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Everhood 2 News

Rebind keyboard fix - Localization fixes - small fixes

- Rebind keys should be functional. (Let us know if anyone still getting issues.)
- Riley cannot retrigger again in liminal space if player walks south to blocked part.
- Harpies ai path further separated to avoid bugs.
- Final spaceship lost spirit warning icon moved.
- If player has done damage with Irvine or Sam on DMITRI in boatman section that damage does not re-appear in battle colosseum anymore.
- Localization has been updated
- Unabsorbable brown 3 wides are recolored to have brown outline
- Melon battle in replay battle room does not teleport player to vegetable kingdom on defeat (also removed stop battle behavior)
- Boatman camera fix when exiting from menu
- Disabled everhood path in the corrupted rom.
- The lab battle and black hole battle have adjusted projectile behavior to avoid softlocking for low-end computers.
- more invisible walls added in riley fortress section

Small fixes - Green

- Version number changed to 1. 0. 003
- sorting issues in death mountain entrance
- potential fix for player teleporting out of bounds in battle colosseum
- float motherboard chain projectiles does not do damage anymore
- green mage only compliment player's hat if they are wearing specific hats instead of having hat in inventory.
- invisible walls configured in pandemonium entrance
- collider fixes in battle colosseum.
- mushroom bureau entrance is properly masked (was previously fixed in previous iteration*)

Many minor fixes - Red

- Localization has been updated and hopefully everything is correctly translated
- proofreading
- cast size in inventory font increased
- dimension master artwork in battle colosseum updated
- green door line
- shade intro and scary shade give achievmenets in battle colosseum.
- scary shade does not teleport player to ingame
- removed jittering to avoid rcolor tag in cazoks dialogue in bobo room for simplicity.
- palm tree sorting in vegetable kingdom
- add collider to 10'000 club desk
- motherboard char battle in battle colosseum now starts motherboard char.
- final boatman section had scene transition improvements.

Small fixes - Blue

Many visual sorting errors configured in earth level, smega motherboard, smega processor, death mountain, neon district and harpy village

Minor fixes - Purple

- add a short interaction sequence with the vip dance room.
- add more movement stops after doubled's dragon battle in hopes to avoid strange softlock behavior
- more invisible walls in replaybattle room to avoid out of bounds issues
- removed dialogue from a custom mushroom
- lever in smega audio processor cannot be turned on again after turned off.
- extra movement stops in death mountain victory cutscene.
- adjusted so harpy children cannot have inventory opened when they speak.