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13 days of headhunting: choose your bounty!


Hello Realmers,

The bosses at the Godlands have all become a little bit madder since MotMG. With Halloween approaching the veils between the realms have become thinner, messing even more with their heads. For the next 13 days, we’ll need your help containing the madness. And the best part? You might be picked to get the bounty you chose!

The event will last from today, October 15th, to October 27th.

Remember those Make-a-wish raffle events that we used to have? Well, today we are starting something very similar, but with a twist to give you more chances to win. It’s still very easy to participate, check out how at the blog post, and let the Headhunt begin!

Janus event?

Howdy Realmers,


The Realm Eye says that “Oryx, in a drunken stupor, pulled the door leading to the court out of the stone walls and breathed sinister life into it, turning it into Janus the Doorwarden.”. That means that canonically, Janus was animated by Oryx’s alcoholic breath. Think of that what you will. While you are considering whether Janus must be at least a little bit boozed at all times or if he is immune to alcohol, read up on what’s going on this weekend:

All Court of Oryx dungeons (High Tech Terror, Cnidarian Reef, Lair of Shaitan, Secluded Thicket, Puppet Master’s Encore) will have a 1.5x loot and XP multiplier from Friday, October 8 at 12:00 PM UTC until Tuesday, October 12, 12:00 PM UTC. Time to get an E.Y.E.!

Janus, who is obviously two-faced, is too unreliable to drop an Event Chest and the loot will fall directly out of his, hm, pockets. From Friday, October 8 at 12:00 PM UTC until Tuesday, October 12, 12:00 PM UTC, Janus the Doorwarden will have the chance to drop the following items:


[h2]Janus the Doorwarden drops:[/h2]

  • Ancient Stone Sword
  • Anointed Robe
  • Backpack
  • Battle Nexus Key
  • Blessed Blade Pet Skin
  • Ceremonial Merlot
  • Cleaner Maid Paladin Skin
  • Crimson Nildrop
  • Cursed Blade Pet Skin
  • Grapes of Wrath
  • Loot Drop Potion
  • Loot Tier Potion
  • Lucky Clover
  • Mystery Cloth (Large)
  • Mystery Cloth (Small)
  • Mystery Dye (Accessory)
  • Mystery Dye (Clothing)
  • Mystery Stat Pot
  • Ninja Mystery Skin
  • Onyx Nildrop
  • Potion of Defense (SB)
  • Potion of Max Level
  • Potion of Vitality (SB)
  • Power Pizza
  • Ring of Pagan Favor
  • Shard of the Intern x1
  • Spiteful Scutum
  • Superburger
  • Theurgy Wand
  • Wine Cellar Incantation


We hope you are being very spooky this month. See you in Court.

Update: Something relevant that seems to have fallen out of the 2.0.2.0 Patch Notes is that Hirejou Tenne now drops from Xolotl the Lightning God.

Update 2.0.4.0 - The Shatters and a Bounty



Hello Realmers,

Although we called it “The Shatters Tweaks”, this update brings a lot more to the table. We have reduced the loading times and worked on other bug fixes, improved the usability, and did some changes to the loot distribution (no Krathan’s Gift jokes allowed!). And answering all the requests we got on Discord… yes, Sadamune is now tradeable as meant to be!.
At the end of the blog post, you'll find a little bounty that gives you the opportunity to claim some very cool rewards. Enjoy!

Check it out now!

Open Testing this weekend with Shatters and O3

[h3]Hello Realmers,
[/h3]
We have that big free O3 event starting on Monday and you probably didn’t take the time yet to properly practice, right? As much as you may want to go into those Discord runs with your mates, there’s an easier way. This weekend on Testing, Oryx Sanctuary is going to pop up in the Nexus every other minute. It’s going to be alternating with The Shatters. And yes, The Shatters will have the much-requested nerfs you’ve been asking for. But the changes and fixes won’t be a Shatters exclusive, O3 will have important fixes to its stability that we need to test.
So gather the same mates you were going to make those Discord runs with, and do it in Testing. We actually need large groups to test both the Sanctuary and The Shatters. The Shop will have all the items you’ll need to properly test and enjoy both dungeons.
Another important aspect we are testing is the loading time. How long does it take you to get into the testing environment? Is it better than the actual game? Let us know in the comments down below.
Oh, and although you’ll see the Halloween Nexus in place, know that this will not be Nexus present on the next release. It’s there for testing purposes only.

[h3]Here are the changes you can expect on The Shatters:
[/h3]
  • Reduced base HP to varying degrees on all standard/accursed dungeon enemies (as always we’ll continue keeping an eye on things to hit that balance of challenge and pacing)
  • Added a unique sprite for the Stone Paladin’s special super attack (and the accursed counterpart)
  • Reduced the damage of the Stone Gargoyle (+ accursed variant) paralyzing slash attacks and buffed the damage of its special boulder blast
  • Changed the projectile sprite of the Accursed Stone Gargoyle special attack to be more visually fitting
  • Tweaked the Fire Bomb animation to be more obvious and fluid
  • Added a blue shield icon to players when being granted invincibility via village teleporters to clarify you are safe for a few moments
  • Increased the circling range slightly on Fire Adepts and their Accursed variants.
  • Increased the drop rate for Defiled Equilibrium on mage enemies.


To enter the Testing Environment, you’ll need to select “Testing” on the top-right menu of the launcher. You’ll need a different account for Testing, so keep that in mind. If you don’t have one, please create it as you would normally do.

Update 2.0.3.0 - The Light takes over


Hello Realmers,

Since the beginning of time, the angelic realms have existed and have been known to the other realms. They are famous for having little to no interaction at all with the rest. They are usually silent, but the awakening of the Forgotten King and the rise of the Void forces were the tipping point for direct intervention. The Daeva cannot allow such two reality-defiant powerhouses - Oryx AND the Forgotten King - in a single Realm. That's simply too much to allow existing.
The Heroes of the Nexus, on the other hand, appreciate the Daeva’s help. The Realm was just too unstable due to this much power, and these angelic-like creatures came to help balance the scales.
The arrival of the Daeva turned the Nexus to the Light side, but will it remain that way?
Although the Daeva’s help is appreciated - They even brought in a Free Pack (shameless plug - please check further down the text!), the Heroes of the Nexus can’t help but wonder the creatures’ intentions, and if they have their own hidden agenda…

This update brings...
Antinomy: Light Campaign and New cosmetics

Enchantments and the Mysterious Object:
We know you have been eagerly waiting for the Enchantments feature to come out and unfortunately your wait continues. We are committed to delivering a feature that not only adds to the way you play the game but does so in a meaningful and positive way. While we planned and hoped to release the feature during the Month of the Mad God, it is not ready or in a state we are happy with. Postponing the release also gives us a chance to apply all the learnings from the Dungeon Modifiers to make sure we deliver a great Enchantments feature. We are truly sorry for teasing you with their arrival and then not being able to deliver it. Now, we will take time to re-evaluate and as soon as we have a confirmed date for their release, we will let you know!

The Mysterious Object some of you have been holding onto was going to turn into an Enchantment with the release of the feature. Not to waste your inventory space any longer, we have turned the object into an item of roughly the same planned value - Ember of the Daeva.
For the Corrupted Paladin and Daeva Trickster new ST drops please check the blogpost

Free Pack!
The Daeva arrived bearing gifts. The Embrace Justice free pack will be available until September, 13th and includes:
  • Antinomy Rogue Skin
  • Antinomy Necromancer Skin
  • Vault Chest Unlocker
  • Daeva Fragment
  • Daeva Shard
  • Daeva Crystal
  • Gift of the Daeva
  • Grapes of Heaven
  • Mystery ST Chest

Other Changes:
  • Introduced the Antinomy Artifact, a new ring that can be crafted by combining Ember of the Void and Ember of Daeva. It will spawn a summon that heals and deals damage. It also works with MotMG 2021 equipment set bonuses.
  • Added new loading screens
  • Daeva Fighter Trickster Set and Corrupted Paladin Set have been added to the Mystery ST Chest, replacing the Lost Golem Set with the Swoll Paladin Set.
  • The Keyper, Gardener, and Glitch have joined the forces of the Daeva!
  • We are removing the servers Asia East, EUEast2, EUSouth, EUNorth2, USWest2, USEast3, USEast4 and USSouth2.


Quests Update:
  • For the next few Path quests, you will need some new tokens - the Essence of the Void, Essence of the Daeva and Essence of Duality. Get them by exchanging 8 of the corresponding Crystal (or 4 and 4, for Duality) at the Tinkerer!
  • Changes to the Shatters
  • Changed the display difficulty to 8.5 as intended
  • Reduced HP scaling on enemy families, with the exception of the Royal Guard in the Grand Hall gauntlet
  • Fixed the special portal animation from the Avatar
  • Added a portal of cowardice to the spawn area
  • Reduced enemy spawns in the village marsh
  • Toned down excessive enemy spawn density in certain sections of the village maps
  • Fixed a potential tree barrier in the village marsh which would force walking on corruption tiles
  • Fixed a misplaced rug tile in the village mansion
  • Made the Hollow Outlaw/Brigand slightly more opaque in cloaked state
  • Very slightly increased the warning time of the Hollow Outlaw/Brigand once visible (catching them beforehand is still the best way to counter them)
  • All village Magi Gate teleporters are now visible on the minimap after activation
  • Magi Gates will no longer display a teleport button prompt until active
  • All decoys during the Bridge Sentinel’s DM are now removed as intended
  • Fixed the Untempered Magic in the Study wing sometimes getting stuck
  • Fixed enemies lingering outside the Twilight Archmage room during the fight
  • Fixed a safe spot in the Twilight Archmage’s Fire Finale attack
  • Slightly decreased the invulnerability time of gauntlet tablets
  • Fixed an issue where the Grand Hall exit could be already opened by an object deleting the wall
  • Fixed crystal death animations sometimes not using the correct color when shattering
  • Added invulnerability to the Forgotten King’s “Guitar Hero” phase during crossing skull attacks
  • Added Quiet to the blue skulls in the Forgotten King’s corrupt tentacle attack
  • Fixed the Primal Arcana tooltip still stating it to be a work in progress
  • Reduced the size of the wizard ST set’s phoenix summons and their projectiles
  • Rearranged summon order for Peacekeeper so the Knight is despawned first.


The Avatar of the Forgotten King himself went through some changes:
  • Eyes Phase stack shots fixed, now Eyes will not shoot immediately when they are spawned
  • Eyes cannot be dragged out of Avatar grounds, and instead will re-position them closer to Avatar after some time
  • Fixed the soft lock issue connected with the Pillars phase


In the Crystal Cavern
  • Crystal Dark Flower no longer fires stacked shots while Skilled Minions mod is active.
  • Bug Fixes:
  • Fixed an issue that caused the tooltip of the item to follow the cursor after dropping from an enemy
  • Fixed a bug that caused the player not to be able to put the items from inventory to backpack using control+click
  • Fixed the issue that caused disconnections when affected by the “inspire” status effect
  • Fixed inheritance of Dungeon Mods for the Machine -> The Inner Working and for the Lost Halls -> Cultist Hideout. We are still working on The Void inheritance issue.