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SpellRogue News

Watch Tim play the Spellrogue Demo!

Greetings Dice Slingers,

We hope you’re enjoying the demo! Watching so many of you sling dice has been an amazing experience, and we’re hard at work getting the game ready to roll for Early Access in January 2024. If you’re wondering what we’re planning to add, you can check out our roadmap.

During Next Fest, you’ll be able to watch Tim play the game himself while talking about the game and its development. Thorbjørn unfortunately couldn’t make it, he was busy working. We have a launch window, you know.

Truth be told, we had to record this stream in advance – so we may not answer any questions in chat, but we’d be happy to answer questions if you post them in our Discord. Please join and throw any comments our way, we’d love to hear them! Plus, you’d get to roll with other SpellRogue players over there.

Hope to see you at one of the dev streams and on Discord.

May your dice roll true.

Tim and Thorbjørn



Road to Early Access

Greetings Dice Slingers,

Happy Steam Next Fest everyone. If you haven’t noticed, SpellRogue now has a demo out! It's been great to see all the new people playing and enjoying the game 😊.

We recently announced on Ghostship Games' live stream "On the Horizon", SpellRogue will be released in Early Access in January 2024, so just a couple of months left!

There are only a few more things we want to get done before release, and we wanted to let you know what is to come, so we put this development roadmap together:



To explain the plan further we will periodically post “Dev blogs” that will delve deeper into game mechanics and exactly how we are working to improve the game (next up, we will explain what "Map Rework" entails, and why we believe it is important).

Please also keep in mind that we are developing the game together with the community, so we would love to hear your opinion about which features you want to see in the game (discord)!

May your dice roll true.

Tim and Thorbjørn

Demo out now!

Greetings Dice Slingers,

Surprise! Today we are releasing a Demo of SpellRogue!
If you have been waiting for a chance to try out SpellRogue, the demo is a great way to get a taste of what the full game is like.

The demo features “Lapis” the Azure Seer and is limited to Act 1 & 2, but otherwise you will (almost) experience the full experience - even part of the "new game+" features is available!

Simply head on over to the SpellRogue steam page and click the Download button:


For returning playtesters: We have made major improvements to the UI, completely overhauled sound effects, and improved/balanced a ton of enemy gameplay and water spells. Check out the overview for 0.8.9 below:



SpellRogue 0.8.9 - Demonstration of Water
Visit Discord for the full balance changelog.
[h2]General[/h2]
  • Major audio overhaul: A ton of new custom sound effects, wizard/enemy VO and ambience.
  • Map flavor: Added Portal tiles to map, and zoom animation when entering Combat/Portal.
  • Gamepad support improvements.
  • Screenshake power now based on damage. Added option to disable screenshake in options.

[h2]Design & content[/h2]
  • Major rework of enemy gameplay and encounter combinations.
  • Redesign and rebalanced of 30+ water Spells.
  • Redesigned Water loadout B Signature spell, and switched places for B and C.
  • Void map now has 7 levels.
  • Balance tweaks to a few Void Mutators and Artifacts.

[h2]Graphics & UI[/h2]
  • New splash screen and intro sequence.
  • UI overhaul: Streamlined visual style and reworked some menus.
  • Added custom mouse cursor.
  • Reworked Spellbook upgrading, Shards are now drag-and-dropped into Spells/Spell-slots.
  • Improved some enemy animations and visual effects (mainly act 1 enemies).
  • Potions now always use dropdown with "Use” and +"Throw away".
  • Added screenshot button in Summary (share your strategy and runs!).
  • Added patch notes tab to pause-menu.
  • Added Achievement hints at start of runs.
  • Tutorial menu, shown in first playthrough and available in settings.
  • Moved "continue/abandon game" functionality to Wizard Select screen.

[h2]Bug fixing[/h2]
  • Fixed Root- and Heart of the Forest animation stuttering.
  • Fixed Artifacts playing wrong (rarity) VFX.
  • Fixed visual issues when opening Summary.
  • Fixed a few effects missing or using wrong tooltips.
  • Fixed Broken & Mute interactions.
  • Fixed Cold Snap + Tempus + Inscribe interaction (infinite loop)
  • Fixed Spell Echo & Tempus interaction.
  • Fixed Spell Echo & Amalgamate interaction.
  • Fixed Fool's Hope Charm & Life-Skein (triggering twice).
And countless other bugs and issues.

We hope you enjoy, and may your dice roll true!

Tim & Thorbjørn.

Gamescom and End of Playtest #2

Greetings Dice Slingers,

We’re back from Gamescom this week. We went there to showcase SpellRogue, and some of the first articles are now showing up in the wild. TechRadar Gaming for instance is very positive in their article about SpellRogue!

In other news, we are ending Playtest #2 on Monday the 4th, so this weekend is a great time to jump in and try it out. We want to thank everyone who participated already, and a big shout out to everyone discussing strategies and reporting bugs on Discord - we couldn’t make the game without you guys! ♥️

If you did not win the playtest lottery, fear not as we have some exciting news coming your way very soon!

That’s all for now, have a great weekend and may your dice roll true 🎲



Tim & Thorbjørn.

Playtest #2: Blood and Water.

Greetings dice slingers,

Today marks the day that Playtest #2 is beginning. As planned it will run from 17th to the 31st of August. We will start inviting randomly selected testers from the playtest signup pool to participate in batches over the next ~2 weeks. Previous playtesters will also continue to have access for this round.

We’re thrilled to see what you think of the improvements! The main changes are (partial-) controller support, major audio upgrades, redesigned UI, and improvements to spell graphics. We also added a bunch of content in the form of new wizard loadouts, spells, artifacts and mutators. The update also contains a ton of balance changes and a few redesigned effects.

Finally, we are introducing some new artwork for the Steam page, and we are super excited by how it's turning out! (A huge thanks to Ghostship Games for helping us out with this ♥️)



And one more thing! We (Tim & Thorbjørn) is going to Gamescom next week, so if you’re around and want to hang out or talk shop, hit us up on Discord and we can meet!