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Strike Force Heroes News

Strike Force Heroes Release Date!

We're excited to finally be able to share with you the official release date for Strike Force Heroes: October 19th, 2023!

[previewyoutube][/previewyoutube]

Strike Force Heroes will be available on PC and feature a completely rewritten campaign with full voice acting, animated cutscenes, and side missions, so whether you're a long time fan or totally new to the series, there will plenty of surprises in store. Challenge missions with special variations also make a return: hone your skills across dozens of crazy missions featuring special objectives, abilities, weapons and more!

And once you're ready for the ultimate test, play online in intense PvP matches or play co-operatively in any of the game modes!

  • Level up four classes each with their own weapons and abilities to unlock.
  • Experiment with over 60 weapons and an all new loot system
  • Refine your experience with passive skills, awesome gadgets, and powerful abilities
  • Experience a brand new campaign with an epic story, memorable characters, and intense boss battles
  • Play though dozens of missions with unique objectives and a new ranking system
  • Head online for PvP and co-operative play across the campaign, challenges, and custom games


Thank you so much for supporting Strike Force Heroes, this game is truly a labor of love and a love letter to the Flash games we grew up with and we can't wait for you all to play it! We're heading to Gamescom where we'll be showing the game off in-person for hands-on play and we'll be releasing an updated demo. As always, your feedback is greatly appreciated!

Strike Force Heroes will be participating in the Gamescom!

Hi guys,

[h3]Strike Force Heroes will be at Gamescom in Cologne, Germany on August 23-27! [/h3]We invite everyone to visit our booth Hall 10.1, B091 for a hands-on experience with the game. You'll even get the chance to have a conversation with us (Justin and Mike) as we'll be there in person!



[h3]Our booth will offer:[/h3]
  • Exclusive trial of an unreleased game build!
  • Hand-drawn heartfelt gift cards by Mike!
  • Close-up discussions about gameplay thoughts with us!


[h3]Release Demo[/h3]
From August 23rd to August 30th, we will be releasing a modified version of the Demo for everyone to play. The content of the Demo is the same as the version from June with some fixes. Happy gaming!

Demo Summary & Development Progress!

Hey all!

As July has just come to an end, we'd like to look back on where we've been, and where we're going with the development of Strike Force Heroes.

Highlights of the Past Months


In April, we announced the start of a great collaboration with the almighty IndieArk!

Then, in June, we launched our limited early-build Demo on Steam:

[previewyoutube][/previewyoutube]

To our great surprise and excitement, the Demo reached nearly 100k downloads, and Strike Force Heroes' wishlist grew by 40k!

And of course, as this was an early demo, it wasn't without it's myriad of bugs and issues!

But thanks to everyone's detailed bug reports and incredible help, we were able to track down most of the bugs to deliver a much smoother experience by the end of the demo!

However, as it was just a temporary demo, it finally came to an end on July 9th, allowing us to shift our focus to developing new and exciting content! (Well, the rest of the game!)

Upcoming Development


Since then, Mike and I (Justin) have completed the full campaign and challenges (Wooo!), featuring many never before seen cutscenes, levels, and bosses!







As we continue development, we'll be finishing up all the cutscenes, custom match modes, smoothing out the online experience, and of course the necessities (performance, controller support, etc),

Languages


At launch, Strike Force Heroes will fully support English, Simplified Chinese, French, Russian, Spanish, Portuguese (Brazil), Korean, and Japanese. So you'll be able to enjoy the game in ANY language you want as long as it's in that list ;)

We're also open to adding more languages in the future.

Thanks for the Support!


As a tiny 2 man team, we've been aimed at bringing you a solid bug-free experience as soon as possible, and everyone has been immensely helpful so far!

We'd like to thank you all for your continued support as we work through these final months of development!
In the meantime, join our Discord, where we're much more active, and be sure to wishlist & follow us to not miss a beat! :D

SFHR demo will be closed next Monday!

Dear friends,

SFHR is scheduled to close the demo on next Monday morning at 3:00. Make sure to experience it this weekend!

During the one-month period, we received numerous suggestions and feedback from players. We have actively addressed your inquiries and fixed the issues you encountered through the community, with major updates being released once or twice a week.

Fortunately, the demo's current version is stable, allowing us to continue developing the game according to our timeline. Although this demo is coming to a close, we assure you that will provide a more stable and content-rich version closer to launch!

Additionally, in order to enhance our understanding of SFHR players and deliver a better experience in the future, we have created a player survey that will only take 5 minutes of your time to complete. We greatly appreciate your patience and support!

Survey Link: https://forms.gle/ckdqbsrR4Hvvfgn89

Join our Discord: https://discord.gg/2Uc2HkTJ


v0.30 - MvP, Star Ratings, and Bonus Objectives!

Todays update brings some long awaited features, and finished up the Results screen!

In addition to fully working MvP accolades, each mission now has bonus objectives to complete (which can also be seen in-game from the pause menu), as well as a more balanced point and star system!

(Note, we're aware of a bug with the "Accuracy" objective on Mission 4)

As for the full list of fixes:

Additions
- Results Screen & Bonus Objectives are finished!
- Each mission has a bonus objective that gives a huge boost to points afterwards.
- Points are properly obtainable in all modes to get stars.
- MvPs are no longer random and are properly calculated across all players (may look different online, atm)
- Main MvP is now the player on the winning team with the highest score, or most damage against bosses. (No more enemy MvP's)
- Killfeed now has updated graphics on Zombie & Suicide deaths, and now displays whether kills were headshots or not.

Fixes
- Mission 4 boss no longer blasts out all shots at once.
- victory cutscene no longer plays if you lose the match. (Except final demo video)
- Mission 4 displays the proper mode description
- Health & Crit on hero page now also turn green when modified by hero skills.
- MvPs weapons on the results screen now display the proper camos.

Balance
- Rebalanced all Sniper rifles to feel more distinct.
- Boomstick spare ammo properly set at 12 (24 was a mistake)
- Recoded the Bipod to not give near-perfect accuracy when crouching.
- Results screen no longer ends after 10 seconds when playing locally.