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Realm of the Mad God Exalt News

Release Notes for 2.3.1.2




Realmers.

After showing all of you the new Weapon Types we are working on, it is time for another update in Realm. This one is all about fixes to some pesky problems in the game. From fixes for our dungeon modifiers in certain situations to The Killer Bee Queen losing her favorite Aprils Fools Sprite. We got you covered.

You can also have a look at our upcoming events, with the Reconstruction Event running wild now!

What changes:

[h3]Dungeon Modifiers
[/h3]
  • We have fixed an edge case in the game files where some enemies didn’t apply some dungeon mods correctly, like XP modifiers. This bug affected only minions and only some of them.
  • We have fixed a bug where some dungeon mods had problems when rerolled and they would appear with a lot less frequency than intended when the key was rerolled, even if being compatible with the key.


[h3]Fixes:
[/h3]
  • The Killer Bee Queen has still had her April fools sprite active. She is now back to her original beauty.
  • The Tidal Wave Kensei skin’s dye mask is no longer showing black squares.
  • The Playful Bunny Pet Skin now has its shadow directly under itself when attacking.
  • Fixed an issue that caused an effect to linger indefinitely if a user got hit by an AoE status effect while invulnerable
  • Fixed a bug that caused vault rollback when vaulting multiple modded keys
  • Removed the delay that happened when a player selected Knight, equipped Crystal Shield, and held the ability button to trigger "Invulnerability on self".
  • Fixed a visual bug that gave the impression to the player that if he bought a pack that had a purchase limit and immediately reopened the shop, the limit would be reset.
  • Other changes:
  • The Spring Nexus is active but this time around with Reconstruction decorations.
  • Class Mystery Skins no longer show a list of possible drops, which was inaccurate. They now show: "Grants a random Skin for this class when used".

The Reconstruction Event!



Constructive Realmers,

The 3rd iteration of Into Shards and Pieces is in full swing! Make sure you have a look at our previous announcement to take part in the activities.

Summer is almost upon us, and the time for public works is nigh. The annual inspection of the Realm’s Reconstruction projects is at hand, and construction crews are en route to the Snake Pit, Undead Lair and Deadwater Docks to inspect their handiwork. They will also be scouting potential new locations along the way for renovation! Join the crew, gather Bricks and build together.

The Reconstruction Redux event starts on May 17 and will end on May 31. It will have the following components:


Find out more about the event on our blog post.

New Weapon Types! Part 1



Realmers!

Today we are going to share with you some information regarding our new weapon subtypes. They are going to be introduced into the game later this year. We prepared six different ones for all of you guys to enjoy. Here are three of them. The other part will be showcased soon, so stay tuned. We are beginning our journey into the subtypes with the Dual Blades followed by the Tachi and ending with the Flail.

All new Subtypes come in 2 versions. The Tiered weapon and the UT. The playstyle vastly differs depending on the type you are using.

Please keep in mind that all showcased weapons are still a work in progress and up to potential changes.

You can have a look at the new types with videos on our Blog!

Dual Blades (Dagger Subtype):

Tiered: Dual Blades fire two shots slightly offset from the center (but still close enough together to hit the same target). Overall higher dps for decreased range and increased required accuracy when compared to normal daggers

UT: The “Fractal Blades” have the base shots pierce and at the halfway point and end of the blades range they split into two additional non-piercing projectiles adding more damage for spacing at either of those points.

Tachi (Katana Subtype):

Tiered: Crossing blades shoot two shots offset to the sides and in front of the player, these shots are angled inwards to cross each other at a specified range in front of the player. Crossing blades provide highly increased damage with the downside of requiring much better positioning which can’t be circumvented by getting close enough to an enemy.

UT: The “Memory of the Fallen” crossing blades have a shot pattern that switches every few seconds, this changes the hit zone from a smaller one to a longer one.

Flail (Sword Subtype):

Tiered: Flails fire a chain of 3 projectiles each with a different range, all of which will boomerang back to the player at the same time, creating a chain like effect similar to the Soul Cursed Scythe dagger. Flails aim to provide a piercing tool for melee players that are usually lacking them, this is balanced by the slow fire rate of the weapon as well as the difficulty in hitting all the projectiles.

UT: The “Barnacle Basher” fires a longer chain headed by an anchor, this flail is even slower than usual but does massive damage when hitting the endpoint.

We hope you enjoy the first glance at our upcoming weapons. We are looking forward to your first feedback!

Into Shards and Pieces 3



Realmers!

Roughly one year ago the last Into Shards and Pieces took place! Now it is time for the third iteration is on its way into the game. From the 12th of May until the 16th of May you will be able to visit four different dungeons to gain some amazing loot.

The Toxic Sewers are going to always spawn with the guaranteed dungeon mod: Found Treasure! I. Additionally Gulport the Slime God has a chance to drop 2x Shard of the Doorwarden.

The Cursed Library has a 30% chance to spawn with the Guaranteed Stat Potion Mod. Avalon the Archivist has a chance to drop 1x Shard of the Mad God.

Next up is the Mad Lab. It also has a 30% chance to spawn with the Guaranteed Stat Potion Mod. Dr Terrible has a chance to drop 2x Shard of the Advisor.

Last but not least - the Woodland Labyrinth. Spawns with the guaranteed modifier: Found Treasure! I. Murderous Megamoth has a chance to drop 1x Shard of the Intern.

For a list of all quests, have a look at blog.

Open Testing: O3 and Shatters



Realmers,

This week's testing session is mainly for the DECA Team to have a look at systems internally and the preparation for future content to test the technical side of things. So how does training O3 and Shatters sound to you?
We have prepared portals in the Nexus for you to join O3 and Shatters. Have you never tried out the Shatters Hardmode? Then it's now time to join.

As usual, your regular production account won’t work here. If you don’t have one already, you’ll need to create a Testing one. You can switch between Testing and Production at the top right in our launcher.