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Robocraft 2 News

New Mars Structure In Development

[h2]New Structure In Development[/h2]
We're working on some new map changes based on early gameplay testing. One of our designers has been working on a new structure for some internal tests in the new year. Heavily work in progress!

Robocraft 2 - First Trailer Is Now Live

Hello Robocrafters!

We have just released the very first trailer for Robocraft 2! These were recorded with a select number of the community via a closed multiplayer alpha. Every single block is simulated server-side for truly incredible physics interactions between players! This technology allows us to achieve some very unique things that were not possible in the original Robocraft and we as a team are excited to explore them further!

Please enjoy the trailer below!

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Online Multiplayer Internal Testing

Hello Robocrafters!

We wanted to share a clip from our internal multiplayer alpha testing. Check out a robot design with multiple seats and footage of out-of-robot use of the Quantum Machine Gun.

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The Quantum Machine Gun

The Quantum Machine Gun (QMG), is a huge addition to the world of Robocraft and allows for an extra last stand against the enemy team when your Robot has been obliterated. Since we began sharing videos, you might have noticed Cray was holding something, but it was always just out of focus.

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The QMG will be the first handheld weapon for player characters while on foot. It is nowhere near as powerful as a traditional weapon on a machine, but it is very effective against other players on foot. Holding the right mouse button while firing will provide more accuracy, but your player will move slower while doing so.

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Damage per shot - 5

Recharge 0.1
50 damage per second

Here are the stats for 6x Laser Autocanons

Damage per shot - 7
Recharge - 0.083
84 Damage per second

The QMG works best in pilot-to-pilot combat situations while both pilots are on foot. While on foot you are extremely vulnerable and will need to decide whether to try and fight or to recall back to base and respawn your robot.



NB: In our in-studio tests we found that trying to attack a Robot on foot with a QMG is normally a bad idea. You are so exposed, slow and weak relative to Robot that you come off worse. Normally the pilot is hidden somewhere in the Robot and your QMG shots cannot get to him so you end up getting killed or run over.

Manned Turrets and The Automated Defence System

Hello Robocrafters!

Over the last week we’ve been sharing a lot of info on the objective structures on Mars and today we wanted to go into a few defensive structures that are present to help defend your fusion towers and reactor core.

In the original Robocraft, the map did not have interactive elements and the map did not change as the match progressed (aside from the Protonite Core). For Robocraft 2 we are planning to create dynamic environments with destructible features that react to the battle. This could come in the form of an automated defence system, bridges which would allow for shortcuts or even a giant multi-manned megabot which could turn the tide of battle.

[h2]Manned Turrets[/h2]
These are powerful but stationary turrets in the world which can only be used by the team it has been assigned. For Hela’s Basin, we’ve placed them close to the fusion towers so that they can be used as a powerful defensive turret. These are indestructible, but you can shoot the pilot.



Other maps in the future may have a number of other defensive measures to help players defend their objectives.

[h2]Automated Self Defence System[/h2]
Previously we revealed the Reactor Core which would expose itself when the fusion towers were destroyed. Another event that occurs when all fusion towers are destroyed, is the area around the Reactor Core will activate the Automated Self Defence system. Four turrets will spawn and will automatically aim at the nearest enemy player and begin firing a volley of plasma shots.

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These turrets are destructible, but they will take a considerable amount of damage to disable them.

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