1. Field of Glory: Kingdoms
  2. News

Field of Glory: Kingdoms News

Field of Glory: Kingdoms | AMA with the dev

To celebrate the release of the new DLC Field of Glory: Kingdoms - Rajas and Tribes we are hosting a special Ask Me Anything (AMA) on PCGaming with members of the Field of Glory: Kingdoms development team: Philippe Malacher - Designer & Developer and Jim Winsor - Game Balancing & Scenario Design.

[h2]When: Wednesday, June 11th
Start time: 9:00 AM UTC+2
[/h2]

The team will be answering your questions about Field of Glory: Kingdoms – its past, present, and future.

Come ready with your questions – the dev is excited to interact with you!

BUY NOW THE NEW DLC:
https://store.steampowered.com/app/3297820/Field_of_Glory_Kingdoms__Rajas_and_Tribes/

History meets strategy at #MAMG25

History meets strategy at #MAMG25!

We're proud to partner with the leading academic event exploring medievalism in video games.

Join us today, June 4th at 16:00 UTC+1, for a sponsored session on Field of Glory: Kingdoms featuring exclusive talks by top scholars on authority, religion, and regional history in our game’s design.

Don’t miss the developer interview at 14:00 – and see how we bring the medieval world to life, one turn at a time.

Strategy isn’t just gameplay. It’s cultural storytelling.

Learn more at middleagesinmoderngames.net









Field of Glory: Kingdoms - patch V. 1.06.2 is out now

Dear players,

Here is a new 'quick' patch to address some issues reported by players. We've also added the ability to remap more keys, included additional portraits for Nordic nations, and there's an important note for those wishing to adjust the tooltip delay.
Have fun playing,
The AGEOD Team.


KINGDOMS 1.06.2
May 28th, 2025


UI and UX
Added missing custom ruler names in the German language.
Fix to legacy tally on the inter-turn screen being incorrect.
Restored "R" as the RGD shortcut.
Added new custom remappable keys in the Options window, including regional decisions.
Tooltip delay can be changed in Documents\My Games\EmpiresKingdoms\OPTIONS.txt (in ms), pending a dedicated option in the Options window.
Minor fix to a hanging alert display issue.
Custom unit names for provincial units restored.
Reduced the interval between two sounds in the Building Browser by 20%.
Removed special accented characters from Text0 for better Windows compatibility.
"Kitbashed" Nordic character images with others from different cultures., for more choices.

NATION-SPECIFIC CHANGES
Fix for the Indians’ and Scandinavians’ progress that could lead to too high a population count in the capital region.
Another fix for Indian Expedition not working with certain armies.
Normans won’t declare war on owners of their claims if they are allies or have good relations.
HRE exclusion now takes into account the specifics of Bohemia and Carinthia.

WARFARE
Fix to vassals of the same liege being able to raid each other.
Auto-Garrison SAUs, when lost, no longer cost Authority.

REGIONAL DECISIONS
Recruit Non-Standard Enemy won’t work in besieged regions. It can be used in any non-enemy region you can enter, making it useful for exotic unit recruitment.

STRUCTURES
Rebalanced Rudimentary Fort, Ringwork Castle, and Hill Fort.

Field of Glory: Kingdoms - patch V. 1.06.1 is out now

Hi all,

we've implemented a range of new features and fixes across the game, with significant improvements to the User Interface, Regions and Buildings, Nations and Characters, Warfare, and AI. We've also made several adjustments to the Setup.

See here the full change log:

User-Interface
  • Added an option to change overlay saturation (5 choices).
  • Changed the red tone used in many texts to a lighter one.
  • Fix to relationships values in the political overlay being missing.
  • Specific message added when a bandit lair appears because of mercenary being disbanded.
  • Added temporary status message (top of the screen) when you order a sortie. Minor improvements to keywords in the Building Browser, § changed to @ for them. Shortcut for Regional Decisions Button is now shift-R, prevent an issue with the Building Browser.
  • Fix to structure upkeep not shown in the structure detail panel when coming from the Edict screen.
  • Bigger trade goods icons in the trade overlay. Do not color foreign regions regarding their missing goods.
  • Improved a few texts for clarity.


Regions, Buildings
  • Summer and Winter Palace provides one extra capital allowance each (and they are capital).
  • All rituals (which are temporary but can last a few turns) are now 0-slot structures.
  • Garrisoned village (Tribal/Nomad building) will allow more structures, Bowyer and such.
  • Iqta Land grant bug fixed.
  • Fixed a mix-up in the religious building upgrade chains for TN nations.


Nations and Characters
  • Fix to some characters living for too long.
  • Fixed HRE integration being too lax (patching the game will eject some nations like France and England from the HRE).
  • Fixed a bug in the Indian decision to send troops eastward.


Warfare
  • Fixed an issue where besieged armies performing a sortie were incorrectly treated as defenders due to combat checks occurring before exit orders were applied.


AI
  • AI will sortie more often and more logically.
  • AI will value more Wargoals region.
  • Fixed an unintended AI aggressivity increase caused by the November 2024 AI aggressivity option.


Setup
  • Added more nations with possible War Campaigns and Great Trades (these are no longer fully exclusive to Nomads and Tribals). Check them out!
  • Khazars have now Hebrew as state religion (as Simien, the ultimate challenge).
  • Fix to several religions issues for some nations in the DLC campaign.
  • Fixed settlers (Teutonic Order) in the Nevsky scenario not being German.


Enjoy!

Field of Glory: Kingdoms - Rajas and Tribes is out now

This first DLC introduces the mighty Rajput kingdoms of India, the storied African realms of Ethiopia and Ghana, and many more. The world map has been dramatically expanded, stretching thousands of kilometers south and east now reaching the heart of Delhi and tracing the path of the fabled Silk Road.

[previewyoutube][/previewyoutube]

For the first time, you can rise to greatness not just as a Western monarch or emperor, but as any nomadic or tribal nation in the game. Forge your legacy on your own terms, through bold conquests or thriving trade routes, with two new gameplay systems crafted specifically for these dynamic cultures.

Forge Your Path with Powerful New Mechanics

Nomadic and tribal factions now have access to legacy points through two distinct systems:

  • The Great Trades – More than just a source of wealth, these trade routes bring authenticity and strategic depth, empowering non-European nations to stand toe-to-toe with giants like the Holy Roman Empire or Byzantium.
  • War Campaigns – Take the fight into enemy territory with a new system that lets you declare military objectives independently of claims. Plan, strike, and dominate with surgical precision.

Unique buildings and development paths make each tribal or nomadic faction feel truly distinct.

Two new scenarios:
  • Alexander Nevsky: Step into the boots of Russia’s legendary warrior-prince and repel the Teutonic and Swedish invaders in a high-stakes defense of the Rus’.
  • Guelphs vs. Ghibellines: Dive into the ruthless civil wars of medieval Italy, where rival factions battle for power under the looming presence of the Holy Roman Empire.
Buy now:
https://store.steampowered.com/app/3297820/Field_of_Glory_Kingdoms__Rajas_and_Tribes/

[h2]Don't miss Richard Yorke live on our Twitch channel tonight at 8 PM UK time! Watch him dive into Field of Glory: Kingdoms – Rajas and Tribes and explore the new DLC in action.[/h2]

[h2]Field of Glory: Kingdoms - Companion patch out now[/h2]
Alongside the release of the DLC, we have also deployed a massive free patch for all Kingdoms players. This update introduces new features and improvements focused on UI/UX, map expansions, warfare mechanics, and deeper tribal and nomadic gameplay.

Here are the most important highlights from this 80-entry companion patch:

UI & Map Enhancements
• Building Browser: Explore all game buildings through a powerful new interface.
• Smarter search function and culturally themed building visuals.
• Over 50 new sound effects and an improved ledger for leaders.

Warfare Upgrades
• Mercenary overhaul: recruit actual units from neighboring nations.
• Refined battle mechanics, unit positioning, and contextual army behavior.
• Improved siege logic, including sortie outcomes and handling of high-power garrisons. Siege units can now be recruited via decision.

Buildings, Regions & Trade
• New structures like the Underground Fortress, Secret Cult, Gypsy event building, and more.
• Numerous fixes and improvements to existing buildings (e.g., Master Ratcatcher).
• Smarter AI progression toward Tier II development.

Religion & Dynasty Systems
• Enhanced religious diversity across the map.
• Scandinavians can now explore the northern arc with a new expedition panel.
• Reworked Byzantine civil war mechanics.
• HRE members can now join or leave dynamically.

[h2]New Tournaments are open for sign ups[/h2]

Surprise are not finish here! To celebrate the release of the Rajas and Tribes DLC for Field of Glory: Kingdoms, we are pleased to announce another Field of Glory II and Field of Glory II: Medieval public tournament.

To enter, go to the tournament page here