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Everhood 2 News

Minor fixes - Purple

- add a short interaction sequence with the vip dance room.
- add more movement stops after doubled's dragon battle in hopes to avoid strange softlock behavior
- more invisible walls in replaybattle room to avoid out of bounds issues
- removed dialogue from a custom mushroom
- lever in smega audio processor cannot be turned on again after turned off.
- extra movement stops in death mountain victory cutscene.
- adjusted so harpy children cannot have inventory opened when they speak.

Lucy Hotel fix

- Disabled so bobo room encounter cannot open inventory
- version number changed to 1.0. 002
- sorting on rocks adjusted in the cursed castle maze.
- collider size on player adjusted
- Lucy was reusing certain variables same as bobo room causing some strange behavior in the elevator.

DMITRI battle in battle colosseum foolproofed!

- Raven pathing in riley's gauntlet modified slightly
- Dmitri battle in replay battle room does not throw player into boatman section

Many hotfixes - Hotel elevator - Mushrooms

- Mushroom sorting errors (not all of them but many)
- Blocking menu opening when drinking water from fountain or eating apples in death mountain
- Bobo battle blocks pressing pause 1 sec before transition
- Pinecone key has updated description
- Camera resets to player if saying no to light being.
- Colliders updated in battle colosseum
- Hillbert hotel elevator softlock fix by opening two locations at same time.
- Description on crimson bandana when from 10% to 15%.
- Player cannot go out of bounds in hangout
- Dmitri disappear persistently in portal before year 1000 encounter

OHK fix for float enemies + mushroom sorting fix

- One-Hit-Kill is now functional on float enemies (for real this time.)
- A mushroom in moon room's sorting has been configured.