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Strike Force Heroes News

v0.28 - More big fixes, Harder Boss

Some more bug fixes, and a few additions!
The Game-Breaking bugs should all be gone now! Hoooorah!

Also, because Mission 4 is the final mission in the demo, it's difficulty has been drastically raised!
Goodluck fighting the all new and improved Mission 4 boss!

As for the changelist:

Additions
- Mission 4 boss in Sniper-Mode now shoots his weapon faster based on his missing health.
- Mission 4 boss no longer randomly uses his Hero Ability, but now uses it Perminently after hitting 35% hp.
- Mission 4 boss in Sniper-Mode can now crit AND headshot! Watch out!
- Mission 4 boss now pulls out his sniper rifle after 50% health.

Fixes
- Secondary weapon properly shows it's rarity color.
- Fixed the "+Level" legendary weapon mod from corrupting weapons and causing a red screen in game. (it was removed from old weapons, but new weapons can gain and use it properly)
- Legionary shield no longer reflects bullets while not-blocking.
- AI should no longer get stuck at the top center wall of Facility.
- You can no longer switch weapons or reload while a weapon is burst-firing. Ex: M202 (quad rocket launcher)
- Secondary weapons no longer display spare ammo in their hover state (as they have infinite spare ammo)
- Secondary weapons can no longer spawn with 'Spare Ammo' mods.
- Spare ammo is no longer affected by increased weapon Clip size.
- Mission 4 boss no longer uses finger guns (invisible weapons).
- Fixed Hero ability dialogue showing the wrong class based on the camo used.
- Fixed Hero ability dialogue showing you as the caller when other players used it in online mode.
- Picking up Ammo in game will now also take any +Spare ammo modifiers into account.

Thanks again for your patience while all the bugs are squashed!

v0.27 - HUGE Bugfix update!

Last patch a pretty nasty bug snuck in that basically broke the game for everyone. (Sorry!)

Today there's not only a fix for that, but metric buttload of other fixes and additions!

Additions
- Shop gains a new item after a completed mission (after 12 items, the oldest is removed)
- Buckler shields now reduce recoil by 25% while blocking.
- Legionary shields now have a 15% chance to reflect projectiles while blocking.
- Riot shields now crouch-walk faster while blocking.

Fixes
- Fixed the settings glitch that broke the game if it was played in the previous version (big oops!)
- Gadgets properly show effect % based on their level.
- Can no longer get money back from failed Slot Machine Rolls by reloading the game.
- Mission Specific weapons (Ex: Golden Gun) now properly display their names in game.
- Shields now properly reduce damage by the amount specified.
- Fixed a few minor spelling errors.
- Gadgets can now be properly unequipped.
- Fixed players going above the Demos Hero Lvl 4 limit (again) & also fixed weapons that are above that limit.
- Equipping the Bipod no longer allows you to crouch in mid-air for super accuracy.
- You no longer get kills/score by killing yourself or allies.
- The kill sound effect is no longer played when killing yourself or allies.
- Switching to a class without a weapon equipped no longer keeps some of the the previous weapon's stats.
- AI no longer uses abilities from the wrong class.

Balance
- Tactical Reload reduced from 50% > 30%
- Reduced melee weapon dash distance by 33%
- Increased Fal damage by ~10%

Thanks for your patience, we'll continue to drop more updates as often as possible!

v0.26 - Demo bug fixes!

Thanks for trying out the (very work in progress) demo and bearing with the bugs it may have had!

While we're still hard at work at the game, we'll continue to patch the bugs out of the demo until it's squeaky clean!

This first patch tackles the big ones, save corruption, broken resolution, and extra graphics options.
Below is a full rundown of the patch:

v0.26 Fixes:
- Bipod now correctly improves accuracy
- Having a previous (early) save of the game no longer breaks the menu
- Fixed rare occurance of heroes equipping a non-existant weapon that breaks the game
- Resolution now properly saves
- Max level should properly be set to 4 for the demo
- Added 2 new graphics options for slower computers
- Crash map no longer has random grey cubes
- Jenkins can no longer be damaged before the fight begins

More to come soon!

Strike Force Heroes Demo Now Available!

The Demo for Strike Force Heroes is now available for free! Play through the first four missions of the Campaign and tackle some Side Ops and Challenges! You'll be able to experiment with all the classes and a huge number of customization options. The demo features full voice acting and animated cutscenes, to give you a small taste of what the final game has in store!

[previewyoutube][/previewyoutube]

Play the demo at: https://store.steampowered.com/app/1981820/Strike_Force_Heroes/

Thanks again for all your support!

We're live at BILIBILI GAMES SHOW 2023!

Hi everyone,

We're thrilled to announce that STRIKE FORCE HEROES is set to participate in the BILIBILI GAMES SHOW, which is being hosted by the Chinese website BILIBILI on the evening of April 28th at 7:00 pm! During the event, BILIBILI will live stream the press conference, and STRIKE FORCE HEROES will be there too, presenting a trailer that includes our greetings to the players.

Hope you enjoy the SHOW!