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Synergy News

Patch #1 - 06/06/2024

[h3]Hello everyone![/h3]

Let's go for our first patch!
Why is it now called a patch instead of a hotfix? Well basically we kept the Hotfix term for the quickfixes after the release. Now that we're more on a cruising pace, it felt more appropriate to stop calling them Hotfixes.
Also, as the "Minor Update" term is used in our Roadmap, we don't want to use that word because it'd be confusing.
You might think that I'm thinking too much for just 3 words! And I might be, but I still think semantics are important :D

Anyway, the big news here is that we updated our version of Unity, fixing a video memory issue. What it does mean is that the memory issues might've been the source of a lot of different crashes or performance issues, and this might fix it for you. Do not hesitate to come and tell us if you still have those problems!

There are also a lot of different bug fixes, a bit of QoL and balancing in there. To know more about that, please read the patchnote below

Thanks a lot for playing Synergy!



Patch #1 - 06/06/2024



[h2]Balancing[/h2]
  • Reworked Return From Infinity map (first scenario of the campaign). It should now be easier to progress in the map throughout the game, with early game resources moved closer to the starting location and more easily obtainable, late game resources moved farther, and more obvious choices for your city's expansion
  • Increased historic district citizen bonus from 1 to 2 but decreased default Art gallery worker count from 4 to 3
  • Increased harbor district toxic water cost reduction from -2 to -5
  • Increased natural district plant growth speed bonus from +25% to +50%
  • Extension buildings (Experimental laboratory, Spherical forum, Sandglider garage) doesn't require to be placed near their respective base building anymore
  • Removed tool cost from Arborist Workshop and horti hut
  • Reduced tool costs from several researches (arranged cave, irrigation canal, music workshop, pharmaceutical factory, sand extractor)
  • Fixed Bamboo flute and Whipping gourds needs
  • Analysis : changed condition to unlock Plant actions information. You now only need to have unlocked the corresponding harvest building before performing the analysis


[h2]Feedbacks / Interfaces[/h2]
  • Fixed a bug where notification animations could be stuck and never disappear
  • Fixed pink highlight on buildings not correctly cleared when destroying a house
  • Fixed wrong "no worker feedback" on plant nursery module
  • Plants feedbacks while in Harvest mode should now be correctly displayed on any plant states
  • Locked scenarios in scenario selection are now displayed in a non interactive greyed state
  • Better sorting order for save files in load menu
  • Improved highlight effects (Cumulative highlights should work as intended)
  • Fixed a bug that could force the player out of Plant Nursery's plantation mode


[h2]Other bugs[/h2]
  • Our version of Unity has been updated. It fixes a video memory issue, and we hope it will fix at least some of the crash issues players may experience
  • Fixed a bug with Destroy Orders at reload which could break the save
  • Fixed a bug which could block the game when saving between two quest steps
  • Fixed district bonuses not correctly removed when the district becomes invalid
  • "Window on top" option should now be correctly hidden on MacOS
  • Sunshade Tree and Hatted Tree should now correctly apply shadow in their range in the "collected" (fruitless) state
  • Petrified Giants and other protective plants should now correctly prevent Cinder sprouts from spreading
  • The message informing that a scenario completion is required to progress in the campaign is now correctly displayed in the scenario selection screen
  • Resolution, UI scale options and Reset options button should now work better with windowed mode
  • Fixed depth texture of the Hatted Tree
  • Various bug fixes

Hotfix #4 - 29/05/2024

Hello everyone!

We're here with our 4th hotfix, the second big one, adressing different problem we found, or that you found during your playtime! We also made some small general adjustments that will improve the overall experience of the game

I know I do this everytime, but I really want to thank you all again for helping us finding those issues. I cannot express how much it helps.
I'm trying to answer to each one of you no matter where you're talking to us, but if I don't, know that we still read you!

Anyway, here's the list of what's changing with this 4th Hotfix!

[h2]Hotfix #4 - 29/05/2024[/h2]
  • Fixed a bug where feedbacks on buildings were not correctly displayed
  • Fixed a bug where building panel buttons (pause, prio, destruction) could stop working properly if two buildings were selected very fast
  • Fixed a bug where citizens were not correctly assigned to their working place on reload
  • Fix a blocking bug which could happen when the citizens were trying to harvest a plant which has been removed from the map
  • Fixed a bug where building highlights were not correctly disabled
  • Fixed a bug where citizens' vital need could be disabled when starting a new game after the tutorial
  • The player can now build up to 3 Weather Stations. This will allow the completion of multiple districts requiring a Weather Station.
  • Research durations should now be correctly displayed in the Research screen even if they already are completed
  • The Sandglider Garage expedition speed bonus should now be correctly active on reload
  • The Sandglider Garage is now in its active visual state by default
  • Some exploration pins have been moved to be more easily selected
  • Fixed a bug where exploration pins had a wrong icon on reload
  • Fixed two inverted Diluvian Bush analysis info about its needs
  • Fixed the "mineral minimize analysis info" that was displaying organic icon instead of the mineral one
  • The resources counts displayed in the HUD are now visually limited to 9999
  • Various text corrections

Hotfix #3 - 24/05/2024

Hello everyone!

We're pushing a third hotfix, this one specifically for a single bug - but an annoying one.
We're also aware of an issue where, sometimes, UI buttons (like destroying a building, or accelerating time) do not work as intended on click. However, you should still be able to use them with the keyboard shortcuts

We're actively working on this and will push a fix as soon as possible! We're also working on crashes that still happens to some of you. Thanks a lot once again for all your feedback!

[h2]Hotfix #3 - 24/05/2024[/h2]
  • Fixed a bug where, when reloading a save, citizens assignation in buildings was not conform to when the save occured

Hotfix #2 - 23/05/2024

Hello everyone!

Here's a second patch, this time fixing a lot more than the previous one. We keep on chasing those nasty bugs!

I'm also thanking you all for taking part of this ; you've really helped us a lot with all of your reports, either on Steam forums, to our support mail ( [email protected] , should you need it!) or on the Discord

This really allows us to gain precious time on fixing the bugs, and we're super grateful about this.

Here's a list of what's changed!

[h2]Hotfix #2 - 23/05/2024[/h2]

  • Fixed a blocking bug that could occur when deselecting the Field Laboratory
  • Fixed a bug with keyboard camera movements in the Research tree
  • Fixed a bug that prevented the achievement linked to obtaining Tablets from updating
  • Harbor district is now asking for WaterPump as main building and Pontoon has been made optional. Its score has been ajdusted.
  • Fixed a bug preventing Citizens to go to the Infirmary in some situations
  • Order prioritisation (Harvesting, Analysis...) is now correctly saved
  • The option to disable autosave should now work correctly
  • The Plant Nursery can now be used to plant a new plant on top of the small decorative props
  • The game's logo has now been localised for the Japanese, Chinese and Korean versions
  • Added the missing resolution to the JourneysNeverTaken event. The event reward is now correctly obtained
  • Objectives requiring you to explore a zone should no longer take the starting zone into account
  • Added the Early Access info modal popup to the main menu
  • Unused researches and narrative researches are now invisible in free modes
  • Buildings and plants duplicates are displayed only once in district owner module view
  • (text consistency) Use correct text tags and terms around protections resource mentioned in researches
  • Adjust a brambles analysis info (it was not mentioning the spread of the plant)
  • Fixed various bugs in the display of the panel and tooltip of production buildings operating without citizens (eg. the Well)
  • Added various missing translations
  • Corrected various errors in the translation of certain texts
  • Hatted Tree : added depth map
  • Embassy: added depth maps and updated pathfinding for citizens walking through the building
  • Added a security check on a potentially destroyed object that the game was trying to access (Exploration pins)

Hotfix #1 - 22/05/2024

Hello everyone!

This is a quick hotfix about korean language, since there was a blocker during the tutorial that would happen very often.
More updates to come, we're namely cooking one that should be out tomorrow or on friday!

Thanks a lot to everyone!
-Thomas

[h2]Hotfix #1 - 22/05/2024[/h2]
  • Fixing an issue in korean language that would lead to a blocker when reaching a certain textbox