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Field of Glory: Kingdoms - Rajas and Tribes | Dev Diary #1

[h2]The Great Trades System[/h2]

Welcome to this first dev diary about a brand-new system introduced with the first DLC of Kingdoms, Rajs & Tribes: the Great Trades system!

Complementary to the War Campaigns system, the Great Trades serve two key purposes. First, they add depth and historical authenticity to tribal, nomadic, and non-European nations. Second, they provide these nations with a unique way to remain competitive against the dominant powers of the Western and Muslim worlds, such as the Holy Roman Empire, Byzantium, or the Fatimids.



As you know, kingdoms, emirates, and caliphates were eager to acquire rare and exotic goods—silks, amber, salt, and more. These valuable resources were transported from distant lands, such as sub-Saharan Africa or India. The Great Trades system represents this reality by allowing non-European nations to establish powerful structures dedicated to the production and exploitation of these sought-after resources.

These production buildings are particularly valuable. Consider this: they do not take up a building slot, they are inexpensive to construct, and they generate two resources at once. But there is a catch; they are entirely terrain-dependent. To enrich gameplay and diversify terrain mechanics, we have reintroduced the Impediments of Empires, a popular feature from Kingdoms’ predecessor that introduced varied landscapes and additional strategic challenges. This also adds situational logic to our new resource-generating buildings. For instance, you will need an impediment like Deep Forest to find wild beasts or Barren Land to extract salt. This system also presents an interesting dilemma for resource-exploiting nations: while impediments reduce local production efficiency, they are essential for establishing profitable trade routes!

Once a trade structure is set up, you can assign a merchant to initiate a Great Trade, generating both substantial gold income and Legacy. While placing the merchant farther from the resource site is more efficient, it is not mandatory. This mechanic helps peripheral nations grow in power and stand on more equal footing with established realms.

To further encourage competition among nations engaging in Great Trade, we have introduced an additional reward for those generating the highest Legacy from these trades. The top performer—though not always the first to establish a trade—can receive an exclusive bonus that cannot be obtained otherwise. A prime example is the highly coveted "Little Eyes Everywhere", which reveals the fog of war in any region containing a trade route!

With the Great Trades system and the return of Impediments, we are introducing a deeper and more dynamic gameplay experience for Kingdoms players. But that’s not all—these new nations will also have access to War Campaigns. More on that in the next dev diary!
Wishlist now:
https://store.steampowered.com/app/3297820/Field_of_Glory_Kingdoms__Rajas_and_Tribes/

Field of Glory: Kingdoms - Rajas and Tribes DLC Coming Soon

This expansion broadens the frontiers of your conquest, introducing new playable nations, an expanded map, and innovative mechanics that bring nomadic and tribal civilizations to life.

Expanded Frontiers & New Playable Nations

With a map now extending to the Indian subcontinent and deep into the heart of Africa, you can command the formidable Rajput Kingdoms, Kingdom of Ethiopia, and many others. Whether you seek prosperity through trade or domination through war, these nations offer a fresh and dynamic challenge.



New Nomadic and Tribal Mechanics

In Rajas and Tribes, playing as a nomadic or tribal nation introduces new ways to accumulate legacy points. Establish dominance through Great Trades or unleash War campaigns tailored to the strengths of these unique civilizations. Custom buildings, specialized war goals, and distinct development paths set them apart from the established feudal powers.



Two New Scenarios for Tactical Mastery

For those seeking even greater strategic depth, Rajas and Tribes introduces two new scenarios:
  • Alexander Nevsky – Defend the Rus’ against the relentless advance of the Teutonic Knights and Swedish forces, stepping into the role of the legendary hero himself.



  • Guelphs vs. Ghibellines – Take part in the brutal struggle for dominance in medieval Italy, as factions vie for control under the shadow of the Holy Roman Empire.

Stay tuned for more details on the release date and upcoming previews. Let us know which new nation you’re most excited to play as.

Whish list it now:

https://store.steampowered.com/app/3297820/Field_of_Glory_Kingdoms__Rajas_and_Tribes/

A Lens On - Snapshot

We are here with the first episode of our new macro topic, Maritime Exploration.

[previewyoutube][/previewyoutube]

Dr. Clare Cannon will explores medieval maritime exploration and technology. She will discuss how, unlike ancient civilizations such as Athens, which maintained standing naval fleets, medieval nations had limited naval forces due to the high costs of maintaining ships, crews, and supplies.

Ships were among the largest investments aside from land, and medieval states needed substantial financial resources to support their navies. Join Dr. Cannon as she delves into the challenges and innovations of medieval naval warfare.

Don’t miss this engaging historical exploration, perfect for a deeper dive into the complexities of medieval life. Check out here the last episodes: YouTube Playlist

BUY FIELD OF GLORY: KINGDOMS NOW:
https://store.steampowered.com/app/1985050/Field_of_Glory_Kingdoms/

Monumental Architecture | DasTactic livestream

We’re thrilled to announce that the third macrotopic Monumental Architecture of A Lens On - Snapshot has been completely released.

Head over to the playlist [previewyoutube][/previewyoutube] now to catch all the pills about Monumental Architecture.

But that's not all—before we dive into the next chapter, our friend DasTactic is took us on a deep dive into Field of Glory: Kingdoms.

[previewyoutube][/previewyoutube]

[h2]War, Sieges, and the Northumbrian Invasion[/h2]

Field of Glory: Kingdoms is a deep grand strategy historical sandbox that richly models myriad aspects of medieval society. Our current playthrough as Wales has been an opportunity to explore these medieval intricacies, drawing inspiration from the YouTube series ‘A Lens On’ presented by Dr. Claire Kennan. The series offers bite-sized insights into medieval life, with recent videos focusing on monumental architecture—especially the construction of cathedrals.
However, in our timeline, Wales remains a petty kingdom on the fringes of civilization. Our settlements are marked by rustic wooden village churches rather than the grand cathedrals of Europe. While early civil projects, such as enhanced road networks, are becoming available, the remnants of Rome’s mighty empire—such as aqueducts and other infrastructure—are found only in larger population centers further east and south.

[h2]War with England and Her Vassals[/h2]

As we continue our campaign, Wales remains locked in a grueling war against England and its vassals: Mercia, East Anglia, and Northumbria. One notable absentee is Wessex, which has chosen not to enter the war. This decision has not gone unnoticed, and tensions have begun to rise between Wessex and England. The rift could play to our advantage in the future.

[h2]The Siege of Hereford[/h2]

Our Welsh army, composed mainly of cavalry, has been besieging Hereford, a key Marcher Lord stronghold in Mercia. However, our force, while numerous, lacks the siege capabilities necessary to bring the fortress down quickly. Hereford’s fortifications are well-maintained, and month after month, we remain encamped outside its walls. Years roll by as our cavalry-heavy force struggles to make headway against the castle’s defenses.

[h2]1066 Approaches[/h2]

As we move toward 1066, many of the historical elements that shaped medieval Europe remain in play within our game’s timeline.

  • Harold Godwinson remains the ruler of Wessex, a vassal of England.
  • Harald Hardrada rules Norway and is currently actively engaged in an invasion of Scotland.
  • William the Bastard continues to reign over Normandy.


However, one key event from history has already diverged. Edward the Confessor, whose death historically triggered the Norman invasion, was killed in battle by Welsh forces at the onset of our war in Mercia. As a result, King Eadric now sits on England’s crumbling throne. He has secured royal marriages with both Wessex and Norway, but without Edward’s death occurring as it did in reality, William of Normandy has no legitimate claim to the English throne. The likelihood of a Norman invasion is now greatly diminished, shifting the balance of power in the British Isles.

[h2]Types of Combat in Field of Glory: Kingdoms[/h2]

Field of Glory: Kingdoms offers a unique approach to combat. Players can choose to resolve battles automatically or export them to Field of Glory 2: Medieval for a full tactical tabletop experience. However, certain battles—such as naval encounters and siege assaults—must be resolved within the base game.

During our live-stream, we explored the mechanics of castle assaults by save-scumming to showcase different outcomes. This illustrated just how crucial proper unit composition is for success:

  • Strong infantry must carry the brunt of the assault, as castle defenders receive significant bonuses to their die rolls.
  • Frontage limitations mean that small garrisons can withstand much larger attacking forces due to the confined nature of castle sieges.
  • Terrain types play a major role in combat resolution:
o Hills and mountains restrict frontage, favoring heavy infantry such as Huscarls.
o Open plains allow cavalry to dominate with flanking maneuvers.

Through these lessons, we see how Wales must adapt its military strategy to overcome England’s defenses.

[h2]The Northumbrian Invasion[/h2]

Our session concludes with an unexpected development—Northumbria launching a large-scale amphibious assault on the northern Welsh coastline.

  • The Northumbrians arrive in longboats, weathered but still battle-ready.
  • A harsh winter blizzard halts their advance, preventing them from immediately attacking our capital.
  • In response, we reposition our cavalry army, retreating from the Mercian plains to intercept the invaders. However, we are a step too slow.
  • The Northumbrians overwhelm the weak defenses of Perfeddwlad and establish themselves in the hilly passes, awaiting our counterattack.


To illustrate the challenges of attacking in difficult terrain, we simulate a battle where our forces assault the Northumbrians in the hills. The result is a decisive defeat for Wales. The battle’s narrow frontage favors the enemy’s defensive position, making a direct assault nearly impossible without severe losses.
However, this battle would be perfect for playing out in Field of Glory 2: Medieval, where a more precise tactical approach could yield a different outcome. A special video will be uploaded to DasTactic’s YouTube channel in the coming week, showcasing the battle played as a tactical tabletop experience.

[h2]Looking Ahead[/h2]
As we end this session, Wales stands at a crossroads. The siege of Hereford drags on, depleting our manpower, while Northumbria’s invasion threatens our northern borders. With the historical trajectory of England altered, the future remains uncertain. Will Wessex and Norway intervene? Can Wales hold its ground against the might of England’s remaining forces? And what new challenges will arise in this ever-evolving medieval world?

Join us in the next session as we continue to navigate the turbulent landscape of Field of Glory: Kingdoms. And make sure you don’t miss any of the ‘A Lens On’ YouTube series.



A Lens On - Snapshot

We are here with the first episode in our new macro topic, Monumental Architecture.
[previewyoutube]https://www.youtube.com/watch?v=MNsB--Md2ko[/previewyoutube]
This series delves into the awe-inspiring world of medieval monumental architecture, uncovering the stories behind the cathedrals and structures that defined an era. From the soaring Gothic cathedrals of the Middle Ages to the remnants of ancient Roman aqueducts, these episodes reveal the extraordinary feats of engineering, artistry, and community spirit that shaped the built environment of medieval Europe.

Medieval cathedrals were more than places of worship; they symbolized faith and community, with the Gothic style reflecting a society striving for the divine. Their construction required skilled craftsmen and innovative tools like treadwheel cranes, showcasing the era's engineering advancements.

Meanwhile, Europe inherited Roman architectural wonders like aqueducts, which transformed water distribution. Though many decayed during the Middle Ages, their influence persisted, inspiring future innovations and restorations.

Join Dr. Claire Kennan as she unravels the fascinating interplay of faith, technology, and craftsmanship that brought these monumental creations to life. Learn about the lives of the men and women who contributed their labor, artistry, and ingenuity to structures that continue to inspire awe today.

Don’t miss this engaging historical exploration, perfect for a deeper dive into the complexities of medieval life. Check out here the last episodes: YouTube Playlist

BUY FIELD OF GLORY: KINGDOMS NOW:
https://store.steampowered.com/app/1985050/Field_of_Glory_Kingdoms/