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Robocraft 2 News

First Look At Tank Tracks in Action

Hello Robocrafters

Tank Tracks are planned for the next major update to Robocraft 2! We wanted to share a first look at them in action. Check them out in the video below:

[previewyoutube][/previewyoutube]

You can create a track of any size and shape with our new modular system. We'll be sharing more information soon!

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Graphical Environment Improvements And New Map Tease

Hello Robocrafters!

A little while ago, we released an update to our development roadmap, which contains several interesting new features and content planned for the future!

Today, we wanted to go into a little more detail about one of those points:

"New Map with upgraded graphics & Iconic art assets."

All maps within Robocraft 2 are built using an in-game world editor that is planned to be released to players. Most don't realise this, and it is a surprise when we tell them! We want to release the World Editor that we use to players when it is ready so that you can unleash your full building potential.

Whether you use the world editor to create exciting new game maps and objectives or use the additional CPU limit to create huge, monstrous, and fun Robocraft designs, we felt it was an important part of Robocraft’s evolution, expanding beyond building robocraft.

We've seen player comments on the map design that we wanted to address. Most games feature multiple landmarks. Our next map will have multiple landmarks that help to make each map more unique and iconic. The first that we can share is going to be for a new map called The Noma Transmitter which will feature various iconic elements, one of which is an enormous satellite dish that can be seen from nearly any place within the map. Here’s a work-in-progress shot of the vista for the next Mars map:



The satellite dish is still under development, but we wanted to show an untextured look at the model to demonstrate the type of quality we’re aiming for:







Most of our art team is working hard over the next few months to make the new map interesting to look at and play! We’ll share more details on the other types of content they are creating to improve the overall look of the maps soon!

The landscape image above also features another improvement that will help us create visually exciting maps with the world editor. It’s called Off-Grid Placement and allows us to clip objects into other objects and create new landscape shapes. You can see it in the image below, where we rotated and scaled rock props to complement the landscape tiles.



We will add a procedural 'grounding' effect to make these look like they're integrated into the world with sand blended into the rocks where they intersect with each other etc.

Our goal at the moment is to improve our world editor functionality to provide better tools to let our level designer create! Ultimately, this will lead to better tools for players when they get access to it! We know that players will find really interesting ways to use the world editor and create maps and game modes that we didn’t anticipate! We hope you’re looking forward to using the world editor when it is ready!

In addition to the improvements in toolsets and the map landscape changes to give each map a better identity, we also wanted to show you the Hacking terminal that we’re working on which will be a part of the next map. Check it out below:



The hacking terminal is accessible only by the pilot. We’ll share more details on this particular object and the next game objective in the coming weeks!

Hotfix Patchnotes - 19.12.2023

Hello Robocrafters!

We’ve released a patch that includes some tweaks to hovers.

Hoverblades now use the average height of all active hovers when setting their own height. This allows the robocraft to more smoothly handle changes in altitude without instantly dipping.

Please stay tuned for later this week as we'll share a new dev blog.

Dev Roadmap - Issued December 15th 2023

Hello Robocrafters!

The holidays are coming and our present to you is an updated development roadmap! Much of the team will be away with family over the holidays and we will be returning in January in full force to work on awesome new features and content for Robocraft 2. We've already got a couple of Dev blogs planned for the next two weeks, one of which is showcasing some more progress on Modular Tank Tracks.

Read the Dev Roadmap below. If you're having trouble reading it, scroll further down to read a text version of the Development Roadmap



[h2]Likely to be part of the next major update:[/h2]

Content
  • Modular Tank Tracks


Build Mode
  • Undo (Material and colour painting)


Battle Mode

  • Friends & Parties
  • Reassembly Gameplay Reworked (with limited charges, and means of earning charges)
  • Creating a new map with massively upgraded graphical quality and iconic key art assets
  • New map will feature Capture Points and "Pilot Hacking Consoles"


Main Menus
  • Daily, Weekly and Season Missions


Polish
  • Hoverblade stability improvements
  • Improved sound effects (and sound effects systems)
  • Controller support for the Switch Plate UI


Not part of the next major update but actively being worked on right now:
  • AI bots (to help with short queue times, more game modes, onboarding new users, improved pings, improved latency)
  • Progression Tech Tree to unlock new parts in the Main Menu


[h2]Below is a list of upcoming content and features planned for the future:[/h2]

Content
  • Grenade (bouncing) launcher
  • Wings
  • Anti-air weapon
  • Pilot weapon - Ion Disturber (via pickups in map)
  • Pilot weapon - Laser guided rocket launcher (via pickups in map)
  • Pilot weapon - Sci-Fi Grappling hook (via pickups in map)
  • Pilot weapon - Mines (via pickups in map)
  • Pilot Boost Glider
  • Remote Camera Block
  • Mech Legs
  • Rotors
  • Cosmetic Features (Sprays, Decals, Holo-emotes)
  • More weapons and Modules TBD


Build Mode
  • Rework wiring and tweakable stats UX
  • Separate "heat maps" for Structural Integrity and Aerodynamics
  • CoM indicators
  • Controller support in Build Mode
  • Vector3 Blocks
  • World Editor
  • Download and play World Editor created content from other players


Battle Mode
  • Adding Health Bars and Damage Numbers to provide improved damage feedback
  • End battle scores screen
  • Text Chat
  • Minimap
  • Ping communication feature
  • Player MMR, Ranked Mode, Player Leagues
  • Voice Chat
  • End battle victory \ defeat cut-scenes (large cinematic explosions etc.)
  • Co-op PVE game modes


Main Menus
  • Detailed GFX options
  • Controller support in Main Menus
  • Achievements
  • Robocraft MMR, Creators Leagues


Polish
  • Polishing the Main Menu UI
  • Pilot character gameplay polish
  • Client CPU optimisation


This is not a final list of content and there may be several features that we are working on that are not yet ready to communicate in a roadmap. Stay tuned to all socials to follow the development of Robocraft 2



Hotfix Patchnotes - 14.12.2023

Hello Robocrafters!

We’ve released a patch that addresses a couple of bug fixes.

  • Fixed Arc Dischargers dealing little damage
  • Fixed issue with CPU bars not updating correctly
  • Tweaks to towers to prevent crystals falling off without being destroyed
  • Fixed a couple of outstanding perimeter width values
  • Removed extra dust VFX that spawns in during test mode