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Strike Force Heroes News

Fixed pause visuals & Ninja DLC

Hey heroes!
After a long process of upgrading & fixing & upgrading & fixing the game for console development, we've finally got it back to a stable state for more updates!

This update fixes a few more smaller issues, as well as removing the server browser which just gave wrong impressions to many people.

v1.29
[h3]Changes[/h3]
Strike Force Heroes is and always was; a story-based game intended to be enjoyed solo or with friends. As all playerbases naturally decline, we've decided to remove the server browser. It just feels bad when not many games are available, and sometimes does more harm than good.
- Online server browser removed.
(But party codes can still be used with as many people as you like)

[h3]Fixes[/h3]
- Players who experienced Outfit issues with the Ninja DLC should now find it working properly.
- Daily mission no longer shows incorrect text during the pause menu.
- Custom games no longer show bonus objectives on the pause menu.
- Custom games no longer display star ratings in the post-game screen



Anyway, enough patch notes -- time for some ol' fasioned GlobeX slayin!

[h3]

Strike Force Heroes Joins Steam China Multi-player & Fun Week!

Hello everyone! **Strike Force Heroes** is participating in the Steam China Multi-player & Fun Week! The event will be held from September 30th to October 6th, and you can enjoy a 20% discount on **Strike Force Heroes** during the event.

Call your friends and jump into the game for an epic showdown!

Heroes costume/weapons hotfix

Hey heroes!
After some traumatic personal events, I've taken a step away from online development for a while, and thus was not aware of this bug until recently, nor able to fix it until now.

This small update fixes a bug where specific Story/Cameo characters no longer have their unique loadouts.

v1.27
- Fixed a longstanding bug where the story Heroes have randomized costumes and weapons
- Fixed a longstanding bug where the story Heroes ignore the first weapon in gungame

Edit:
v1.28
- Fixed an issue caused by v1.27 where bots did not appear in custom games
(they were looking for their story loadouts, which didn't exist)

[h3]

Serious Bugfixes & Balance update

Hey heroes!
After it's been a hot minute (1 month!) but we've noticed a number of serious bugs in the game that were introduced in the Ninja DLC. So we're put together a mega update with not only a ton of serious bug fixes, but also a number of huge balance changes to bonus objectives, missions and overall gameplay!

This update should make the overall experience feel much smoother, and less unfairly difficult at times.

v1.26
[h3]Additions[/h3]
- Added 5 new Legendary outfits based on Community member AniArtistMe for his incredible bug spotting!

[h3]Fixes[/h3]
- Hero Select & Shop no longer behave strangely on first load
- Prototype mission rewards no longer softlock the game in rare situations
- Tear Gas now properly works on the Missile & Speeding Train maps
- Kevlar Vests now properly works in FFA/Solo type games
- Wrath of the Tiger properly gives -25% damage taken instead of -75%
- Disabling Passives/Abilities/Gadgets in custom mode now works as expected
- Setting specific weapons allowed in custom mode now works as expected
- Fixed a rare bug where switching classes in a FFA mode will put you on blue team
- Unique characters (Riggs, Bull, Toad, etc) now have their proper class & loadout again
- Winning/Losing a match will always display the correct winning score
- Bayonet's execute now works as expected
- BoStaff no longer has a damage delay when attacking
- Adjusted AI jumps on Hijack, Missile, Crash, and Foundry
- The volume of rocket trails are now adjusted by Sound Volume
- Fixed a few spelling/text issues in game and menus

[h3]Balance[/h3]
(Gameplay)
- Adjusted many Bonus objectives in missions to make them more easily obtainable
- At the results screen, deaths are now only -3 points instead of -5
- Challenge mission "Self Experiments" & Alt versions has 1 less enemy
- Ninja will show up as a random enemy/ally 25% less often to avoid Melee spam
- Lowered enemy Hp by 10% on gungame (since you can't use your own gear)
- In Juggernaut, the Juggernaut can no longer gain extra armor (same as heals)
- Kevlar Vest ability now gives +30% more armor
- Kevlar Vest armor is capped for enemies above lvl 30
- Pheonix blade removed from all enemies in SideOps 8, 8-1, 8-2
- Challenge 6-2: Health reduced, Enemies reduced by 1
- Challenge 8-1: +40% Health
- Challenge 10 & Alt versions: you have faster drone charge rate while enemies are slower.
- Challenge 10-1: Enemies deal -20% damage
- Your own weapons sounds are only 10% quieter instead of 20% quieter
- Melee Enemies attack slightly slower
- Melee Enemies now do much less damage (even less at lower levels)

(Menus)
- Gadgets appear in the shop ~15% less frequently

(Ninja Weapons)
- Kunai: FireRate -20%, Impact -10%
- Healing Salve: Ammo -4, FireRate -10%
- Baseball: ProjectileSpeed +15%, Range +10%, Accuracy +10%
- Spikeball: Range +10%
- Rock: FireRate +15%, ProjectileSpeed +10%
- Bostaff: DashDistance -66%, FireRate -10%, Impact +10%
- Nunchucks: Dash Removed, FireRate +5%, Impact -20%, Range -5%
- Chakram: Range/Duration +15%

(Other Weapons)
- M202: SpareClips +2
- ALL Melee weapon Impact +10%




As always, thanks for sticking around as we continue to fix & improve the game!

[h3]

v1.25 Ninja Fixes & Balances

Just a small update here to fix a few issues with the Ninja DLC release

v1.25
[h3]Fixes[/h3]
- Ninja "Blazing Hot" feat no longer fails to give the Outfit
- Ninja Exp popup's img & text now more similar to the other heroes
- Ninja's icon now shown on shops and item hovers, displaying if he/she can use the item
- M202 can no longer be reloaded instantly be swapping weapons
- Sawed Off + Legionary Shield no longer displays with strange colors.
- Throwables can no longer gain "+Spare ammo" mods

[h3]Balance[/h3]
The double throwing weapons were a bit too strong, particularly with the Ninja's secret weapon. Being able to clear the entire map every few seconds was definitely not something we planned for lol.

- Ninja's Resourceful: 2x throwable Ammo > 1.5x throwable ammo (rounded down)
- ICBM Impact 122 > 110
- ICBM no longer gains ammo from pickups, is now limited to 1 per life