Many visual sorting errors configured in earth level, smega motherboard, smega processor, death mountain, neon district and harpy village
Minor fixes - Purple
- add a short interaction sequence with the vip dance room. - add more movement stops after doubled's dragon battle in hopes to avoid strange softlock behavior - more invisible walls in replaybattle room to avoid out of bounds issues - removed dialogue from a custom mushroom - lever in smega audio processor cannot be turned on again after turned off. - extra movement stops in death mountain victory cutscene. - adjusted so harpy children cannot have inventory opened when they speak.
Lucy Hotel fix
- Disabled so bobo room encounter cannot open inventory - version number changed to 1.0. 002 - sorting on rocks adjusted in the cursed castle maze. - collider size on player adjusted - Lucy was reusing certain variables same as bobo room causing some strange behavior in the elevator.
DMITRI battle in battle colosseum foolproofed!
- Raven pathing in riley's gauntlet modified slightly - Dmitri battle in replay battle room does not throw player into boatman section
Many hotfixes - Hotel elevator - Mushrooms
- Mushroom sorting errors (not all of them but many) - Blocking menu opening when drinking water from fountain or eating apples in death mountain - Bobo battle blocks pressing pause 1 sec before transition - Pinecone key has updated description - Camera resets to player if saying no to light being. - Colliders updated in battle colosseum - Hillbert hotel elevator softlock fix by opening two locations at same time. - Description on crimson bandana when from 10% to 15%. - Player cannot go out of bounds in hangout - Dmitri disappear persistently in portal before year 1000 encounter