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Field of Glory: Kingdoms News

Field of Glory: Kingdoms is out now

[previewyoutube][/previewyoutube]

Navigate the complexities of politics, religion, and warfare to build a legacy that stands the test of time. The game has a detailed map and a variety of units, including knights, sergeants, spearmen, and crossbowmen, offering countless strategic possibilities.

In Field of Glory: Kingdoms, you can export your battles into Field of Glory II: Medieval. This integration allows you to immerse yourself even further into the strategic and tactical elements of medieval warfare.

[previewyoutube][/previewyoutube]

Buy Now:
https://store.steampowered.com/app/1985050/Field_of_Glory_Kingdoms/

To celebrate the release of the game, don't miss our Twitch live event on the Slitherine TV channel for the highly anticipated Field of Glory Day 2024.

Join with Robert Houghton and Claire Kennan as they guide us through the fascinating history behind Field of Glory: Kingdoms. Following this, Alberto Casulini and Neil McKenna will showcase gameplay strategies and highlight key features.

The surprises don't end there! To celebrate the release of Field of Glory: Kingdoms, we are excited to announce 2 new tournaments for FoG II.

[h2]Field of Glory: 2 new tournaments open for sign-ups[/h2]

We are pleased to announce another 2 Field of Glory 2 public tournaments, showcasing some Epic Historical Battles from FoG II and FoG II: Medieval. They will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system. Game results will go into the Elo ranking system.

Anyone who has FoG II or FoG II: Medieval can enter. You do not need to own any DLCs to enter.

To enter, go to the tournament page here.

The general tournament rules can be found here.

Both tournaments will commence on Thursday 13th June at 10.00 am GMT. No further entries can be accepted after the tournaments have begun.

[h3]Field of Glory II - Epic Ancients[/h3]

This tournament will involve three rounds. Each round will last 21 days.:
  1. Ilipa 206 BC: Carthaginians with Iberian allies vs Romans with Iberian allies.
  2. Magnesia 190 BC: Romans with Pergamene allies vs Seleucids.
  3. Chaironeia 86 BC: Romans vs Pontics.

[h3]Field of Glory II: Medieval - Epic Medieval[/h3]

This tournament will involve three rounds. Each round will last 21 days.:
  1. Tinchebrai 1106 AD: Norman vs Anglo-Norman.
  2. Steppes 1213 AD: Brabançon vs Liégeois.
  3. Bouvines 1214 AD : Frenvh vs Holy Roman Imperial.

[h3]Specific tournament rules[/h3]

Games are paired, so each matchup will be played both ways. Each player will be able to choose some of his forces using the normal force selection system. In each round, all players will be playing on the same map for both games.

First round pairings will be selected randomly, subsequent rounds using the Swiss Chess system. Nobody will play the same opponent in more than one round.

Some scenarios may have special victory conditions. The normal scoring system is as follows:
  • If a game runs to the turn limit, each side scores points equal to the enemy % routed at the turn limit. If the game times out, adjustments may be made, depending on how far the game has progressed and who took longer over their turns – see below.
  • If one army breaks, the victorious player scores 60 points plus the difference between the enemy % routed and his own % routed. The loser scores points equal to the winner's % routed.

Examples:
  1. If Ben defeats Tamas's army, and has inflicted 45% routed on Tamas, and Tamas has inflicted 15% on Ben, Ben will score 60 + (45 – 15) = 90, Tamas will score 15.
  2. However, if Ben defeated Tamas’s army by inflicting 62% routed on Tamas, and Tamas had inflicted 56% routed on Ben, Ben would get 60 + (62 – 56) = 66 points, and Tamas would get 56.
  3. If the game is unfinished (or it reached the turn limit) with Ben inflicting 20% routed on Tamas, and Tamas inflicting 10% routed on Ben, Ben would score 20, and Tamas would score 10. (Provided that between them they have played at least 36 turns in all – see below).

Note that this system rewards aggressive play over desultory skirmishing. If you rout an enemy unit then hide for the rest of the game, both players will get extremely low scores - lower than if they played hard and lost.

Byes:
If an odd number of players sign up for the tournament, one player will get a bye in each round. In the first round this is random. In subsequent rounds it will be the player with the lowest score. The score for a BYE is 75 points for each game.

Round times and timing out:
Each round will last 21 days.

Any battles that are not completed by the end of the round will be timed out. The player who has had the game in his “My Turns” box the longest overall will be the one who is deemed to be timed out. This will not normally incur any penalties, unless insufficient turns have been played: If the timed-out player has played less than 18 turns, his score will be reduced proportionately, and his opponent will be granted (100 - the timed out player's adjusted score) if this value exceeds his current score. (This means he will get the full BYE score unless the timed out player's adjusted score is more than 25).

If the timed-out player has played less than 6 turns, he will not be included in the draw for the next round. This is to prevent someone else’s enjoyment being spoiled by being drawn against someone who has apparently dropped out of the tournament.

And if you haven't had a chance to buy the game yet, there is a special offer on the entire Field of Glory II franchise:

https://store.steampowered.com/app/1368870/Field_of_Glory_II_Medieval/

https://store.steampowered.com/app/660160/Field_of_Glory_II/

https://store.steampowered.com/app/1011390/Field_of_Glory_Empires/






Field of Glory Day 2024 - Showcase

Mark your calendar for June 4th, a day dedicated to our Field of Glory franchise. We’re thrilled to bring you an event that combines history and gaming at our office in Milan.

The event will be structured in two parts. First, we will enjoy an historical introduction by esteemed historians Robert Houghton and Claire Kennan, who will guide us into the fascinating history behind Field of Glory: Kingdoms. We will learn about the historical contexts that our game is set in.

The second part will celebrate the release of our upcoming game, Field of Glory: Kingdoms. The Slitherine team, including Alberto Casulini and Neil McKenna, will showcase gameplay strategies and highlight key features.


To celebrate the franchise, Fanatical will be our official commercial partner of choice. Don’t miss it!

Stay tuned and join us on June 4th at 17:00 CET on our Twitch channel for this extraordinary event dedicated to the Field of Glory franchise and the release of Field of Glory: Kingdoms.

See you there

Field of Glory Day 2024 - Schedule release

Mark your calendar for June 4th, a day dedicated to our Field of Glory franchise. We’re thrilled to bring you an event that combines history and gaming at our office in Milan.

The event will be structured in two parts. First, we will enjoy an historical introduction by esteemed historians Robert Houghton and Claire Kennan, who will guide us into the fascinating history behind Field of Glory: Kingdoms. We will learn about the historical contexts that our game is set in.

The second part will celebrate the release of our upcoming game, Field of Glory: Kingdoms. The Slitherine team, including Alberto Casulini and Neil McKenna, will showcase gameplay strategies and highlight key features.



To celebrate the franchise, Fanatical will be our official commercial partner of choice. Don’t miss it!

Stay tuned and join us on June 4th at 17:00 CET on our Twitch channel for this extraordinary event dedicated to the Field of Glory franchise and the release of Field of Glory: Kingdoms.

See you there


We are pleased to invite you to our second annual Field of Glory Day 2024

[h2]We're thrilled to extend a warm invitation to our second annual Field of Glory Day 2024[/h2]

Mark your calendars for June 4th, a day dedicated to celebrating the Field of Glory franchise.

We want to express our gratitude to all the dedicated fans who have supported the franchise over the years. To commemorate this special occasion, we're delighted to announce the highly anticipated release of Field of Glory: Kingdoms!

To celebrate this day, we've arranged an engaging roundtable historical discussion in which we will delve into the rich tapestry of the Middle Ages within the Kingdom's period.
Additionally, we will host a discussion and provide insights and show the gameplay mechanics of Field of Glory: Kingdoms.

Don't miss out on this exciting event! Join us on June 4th on the Slitherine Twitch channel for a day filled with insightful discussions and to celebrate the release of Field of Glory: Kingdoms.

Stay tuned for further updates and announcements as we countdown to Field of Glory Day 2024.

Field of Glory Kingdoms: is coming on June 4th

Kingdoms offers a vast arsenal of options to alter the course of the game, beyond the more traditional gameplay of developing one's kingdom, recruiting units, and engaging in battles. These are, of course, the regional decisions, which veterans of the previous game, Empires, are familiar with, but which have been greatly expanded in Kingdoms. Indeed, we have four times as many as in the previous game. For newcomers, who we hope will be numerous, regional decisions are somewhat like playing cards that create exceptions to the rules or unexpected events (for your opponents). A large part is more peaceful, such as those that allow strengthening a border, ennobling freemen, or prospecting for natural resources.

We have also made a special effort to ensure that decisions producing an advantage can be used both by you and for the benefit of a close ally, which in the context of a multiplayer game allows for increased interactions between participants. For example, a decision that allows destroying a bandit lair can be played in an ally's territory to help them, and the same goes for combating the plague. It goes even further as some personal decisions can be played on one of your armies in an ally's territory, such as recruiting local troops. Send one of your generals to a distant allied region, if you know the troops will be useful, and thus recruit 'exotic' units, such as camel riders or forest runners.


Decisions are used, as we have said, for game rules that cannot be used systematically or by everyone, and thus launching a crusade, a jihad, or excommunicating a nation is managed by the decisions. These decisions are obviously not granted to just anyone, as their consequences are significant. For example, to receive the decision to launch a crusade, you must be among the most pious nations among the Christians, while the Jihad is only granted to the nation that is 'First Muslim'. More modestly, many decisions are more or less rare depending on your nation or the profile of your nation. For instance, the Seljuq Turks will receive a more generous 'Instill Revolt' decision grant than the norm, with an additional bonus each time they declare war on the Byzantine, this being part of their 'Dissent Sower' trait, while the French, through their 'Royal Domain' trait, will receive a decision more often to absorb a friendly vassal. As you see, playing and receiving decisions is rather organic, as it is based on the in-game situation.


When it comes time to play a decision, do not think that there is only one possible outcome and that the probability of success depends on a simple die roll. This may not be readily apparent when you discover the game, but a large number of decisions evaluate their success probability based on the relative skills of the involved sovereigns, as well as other factors, and this can be quite involved in the end. For example, assassinating a sovereign is a decision that you can play on a foreign sovereign, of course, but also against yours (if you find them really too incompetent). In the first case, the skills of each sovereign, the presence of bodyguards, the authority of the sovereign, the possibility of a spy network, and even the relative treasury of the two nations will play a role (in this case, it is assumed that a wealthy nation can more easily bribe less honest guards).


As for the outcome, you will initially only see the tip of the iceberg, but with a bit of practice in the game, you will appreciate the finesse and variation in the results. To take our example of the assassination again, besides the death or survival of the targeted king, there may be revelations about who commissioned the operation, or not. Perhaps a false lead will be given, maybe the king will only be wounded and weakened. And this philosophy has been repeated for many decisions (even if not all are as detailed), thus the mercenaries recruited depend on your nation and the era, and a trial for witchcraft will also depend on the piety of the victim, their wealth, and their influence.

As you see, the system of regional decisions is extremely rich and allows for great variations in the game. Rest assured, however, that in more than a year of testing, our testers have never told us that it overturned the table too much or added too much chaos to the games. But it does add soul to the games, at least, and just enough to diversify the game even more.

Wishlist now:
https://store.steampowered.com/app/1985050/Field_of_Glory_Kingdoms/