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Everhood 2 News

Mushroom fixes

- Localization fixes
- Mushroom's name configured and interaction boxes fixed.

Small fixes - Yellow Patch

- Light being does not reappearing in the cinema room upon reload
- shark collider enlarged in battle colosseum to avoid player spawning out of bounds.
- phase in animation has been shorten in raven's hub.
- A more natural radial fade/vinette fade in the water reflection/hazy vfx
- inventory cannot be opened after sunroom epilouge
- localization fix in pandemonium entrance

Modding - template scene updated

- Template scene updated with correct if statement.

Modding update

- Removed able to disable commands as they were not dependable.
- Now custom battle song is part of the audio mixer so battles don't play in high volume
- Else If Command fixed and should be working as intended.
- Everhood2ModdingTools.unitypackage updated
- Add missing icons on projectiles. (let us know if any other prefabs are not working as intended)

foolproof black hole battle

- Disabling pause at end of battle just incase someone decides to retry or switch scene to avoid game softlocking
- unabsorbable red sine outline color adjusted to red.