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Realm of the Mad God Exalt News

Patch Notes 1.0.2.0 - Ancient Ruins & more

Hello Realmers,

In the ancient times before Oryx had clawed his way to absolute power, others sought the same might through one method or another. Buried deep within the Realm's barren deserts lay vast ruins. Once built to summon and harness the power of another plane, it soon was home to an army of inanimate warriors, powerful constructs, and long-dormant spirits. But the spirits grew vengeful for their imprisonment, and soon calamity struck. The shrine was entirely annihilated, with the formerly imprisoned spirits being the only remaining alive. The shrine was abandoned, left to decay to the sands of time.

But now the ruins have been discovered. Overrun with wildlife, engulfed by sand, and monitored by the spirits that once ravaged it, remnants of the shrine's history still remain. They are determined to eliminate all those who seek to know the answers of its past. Though the acquired knowledge from ancient times had unknowingly escaped, and this would not be the last time spirits were abused for warfare...

Ancient Ruins by Sturky


The Ancient Ruins bring you some new items and a special juice that will quench your thirst.Nothing's quenchier. It's the quenchiest!

[h2]New Drops:[/h2]


Note: We also added the Sand Wanderer Trickster Skin as bonus loot! It will drop from the Sandstone Titan and the Genie. The Ancient Ruins Key was also added in the Epic Mystery Key.

Starting now until 08/25 - 12:00 PM UTC you can find Ancient Ruins Keys in the Mystery Shop!

[h2]Realm Exalt Fixes and Improvements[/h2]
  • Crowded Visibility Mode
  • Quest/Boss HP Bar
  • Implemented some UI polishes to the Wall of Fame.
  • Fixed DC issue when teleporting.
  • Manor of the Immortals now registers as a completed dungeon once exiting via the Nexus portal.
  • Pet healing now shows the quantity of heal alongside the particle effect.
  • Pterasite Colony’s particle effect now shows when it throws a Pterasite Bomb.
  • RotMG Exalt Launcher improvements.


Other Fixes and Improvements
  • Fixed Treasurer Gemsbok’s scepter spinning animation lasting longer than the attack and creating a brief clone (no, he has not yet collaborated with the Prismimic).
  • Added gem bomb attacks to Treasurer Gemsbok’s second phase.
  • Added Health and Magic Potions bag at the beginning of Oryx’s Sanctuary.


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Dungeon Design Spec Winners!

Winner, winner, chicken dinner, Realmers!

It took a while to review the amazing entries that we had for the Dungeon Specification Contest! There were loads of great entries, and narrowing it down to just five was no easy task! But at last, we are finally ready to announce the top 5 winners!

The following dungeons demonstrated the best examples of our four main criteria: Creativity (how original and fleshed out the concept and theme is), ingenuity (how much the dungeon achieves within the realistic limitations of the game), integration (how well it fits into the game), and presentation (how readable and fluid the document is).

[h2]I. The Necropolis by Puffagod:[/h2]

"[...] an early-game/mid-game dungeon themed around a temple of the dead.”

[h2]II. The Chophouse by Supercst:[/h2]

“This is an Epic Oryx’s Kitchen dungeon. Bonegrind is back with a cohort of monstrous foods and employees.”

[h2]III. The Workshop by Takushiari:[/h2]

“The Workshop is a static dungeon with a single traditional boss fight, a cemetery inspired wave encounter and a Spectral Sentry / Dungeon crawl fight.”

[h2]IV. Salty Shoals by Boomeranga:[/h2]

“Following the subsequent breach of Deadwater Docks, Bilgewater narrowly escaped to commandeer the flagship of his smuggling syndicate, ‘King Alexander’s Revenge.’ With the heroes of the realm in close pursuit, a battle for control over the seas seems imminent…but, what’s with all the tentacles?”

[h2]V. Cretacious Canyon by Joeybro:[/h2]

“Free the Saurids from oppression and battle some sick cyborg dinosaurs!”


Based on what we saw in the submissions, we also plan to set up a new dungeon spec template next time we hold a contest like this to more accurately match the rules, as we understand this caused some confusion initially.

The winners will soon be contacted to choose their rewards! Congratulations to all if you again, and thank you to everyone who participated!


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Ancient Ruins by Sturky - out August 19th!

[previewyoutube][/previewyoutube]

Patch Notes 1.0.1.0 - 08/05/20

Hey there Realmers,

We have quite a few changes and improvements for you today! Some small ones like tooltips and inconsistencies that have been bugging you and us for a while now. Some big ones like changes on Oryx 3 and his loyal followers. We have those and a little something at the end, so keep reading and we hope you enjoy this update!

Realm Exalt Fixes and Improvements


  • Animation of spinning the Mystery Boxes has been improved.
  • Character selection screen now shows full HP/MP for all characters and the selected character shows the current stats for HP/MP.
  • Fixed DCs from account without a name.
  • Fixed DCs when using Magic Wand.
  • Fixed issue with duplicate text in Nexus Shop items’ tooltips.
  • Fixed issue with moving items and their tooltips around when the cursor is not in the game’s window (when the game is not in full screen).
  • Fixed scaling on 16x16 character skins.
  • Fixed the “Verify Deletion” dialog description.
  • Fixed the tooltips of items. Goodbye “/n”!
  • Fixed tooltip of the pets in the Pet Wardrobe in terms of their rarity.
  • Implemented music by WangleLine in the Candyland Hunting Grounds! Check the track here!
  • Improved the “Forced Password Reset” message and procedure.
  • Invincibility after teleportation is now set to 2 secs in dungeons and 3 secs in Realms.
  • Textures are now slightly brighter to match Realm on Flash.
  • The “Change Name” button no longer gives an infinite loading screen when there is insufficient gold.
  • The in-game package popup now shows only once, the first time you log into the game (as it is on Flash).


Other Fixes and Improvements


Balancing improvements on Archbishop Leucoryx, Chancellor Dammah, Chief Beisa, and the Mad God himself, Oryx 3, as well as much bigger changes to Treasurer Gemsbok.

[h2]Oryx 3[/h2]
  • Fixed invulnerability not working during portal and line beams taunts
  • Fixed Oryx not checking if enough damage had been dealt to trigger the outro during his Desperation Move stagger
  • Fixed typos


[h2]Chancellor Dammah[/h2]
  • Fixed the ability to purify some instances of the Sick counter.
  • Added a delay to the corner portal attack.


[h2]Chief Beisa[/h2]
  • HP: 250K -> 200K
  • New failsafe for loot that spawns out of bounds.
  • Oryx Elite Brutes “Shield” attack removed.
  • Oryx Elite Brutes now attack with long range armor piercing knives when they would do a shield bash.
  • Oryx Elite Falcons now correctly appear as enemies on the minimap.
  • Adjusted movement speed, projectile speed, enemy movement and added projectiles for some of Beisa’s phases.


[h2]Archbishop Leucoryx[/h2]
  • HP: 500K -> 400K
  • Invulnerability at the start of attacks: 3sec -> 2sec
  • Orb of Light HP: 6000 -> 3000
  • Orb of Chaos HP: 8000 -> 4500
  • Candle Paralyze Shot Range: 2.8 tiles -> 2 tiles
  • Orb of Light and Orb of Chaos now move 2 times slower when Leucoryx is in the middle of the room.
  • Fixing beams during the counter not reaching the bottom of the room.
  • Fixed typos.
  • Added counter and transition animations.


[h2]Treasurer Gemsbok[/h2]
  • HP: 175K -> 200K
  • Slightly modified Gemsbok’s base sprite and added several new animations.
  • Buffed all gem bomb attacks substantially in damage and changed their status effects, with reduced radius.
  • Phase 1 always uses four chains of shots instead of expanding each time and he will stay at each point longer, but will also explode into bolts with each teleportation.
  • Added a brand new phase sequence at 70% to come between phase 1 and his shuffle phase, using colored-modified attacks at each wall and a periodic survival phase in the center, in addition to orbiting coins shooting inward from an outside rotation.
  • Shuffle phase retains a combat threat with outside coins continuing to shoot during the shuffling sequence.
  • Following phase has a longer time between volleys of gem bombs, with outside coins continuing to shoot inward.
  • Final phase is less abrupt with its charging coin attacks.
  • This list is not exhaustive! There are plenty of minor changes and additions as well, so be prepared for a fairly new experience!
  • Fixes on T7 trap (incorrect stat bonuses), T7 seal (uneven buff times) and T15 heavy armor (FP equalized with the other T15 armors).


Discord Boosting Rewards


Starting now, you can earn in-game Realm gold for nitro boosting the discord server!

On the first day of every month, starting September 1st, all nitro boosters will receive gold based on how long they have been boosting the server (including before this announcement). The rewards go as follows:

  • 100 gold if this is your first consecutive month
  • 150 gold if this is your second consecutive month
  • 200 gold for each month you continue boosting afterwards


BUT! If you ever stop boosting the server, you will be reset back to 100 gold if you start boosting again. Additionally, boosting more than once will have no effect.

We will currently only limit 100 people to be able to earn gold through nitro boosting. If you boost after there are already 100 boosters on the server, you won’t receive any gold reward.

Important! Nitro boosters must link their account to be eligible for gold - you can link your account in #bot-channel using !link

Misc
  • Fixed description of Ghost Captain Rogue Skin.
  • New Skins


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1.5x XP and Janus Chest Challenge!

Realmers,

What starts with an S and ends with a T? No, not that, that's disgusting. We’re talking about some of the newest ST sets, which will have a 50% higher droprate in their respective drop locations! You will also be getting 1.5x the XP in the dungeons. Without further ado:
x1.5 Event Details:
  • Ocean Trench (x1.5 Loot Drop and x1.5 EXP)
    The Event will run from 08/05 - 12 PM UTC until 08/08 - 12:00 PM UTC.
  • Cnidarian Reef (x1.5 Loot Drop and x1.5 EXP)
    The Event will run from 08/07 - 12 PM UTC until 08/10 - 12:00 PM UTC.
  • Puppet Master’s Theatre (x1.5 Loot Drop and x1.5 EXP)
    The Event will run from 08/12 - 12 PM UTC until 08/15 - 12:00 PM UTC.
  • Puppet Master’s Encore (x1.5 Loot Drop and x1.5 EXP)
    The Event will run from 08/14 - 12 PM UTC until 08/17 - 12:00 PM UTC.
  • Realm Bosses (x1.5 ST Loot Drop)
    The Event will run from 08/05 - 12 PM UTC until 08/17 - 12:00 PM UTC.
    Cyclops God, Oasis Giant, Phoenix Reborn and Deathmage will have a x1.5 chance to drop their respective Samurai ST items.


...oh yes, we almost forgot James Janus! We agree with you that Janice Janus does not deserve to be neglected. His time has come to host a Chest Challenge! It will drop Runes!

Janus Chest Challenge:
  • The Event will run from 08/08 - 12:00 PM UTC until 08/16 - 12:00 PM UTC.
  • Defeat Janus the Doorwarden to spawn the Event Chest.
  • The Event Chest will remain invincible for 15 seconds after spawning.
Oryx’s Castle Drops:
  • Ancient Stone Sword
  • Angelic Drake Pet Skin
  • Anointed Robe
  • Backpack
  • Battle Nexus Key
  • Ceremonial Merlot
  • Demonic Drake Pet Skin
  • Dionysus Priest Skin
  • Grapes of Wrath
  • Helmet Rune
  • Knight Mystery Skin
  • Loot Drop Potion
  • Loot Tier Potion
  • Lucky Clover
  • Mystery Cloth (Large)
  • Mystery Cloth (Small)
  • Mystery Dye (Accessory)
  • Mystery Dye (Clothing)
  • Mystery Stat Pot
  • Potion of Defense (SB)
  • Potion of Max Level
  • Power Pizza
  • Ring of Pagan Favor
  • Shard of the Intern x1
  • Shield Rune
  • Spiteful Scutum
  • Superburger
  • Sword Rune
  • Theurgy Wand
  • Wine Cellar Incantation


Upcoming Q&A session


This Thursday (August 6th) at 8:30 PM (GMT+2), join the official Realm Discord mods in a humble QnA sessions with our very own designers! Join us to get more juicy details about Oryx 3 and Unity! We will be expecting you -> https://discord.gg/rotmg!

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