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Field of Glory: Kingdoms News

A Lens On - Snapshot

We are here with the first episode of our new macro topic, Medieval Misconceptions.

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Dr. Clare Cannon will explores medieval misconceptions. For centuries, humanity believed that Earth was the center of the universe, with the sun, moon, and planets revolving around it. This idea, known as the Geocentric Theory, was widely accepted from ancient times and shaped the way civilizations understood the cosmos.

This view that lasted from the ancient world.

Check out here the last episodes:

[previewyoutube][/previewyoutube]

Buy now:
https://store.steampowered.com/app/1985050/Field_of_Glory_Kingdoms?snr=1_2108_9__2107

Maritime Exploration | DasTactic livestream

We’re thrilled to announce that the third macrotopic Maritime Exploration of A Lens On - Snapshot has been completely released.

Head over to the playlist:
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now to catch all the pills about Maritime Exploration.

But that's not all—before we dive into the next chapter, our friend DasTactic is took us on a deep dive into Field of Glory: Kingdoms.

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[h2]Maritime Power in Medieval Europe[/h2]
In our game timeline, Wales has yet to embrace naval power fully. However, the game presents a wide variety of ships, from the ever-present Viking longboats—ravaging the North Sea and supplementing the Norse invasion of Scotland under King Harald Hardrada—to the cumbersome English transport fleets and coastal galleys.

For instance, at the start of play, our ally Deheubarth fields a fleet consisting of Round Ships and War Galleys. Meanwhile, Northumbria maintains a blockade off the Welsh coast with a fleet of weak transport ships. These vessels carry the remnants of the Northumbrian army led by King Siward the Stout, which had been defeated by our main Welsh force and is not expected to regain battle readiness for some time.

[h2]Using the Detailed Message Log for Strategic Insight[/h2]
We began this session by exploring the Detailed Message Log and its filtering options, which provide a comprehensive understanding of world events. The log records roughly 10 years of history across all kingdoms, offering valuable insight into geopolitical developments.

By default, the log displays only important messages relevant to your kingdom for the current turn. However, adjusting the filters allows players to:

• View the current turn’s events for foreign kingdoms, displaying additional map icons related to their activities.
• Access average and low-priority messages for detailed information on diplomatic changes and unit losses.
• Shift the focus from the current turn to previous turns, revealing broader historical trends and allowing for strategic foresight.

Understanding these tools provides players with a deeper grasp of the unfolding medieval world, which is invaluable in making informed decisions.

[h2]The Alternate History of Britain and Normandy[/h2]
Our campaign has significantly altered historical events, shaping a unique medieval landscape:

• Edward the Confessor was slain early in our conflict with Mercia, disrupting the traditional sequence of events leading to the Norman Conquest.
• Mercia has seen multiple rulers come and go due to internal plotting and betrayals. King Leofric, for example, met his end after being betrayed by his mistress.
• Macbeth, King of Scotland, is fiercely resisting the Norse invasion.
• William of Normandy is struggling to maintain his position, locked in a difficult war against the French.

During our session, William of Normandy meets an untimely end, dying in battle while defending his homeland. Meanwhile, tensions rise as Wessex severs ties with England, igniting war between the two factions. While this presents future diplomatic opportunities for Wales, Wessex remains uninterested in an alliance with us—for now.

[h2]Strategic Choices: North or South?[/h2]
With our army in need of recuperation, we face a strategic choice:

March south into Mercia to complete our conquest.
Turn north to face Northumbria, which remains the only English kingdom fielding a large army.

Expecting that Northumbria will take time to recover from its defeat, we initially move east and then south to eliminate Mercia. However, as anticipated, the Northumbrians abandon their sea-based invasion plans, disembarking in Lancashire to regroup.

Seeing an opportunity, we shift focus and march north to engage them.

[h2]The Pursuit and the Battle of Lancashire[/h2]
Northumbria, sensing our approach, attempts a counterplay. Their weakened forces march southward in a bid to reclaim lost land. Our army intercepts them at the border, forcing them to retreat back to Lancashire, where they seek protection from their garrisons. We give chase, and a battle ensues.

This engagement is played out in Field of Glory 2: Medieval, the sister game to Field of Glory: Kingdoms, allowing for tactical battles using the acclaimed tabletop rule set.

Northumbrian Strengths: Superior infantry and a large contingent of mercenary light horse.
Welsh Strengths: Heavy cavalry, which dominates in open terrain.
Battle Plan: Hold the Northumbrian infantry in place while our heavy cavalry flanks their forces.
Enemy Counterplay: Northumbria places their light cavalry on our right flank, posing a risk to our less mobile units.

Despite taking some losses, our heavy cavalry prevails, securing a decisive victory for Wales.

[h2]England Sues for Peace[/h2]
At the conclusion of the battle, England, facing a new war with Wessex, seeks peace. As part of the treaty, all the lands we have conquered are officially ceded to Wales.
By the war’s end, our domain has doubled in size, marking a significant expansion of our power.

[h2]Looking Ahead: Consolidating Our Holdings[/h2]
With war concluded, our focus now shifts to governance. In the next session, we will:

Secure our newly acquired territories and establish stronger administrative control.
Manage regional development, ensuring sustainable growth for our kingdom.
Navigate new diplomatic opportunities with Wessex and other emerging powers.

The expansion of Wales marks a turning point in our campaign. With England weakened and Northumbria defeated, a new era of Welsh dominance in the British Isles may be within reach.

Join us in the next session as we secure our holdings and chart the course for the future of our kingdom.

Field of Glory: Kingdoms - Rajas and Tribes | Dev Diary #1

[h2]The Great Trades System[/h2]

Welcome to this first dev diary about a brand-new system introduced with the first DLC of Kingdoms, Rajs & Tribes: the Great Trades system!

Complementary to the War Campaigns system, the Great Trades serve two key purposes. First, they add depth and historical authenticity to tribal, nomadic, and non-European nations. Second, they provide these nations with a unique way to remain competitive against the dominant powers of the Western and Muslim worlds, such as the Holy Roman Empire, Byzantium, or the Fatimids.



As you know, kingdoms, emirates, and caliphates were eager to acquire rare and exotic goods—silks, amber, salt, and more. These valuable resources were transported from distant lands, such as sub-Saharan Africa or India. The Great Trades system represents this reality by allowing non-European nations to establish powerful structures dedicated to the production and exploitation of these sought-after resources.

These production buildings are particularly valuable. Consider this: they do not take up a building slot, they are inexpensive to construct, and they generate two resources at once. But there is a catch; they are entirely terrain-dependent. To enrich gameplay and diversify terrain mechanics, we have reintroduced the Impediments of Empires, a popular feature from Kingdoms’ predecessor that introduced varied landscapes and additional strategic challenges. This also adds situational logic to our new resource-generating buildings. For instance, you will need an impediment like Deep Forest to find wild beasts or Barren Land to extract salt. This system also presents an interesting dilemma for resource-exploiting nations: while impediments reduce local production efficiency, they are essential for establishing profitable trade routes!

Once a trade structure is set up, you can assign a merchant to initiate a Great Trade, generating both substantial gold income and Legacy. While placing the merchant farther from the resource site is more efficient, it is not mandatory. This mechanic helps peripheral nations grow in power and stand on more equal footing with established realms.

To further encourage competition among nations engaging in Great Trade, we have introduced an additional reward for those generating the highest Legacy from these trades. The top performer—though not always the first to establish a trade—can receive an exclusive bonus that cannot be obtained otherwise. A prime example is the highly coveted "Little Eyes Everywhere", which reveals the fog of war in any region containing a trade route!

With the Great Trades system and the return of Impediments, we are introducing a deeper and more dynamic gameplay experience for Kingdoms players. But that’s not all—these new nations will also have access to War Campaigns. More on that in the next dev diary!
Wishlist now:
https://store.steampowered.com/app/3297820/Field_of_Glory_Kingdoms__Rajas_and_Tribes/

Field of Glory: Kingdoms - Rajas and Tribes DLC Coming Soon

This expansion broadens the frontiers of your conquest, introducing new playable nations, an expanded map, and innovative mechanics that bring nomadic and tribal civilizations to life.

Expanded Frontiers & New Playable Nations

With a map now extending to the Indian subcontinent and deep into the heart of Africa, you can command the formidable Rajput Kingdoms, Kingdom of Ethiopia, and many others. Whether you seek prosperity through trade or domination through war, these nations offer a fresh and dynamic challenge.



New Nomadic and Tribal Mechanics

In Rajas and Tribes, playing as a nomadic or tribal nation introduces new ways to accumulate legacy points. Establish dominance through Great Trades or unleash War campaigns tailored to the strengths of these unique civilizations. Custom buildings, specialized war goals, and distinct development paths set them apart from the established feudal powers.



Two New Scenarios for Tactical Mastery

For those seeking even greater strategic depth, Rajas and Tribes introduces two new scenarios:
  • Alexander Nevsky – Defend the Rus’ against the relentless advance of the Teutonic Knights and Swedish forces, stepping into the role of the legendary hero himself.



  • Guelphs vs. Ghibellines – Take part in the brutal struggle for dominance in medieval Italy, as factions vie for control under the shadow of the Holy Roman Empire.

Stay tuned for more details on the release date and upcoming previews. Let us know which new nation you’re most excited to play as.

Whish list it now:

https://store.steampowered.com/app/3297820/Field_of_Glory_Kingdoms__Rajas_and_Tribes/

A Lens On - Snapshot

We are here with the first episode of our new macro topic, Maritime Exploration.

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Dr. Clare Cannon will explores medieval maritime exploration and technology. She will discuss how, unlike ancient civilizations such as Athens, which maintained standing naval fleets, medieval nations had limited naval forces due to the high costs of maintaining ships, crews, and supplies.

Ships were among the largest investments aside from land, and medieval states needed substantial financial resources to support their navies. Join Dr. Cannon as she delves into the challenges and innovations of medieval naval warfare.

Don’t miss this engaging historical exploration, perfect for a deeper dive into the complexities of medieval life. Check out here the last episodes: YouTube Playlist

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