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Everhood 2 News

Small fix - 2nd may

- Moved jester interact module in battle colosseum to avoid potential softlocks.

Small fixes - 30th April

- If absorbing a rainbow colored projectile with any weapon and then absorbing another color upon switching weapons and back to first weapon it was visually registered as a rainbow projectile but gameplay was still working correctly, this has been fixed.
- If player picked up Riley during Alien story in year 3000 riley was picked up as an item and not as a companion, this has been fixed.
- Minor proofreading fixes based on previous proofreading issues that occured.

Minor fixes

- RAM battles always start at beginning in the replay battle room.
- Credits updated with additional musicans who contributed to the game.
- Additional proofreading fixes.

Softlock fix - Scary Shade Battle

- If player managed to defeat shade first try then game does not softlock anymore. (this issue was caused due to previous update.)
- More proofreading on english version.

Small Fixes

- If defeated Scary Shade in the story player entered a softlock if attempting to fight black hole.
- Zob's HP was being updated by Sam's HP, fixed.
- Post Credit Shade fight had red chain projectiles that did damage, fixed.
- Localization Fixes