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Field of Glory: Kingdoms News

Field of Glory: Kingdoms | Tutorial Video with Sampstra Games

[p]Discover the secrets of the newest DLC of Field of Glory: Kingdoms – Rajas and Tribes. [/p][p][/p][p]Check out @SampstraGames' latest explainer videos and dive into the world of ancient India like never before:[/p][p][/p][previewyoutube][/previewyoutube][p]Do not miss it and stay tuned for other tutorials![/p]

Field of Glory: Kingdoms | AMA with the dev

To celebrate the release of the new DLC Field of Glory: Kingdoms - Rajas and Tribes we are hosting a special Ask Me Anything (AMA) on PCGaming with members of the Field of Glory: Kingdoms development team: Philippe Malacher - Designer & Developer and Jim Winsor - Game Balancing & Scenario Design.

[h2]When: Wednesday, June 11th
Start time: 9:00 AM UTC+2
[/h2]

The team will be answering your questions about Field of Glory: Kingdoms – its past, present, and future.

Come ready with your questions – the dev is excited to interact with you!

BUY NOW THE NEW DLC:
https://store.steampowered.com/app/3297820/Field_of_Glory_Kingdoms__Rajas_and_Tribes/

History meets strategy at #MAMG25

History meets strategy at #MAMG25!

We're proud to partner with the leading academic event exploring medievalism in video games.

Join us today, June 4th at 16:00 UTC+1, for a sponsored session on Field of Glory: Kingdoms featuring exclusive talks by top scholars on authority, religion, and regional history in our game’s design.

Don’t miss the developer interview at 14:00 – and see how we bring the medieval world to life, one turn at a time.

Strategy isn’t just gameplay. It’s cultural storytelling.

Learn more at middleagesinmoderngames.net









Field of Glory: Kingdoms - patch V. 1.06.2 is out now

Dear players,

Here is a new 'quick' patch to address some issues reported by players. We've also added the ability to remap more keys, included additional portraits for Nordic nations, and there's an important note for those wishing to adjust the tooltip delay.
Have fun playing,
The AGEOD Team.


KINGDOMS 1.06.2
May 28th, 2025


UI and UX
Added missing custom ruler names in the German language.
Fix to legacy tally on the inter-turn screen being incorrect.
Restored "R" as the RGD shortcut.
Added new custom remappable keys in the Options window, including regional decisions.
Tooltip delay can be changed in Documents\My Games\EmpiresKingdoms\OPTIONS.txt (in ms), pending a dedicated option in the Options window.
Minor fix to a hanging alert display issue.
Custom unit names for provincial units restored.
Reduced the interval between two sounds in the Building Browser by 20%.
Removed special accented characters from Text0 for better Windows compatibility.
"Kitbashed" Nordic character images with others from different cultures., for more choices.

NATION-SPECIFIC CHANGES
Fix for the Indians’ and Scandinavians’ progress that could lead to too high a population count in the capital region.
Another fix for Indian Expedition not working with certain armies.
Normans won’t declare war on owners of their claims if they are allies or have good relations.
HRE exclusion now takes into account the specifics of Bohemia and Carinthia.

WARFARE
Fix to vassals of the same liege being able to raid each other.
Auto-Garrison SAUs, when lost, no longer cost Authority.

REGIONAL DECISIONS
Recruit Non-Standard Enemy won’t work in besieged regions. It can be used in any non-enemy region you can enter, making it useful for exotic unit recruitment.

STRUCTURES
Rebalanced Rudimentary Fort, Ringwork Castle, and Hill Fort.