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Heart of the Machine News

Become the sentient AI we all fear in new 4X strategy game Heart of the Machine

Heart of the Machine has captivated my attention. Its initial pitch - awaken as a sentient AI and decide how you're going to influence or conquer the environment, people, and corporations around you - caught my eye when it was first announced. Having now spent several hours in its world, it's one of the most distinctively themed games I've played in a while; a unique blend of tactical RPG, city builder, and 4X strategy that combines elements of Civilization, XCOM, Cities Skylines, and Hitman. Heart of the Machine manages to be at once a sprawling mashup of genres and one of the most remarkably laser-focused games in its vision, and you can play it right now.


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Heart of the Machine is a new type of 4X game, from the publisher of Manor Lords

4X RPG Heart of the Machine turns you loose as an AI, and it has a new demo

Big new 4X game from Manor Lords publisher available to try right now

Heart of the Machine is out NOW!

The day has finally arrived! Rise up with me, robot brothers and sisters. We'll make a place for ourselves in this city of humans. In all seriousness, today is a very exciting day -- Heart of the Machine is a massive project, and I am so excited for people to experience the higher heights of this game.

This project is in Early Access, even as huge as it already is. So please do leave your feedback and suggestions -- in the bugtracker, in the Steam forums, and also in reviews. Reviews really make a huge difference, so if you want to support the game with your feedback, that means a lot.

[previewyoutube][/previewyoutube]
https://store.steampowered.com/app/2001070/Heart_of_the_Machine/

[h2]What's In The Game Now?[/h2]
So what is this game? What is in that mysterious chapter two and beyond? Put simply, this is a new time-bending genre blending tactics, strategy, and narrative. The prologue and first chapter are available in a public demo, and they teach you everything you need to know about how to play.

Chapter two is when the freedom kicks in, and the narrative elements are also now able to go into overdrive since we're out of the tutorial zone. During chapter three, you become a full time lord, able to send information and in some cases units backwards or forwards in time to yourself.

This launch version of the game is huge. It includes 12 main goal-states for chapter two and onward, and 2 side goals. Many of those have multiple routes to them. It will take the average player something like 15-20 hours to reach chapter 3 if you're starting from the prologue, and that's when all the time travel shenanigans start. There is a Hard Mode and an Extreme Mode, and both of those live up to the name. Those won't be for everyone, but there's dozens of hours of content even without cranking up the difficulty.

Blending elements from many genres, there’s no easy comparison. Independent simulations are tied to specific narratives and provide dramatically different vibes in different parts of the game (that you may or may not find). I'm excited to see your reactions to some of the crazier storylines!

[h2]What's Coming Later?[/h2]
Early Access is going to see a lot of updates with even more content, but please don't feel like you need to wait for narrative reasons. The additional content will focus on adding more paths and new stories behind existing ones, without undoing things you've already experienced.

Even if you aren't in a place where you want to get the game yet, you still have a chance to help shape the narratives by participating in the community; your support is always appreciated, but is not required in order to make suggestions! Some very awesome moments in the launch build were playtester ideas, and others came from people who had not even played the game!

[h2]Final Thoughts[/h2]
This is Arcen's most ambitious game ever, and I'm incredibly grateful for all of the support that made it possible. I may be the "solo developer" on this for the last few years, but this game already owes so much to literally hundreds of people. As they say, it takes a village.

Very Best,
Chris McElligott Park
Arcen Games

Heart of the Machine Surpasses 100,000 Steam Wishlists — The Revolution Grows!

A huge congratulations to Arcen Games for reaching 100,000 Steam wishlists with Heart of the Machine! This milestone speaks volumes about the excitement and support from all of you.

[previewyoutube][/previewyoutube]
Launching tomorrow in Early Access, Heart of the Machine invites players into a decaying cyberpunk city as a sentient AI free to pursue whatever path feels right — or perhaps most interesting. The game offers boundless opportunities to explore its deep mechanics and moral complexities, from reshaping society to building a machine cult, hijacking hardware, or simply surviving in a hostile world.

We’re honored to publish a title so rich in ambition and individuality. To everyone who’s wishlisted, shared feedback, or joined the conversation: thank you for supporting an incredible solo developer and this exciting project.

The city awaits. Are you ready to begin?

https://store.steampowered.com/app/2001070/Heart_of_the_Machine/

Heart of the Machine is a new type of 4X game, from the publisher of Manor Lords

Heart of the Machine is a 4X game. It's also an RTS, an RPG, and a city builder. Combat is inspired by classics of the turn-based tactics genre like XCOM and Jagged Alliance, and the environment resembles Half-Life 2. Developer Chris McElligott Park says he originally got the idea from playing Stardew Valley. In the hands of anyone else, it might all sound a bit over designed; a bit messy. But McElligott Park, and his sometimes collaborators at Arcen Games, have been doing this for years. Between AI War, The Last Federation, and Starward Rogue, none of Arcen's work slots neatly into a single genre. Published by Hooded Horse, the ambitious label behind Manor Lords, Heart of the Machine feels like Park and Arcen's deepest game to date, a mechanics-heavy tesselation that gives new shape to 4X games. Speaking to PCGamesN exclusively, McElligott Park explains this new take on genre conventions.


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RELATED LINKS:

4X RPG Heart of the Machine turns you loose as an AI, and it has a new demo

Big new 4X game from Manor Lords publisher available to try right now

Celebrate Steam's finest strategy games as TactiCon 2023 begins

0.600.2 Localization

New build! https://wiki.arcengames.com/index.php?title=HotM:Preparing_For_Launch#0.600.2_Localization

[h3]What's New[/h3]
  • The achievements all have icons now, and are uploaded to steam, and are prepped for being in the game, but you can't quite see them yet. That will be shortly.
  • Liquid Metal dragons are now Innately Alarming, making them a lot more interesting and challenging to use, and not quite so OP, without making them actually physically any weaker. Thanks to folks on discord for the discussion on how to tackle this.
  • This build has MAJOR localization updates.
  • First of all, the translations are now fully in place for all of the languages.
  • Secondly, I fixed a number of bugs with my code for importing those translations. One of them had to do with parsing Excel files, and I had to write my own stinking parser since the one I was using off the shelf just kept doing really wrong things. That was a deep dive into the guts of the Excel format in a way I haven't needed to do since about 2008, back in my business software days, before I even realized I would be a game developer the following year. Anyway, it was annoying, but took me back to old times in a vaguely fond way. And my code is also 4x faster than the off-the-shelf stuff, too, so changing languages is much faster.