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Everhood 2 News

Riley death defiance - Potential fix

For some players the death defiance was deactivated (but had functioning User-Interface).
We added another function to re-enable death defiance before the battle in hopes that this solves for these edge cases.

Axe upgrade with low cast description proofread.

Double D's dialogue adjusted to avoid overlap in moon room.

Minor fixes

- Rocks sorting errors in vegetable battlefield
- Riley battle in replay battle room is possible to win in.
- Lucy does not give their room code in raven's hub anymore.
- Sorting error on chest in Death Mountain
- Keybind UI fix
- Moved lampmushroom in moon room as some players got stuck.

Year 0 - Claw and Door potential fix + wulong

We simplified and disabled a few dialogue boxes during capturing of aliens in year 0 to potentially avoid/fix a bug in cosmic hub.

Also wu long has two portraits back.

Voyage defense section - Tile update

To update a softlock that could occur some colliders were removed.

Potential fix for moving player after blacksmith encounter.

- small fixed localized line.
- potential fix for player reposition after blacksmith "teleports" player.
- knight helmet cosmetic sorting issue in SMEGA fixed.