06 & v1.08 Hotfix

Shop & Slot Machine overhaul!
- Slot Machine success chance increased to 85% (from 75%)
- Using a guaranteed Class/Type/Rarity each increases the success by 5% (using all 3 is always a 100% success)
- Guaranteed Class/Type/Rarity prices reduced by 10-20%
- Slot Machine price itself reduced by ~20%
- Shop now has a refresh button to get a whole new shop of items
- *(More shop updates coming soon)*

Additions
- Item-Hovers now display which classes they can be used for (similar to shop items)

Balance
- Bosses are now worth 20x Exp/Money (instead of 5x)
- Custom games exp/gold reduced to 25% from 75%
- ALL Money earned in game increased by 15%
- Globex Leader Minigun damage increased by 75%
- Increased/Decreased the Hero feats to be more normalized, as some were way too low or high

Fixes
- Shotguns now reload their ammo at the end of the animation instead of at the start
- Save games make now back backups -- for the few people who's game crashed while saving
- Fixed getting stuck at the results screen due to corrupted saves
- The "Take low damage" bonus objective now displays correctly in the pause menu
- Feats now more accurately display their progress
- Fixed the "Maxed" feat not being awarded when reaching level 30.
- (You will automatically unlock feats for your lvl 30 Heroes)
- A number of missing dialogues has been restored to cutscenes
- The "Unequip" weapon is now renamed to "Default"
- AI can no longer get unobtainable (removed from game) Gadgets

v1.05 Walls, Cutscenes, and Stars

There's some big fixes in here, including making movement smoother, and fixing cutscenes for certain AMD users!

v1.05

Major Fixes
- Soldiers can no longer fall through the world map
- Climbing ledges has been made easier
- Steamdeck and AMD users can now properly view all cutscenes
- Facility doors will no longer send you into the ceiling after jumping

Minor Fixes
- End screen now shows proper team logos

Balance
- Laser damage reduced by about 25%
- 3 stars on team games was made much easier

v1.04 QoL & Star Balancing

Heya Heroes!
This update is aimed at addressing difficulty/star balance issues, and making the game more enjoyable overall.

v1.04
Balance 3 stars should be much more obtainable in all modes!

- Results deaths only remove 5 score (from 10)
- Bonus objectives add +20% of the Total score (instead of multiplying your current score)
- Reduced the requirements for ALL Kill/Headshots bonus objectives
- Assassin Hp raised to 80 (from 75)
- Tank Hp lowered to 130 (from 140)
- Medics "Self Revive" heal reduced to 30% (from 50%)
- Base Item inventory increased to 72 (from 66)
- Base Shop limit increased to 12 (from 9)
- Shops now refresh 2 items per Match completed (from 1 item)

Gameplay
- AI will no longer have Passives or Abilities above their level
- Low Lv AI now has no Passive/Ability/Gadgets equipped, with a chance to equip them based on their level.
- Riggs now uses his AUG instead of RPG, to reduce the amount of teamkilling
- Teammates are 2x more likely to go for objectives in Domination
- AI will no longer Teabag (crouch on) each other. This will be added back in the future as a toggle in the settings.
- Toad now disappears when killed on mission 18

Menus
- Max Lv no longer says "(Demo)"
- Fixed Slot machine feat saying wrong info

Note: Next update should fix the falling through walls bug, it's almost ready, just needs a few more tweaks. :)

As always, thanks for your patience as we continue to update the game daily!