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Field of Glory: Kingdoms News

Field of Glory: Kingdoms | AMA with the dev

To celebrate the release of the new DLC Field of Glory: Kingdoms - Rajas and Tribes we are hosting a special Ask Me Anything (AMA) on PCGaming with members of the Field of Glory: Kingdoms development team: Philippe Malacher - Designer & Developer and Jim Winsor - Game Balancing & Scenario Design.

[h2]When: Wednesday, June 11th
Start time: 9:00 AM UTC+2
[/h2]

The team will be answering your questions about Field of Glory: Kingdoms – its past, present, and future.

Come ready with your questions – the dev is excited to interact with you!

BUY NOW THE NEW DLC:
https://store.steampowered.com/app/3297820/Field_of_Glory_Kingdoms__Rajas_and_Tribes/

History meets strategy at #MAMG25

History meets strategy at #MAMG25!

We're proud to partner with the leading academic event exploring medievalism in video games.

Join us today, June 4th at 16:00 UTC+1, for a sponsored session on Field of Glory: Kingdoms featuring exclusive talks by top scholars on authority, religion, and regional history in our game’s design.

Don’t miss the developer interview at 14:00 – and see how we bring the medieval world to life, one turn at a time.

Strategy isn’t just gameplay. It’s cultural storytelling.

Learn more at middleagesinmoderngames.net









Field of Glory: Kingdoms - patch V. 1.06.2 is out now

Dear players,

Here is a new 'quick' patch to address some issues reported by players. We've also added the ability to remap more keys, included additional portraits for Nordic nations, and there's an important note for those wishing to adjust the tooltip delay.
Have fun playing,
The AGEOD Team.


KINGDOMS 1.06.2
May 28th, 2025


UI and UX
Added missing custom ruler names in the German language.
Fix to legacy tally on the inter-turn screen being incorrect.
Restored "R" as the RGD shortcut.
Added new custom remappable keys in the Options window, including regional decisions.
Tooltip delay can be changed in Documents\My Games\EmpiresKingdoms\OPTIONS.txt (in ms), pending a dedicated option in the Options window.
Minor fix to a hanging alert display issue.
Custom unit names for provincial units restored.
Reduced the interval between two sounds in the Building Browser by 20%.
Removed special accented characters from Text0 for better Windows compatibility.
"Kitbashed" Nordic character images with others from different cultures., for more choices.

NATION-SPECIFIC CHANGES
Fix for the Indians’ and Scandinavians’ progress that could lead to too high a population count in the capital region.
Another fix for Indian Expedition not working with certain armies.
Normans won’t declare war on owners of their claims if they are allies or have good relations.
HRE exclusion now takes into account the specifics of Bohemia and Carinthia.

WARFARE
Fix to vassals of the same liege being able to raid each other.
Auto-Garrison SAUs, when lost, no longer cost Authority.

REGIONAL DECISIONS
Recruit Non-Standard Enemy won’t work in besieged regions. It can be used in any non-enemy region you can enter, making it useful for exotic unit recruitment.

STRUCTURES
Rebalanced Rudimentary Fort, Ringwork Castle, and Hill Fort.

Field of Glory: Kingdoms - patch V. 1.06.1 is out now

Hi all,

we've implemented a range of new features and fixes across the game, with significant improvements to the User Interface, Regions and Buildings, Nations and Characters, Warfare, and AI. We've also made several adjustments to the Setup.

See here the full change log:

User-Interface
  • Added an option to change overlay saturation (5 choices).
  • Changed the red tone used in many texts to a lighter one.
  • Fix to relationships values in the political overlay being missing.
  • Specific message added when a bandit lair appears because of mercenary being disbanded.
  • Added temporary status message (top of the screen) when you order a sortie. Minor improvements to keywords in the Building Browser, § changed to @ for them. Shortcut for Regional Decisions Button is now shift-R, prevent an issue with the Building Browser.
  • Fix to structure upkeep not shown in the structure detail panel when coming from the Edict screen.
  • Bigger trade goods icons in the trade overlay. Do not color foreign regions regarding their missing goods.
  • Improved a few texts for clarity.


Regions, Buildings
  • Summer and Winter Palace provides one extra capital allowance each (and they are capital).
  • All rituals (which are temporary but can last a few turns) are now 0-slot structures.
  • Garrisoned village (Tribal/Nomad building) will allow more structures, Bowyer and such.
  • Iqta Land grant bug fixed.
  • Fixed a mix-up in the religious building upgrade chains for TN nations.


Nations and Characters
  • Fix to some characters living for too long.
  • Fixed HRE integration being too lax (patching the game will eject some nations like France and England from the HRE).
  • Fixed a bug in the Indian decision to send troops eastward.


Warfare
  • Fixed an issue where besieged armies performing a sortie were incorrectly treated as defenders due to combat checks occurring before exit orders were applied.


AI
  • AI will sortie more often and more logically.
  • AI will value more Wargoals region.
  • Fixed an unintended AI aggressivity increase caused by the November 2024 AI aggressivity option.


Setup
  • Added more nations with possible War Campaigns and Great Trades (these are no longer fully exclusive to Nomads and Tribals). Check them out!
  • Khazars have now Hebrew as state religion (as Simien, the ultimate challenge).
  • Fix to several religions issues for some nations in the DLC campaign.
  • Fixed settlers (Teutonic Order) in the Nevsky scenario not being German.


Enjoy!