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Producer's Letter: Updates on the Game Patch X.31.7.0 [The Cursed Library] notes



Hello everyone,

It is about time for us to give you another update about the Realm, the Unity project, and what to expect in future months. It has been a while since the last letter, and we have been postponing the writing for a number of reasons, but here it is!

Since we last talked about RotMG Remastered, significant progress was made on the new client. We have dedicated a separate update to that, which we will release along with a new RotMG Remastered homepage next week. On this page, you will be able to follow development better thanks to a dev blog and get more regular status updates. Stay tuned!

While waiting for that, we want to give you more insights on what has been happening, what is to come with the current game, and take the opportunity to answer some of the questions we have seen asked on the sub and on Discord.

  • First of all, when is the new client to be expected to enter beta?


Without spoiling the other update we intend to give specifically on the subject too much, we already know that we will not meet our initial target of releasing the new client for MotMG this year. Even if we progress much faster between now and then, it will not be ready to enter beta by that point. More importantly, we made that decision to make sure that we are not stretching ourselves too thin and to ensure we can deliver on both the new client and MotMG with the quality level that we want and you expect.

  • Second, when is MotMG happening?


We are working hard and are excited to bring some cool events to the game and celebrate the Month of the Mad God together with the community. The specific plans and content are being mapped out and developed as we speak. We want MotMG to start as early as July this year, so stay tuned for more info on the event calendar!

  • Third, what’s happening with all the features that were discussed in the roadmap a while ago?


It has been a while indeed, and back then we wanted to give more regular updates on those subjects. While some of the items discussed in our previous updates have been released, others have not. The best way to approach this is to give you a point-by-point update.



RotMG Development Roadmap Update:


Fame and Achievements Rework:

This project was set up in three phases, two of which have been completed and already released with the implementation of the new backend XP formulas and preliminary rebalancing of XP across various bosses and monsters in the game. The last phase, which is also the biggest, is the implementation of the new achievements and overhauled bonuses to more appropriately reward the many accomplishments of a character. While everything is designed on paper, we have not yet started the implementation. However, this is still on the roadmap.


Dungeon Rush & Heroic Dungeons:

We discontinued the idea of replacing the Arena with a Dungeon Rush feature after having invested some work, as we couldn’t harmonize the concept with the rest of the game. It didn’t feel fun to play and was too distant for the ultra-coop/multiplayer core of the game. The Dungeon Rush was one concept we explored as a solution to make older content more enjoyable and worth playing through again. Instead, we moved on to the idea of Heroic Dungeons: An easier to implement, event based, higher risk vs. higher reward formula for classic dungeons.

The first iteration (HUDL) went out as part of the Easter event and will be disabled soon (keys can still be used but will not drop nor be purchasable). The execution of our first experiment did not go as well as we had hoped, but we did get a lot of feedback on how to improve the concept. People were confused as to what this is for and whether it will replace work on new dungeons on top of the release missing some crucial features, such as a proper way to find the portal in the wild, easy access to keys, and above all, unique loot. We have taken all the feedback into account and are planning another iteration in the future, with better communication around the intent. This of course doesn’t mean that we have discontinued work on new dungeons. We have one big dungeon in the works internally that you may have already experienced in early public testing recently.


Class and Gameplay Changes:

Month of the Mad God last year was all about the Samurai, and this year we want to put some of the other classes in the spotlight and give them a meaningful rebalance. This doesn’t mean just tweaking a few values up or down, we want to try to also enhance elements of their actual gameplay.

We are introducing new items properties: Reactive procs. You might have acquired one of those already during the Easter Events and noticed that the Tiara of Eggscellent Sturdiness has a chance to summon an Easter Rabbit when getting hit! This is a brand new function, and we are designing a whole bunch of effects and “procs” that will have a chance to trigger when getting hit, using an ability item, or shooting at enemies. Automatic retaliatory attacks, passive bonus activations, and other previously unavailable types of equipment functions are now possible, massively expanding the possibilities for future loot. The Tiara was just the tip of the iceberg!

Additionally, we are currently working on making changes to the Realms to make them more interesting to play in and where more actions count towards closing the Realm than just defeating Heroes. We are also looking forward to making Event farming more dynamic and the overall Realm experience more rewarding/challenging. The details for this are still tentative, but we have already experimented with some interesting and promising systems that greatly shake up the rather outdated current mechanics.


Seasonal Game Modes:

This is the main feature we are currently pushing through and getting a working prototype for. We see a lot of demand for a classic mode and players wishing that they could feel the excitement of the early days. Our seasonal game modes concept is based on the popular player-made NPE mode: Everyone starts fresh and will be able to join Seasonal/Challenger servers for the duration of the season to complete objectives and claim exclusive rewards for their main account. We are looking forward to adding special game rules on the seasonal servers to spice things up. These tweaks can include - among some visual touch ups - stronger enemies, more restrictions on player numbers, weakened or absent pets, new skills and effects, new enemies and shot patterns, and of course more loot, especially stuff you don’t have yet! The duration of a season will vary, but our first iterations will most likely be short and not half-year long like you might have experienced in other games. This will allow us more flexibility for experimenting with different approaches efficiently, rather than committing to a system for a lengthy period of time that may not end up being very popular.


Bug Fixes & QoL Updates:

With every update we release, we continue to push for more fixes and QoL additions (e.g. Hotkey inventory item swapping, dungeon owner kicking rights, etc.). However, like we explained in previous communications, we have now entered the phase where adding new fixes or QoL changes does not make sense anymore from a cost benefit point of view since they will be fixed and improved in the new client. Same goes with a wide range of smaller improvements that could be made but will need to be either replaced or ported later. In general, do not expect the same level of updates in that category in the future than the one we used to have.

---

Thank you for your continued support and passion for the game!

As mentioned in the opening, keep an eye out for the new RotMG Remastered homepage to stay up to date with detailed Unity news in the very near future. We're excited to open this new line of communication as the project advances!

r4ndomSXD


And now onto the patch notes for the new update!

Update X.31.7.0 - The Cursed Library


The Cursed Library:


Dungeon credits:
  • Lead: Toastrz
  • Art: Beige, Piggby, Trensient and Aurum
  • Special Thanks to: Dappertron, Mrunibro, Kiddforce, and Tuvior


Beholders in Godlands have a chance to drop a portal to the Cursed Library

UT loot:



Archer ST loot:



Skin loot:



"In the golden age of the realm before Oryx’s reign, this great library hosted a wealth of literature, research, and historical documentation. Eager students studied, esteemed scholars taught, and the realm’s greatest philosophers helped advance their society. When Oryx began his tyranny, he recognized the threat posed by such a capital of learning and intellect. Enlisting the aid of Lord Ruthven’s proficiency in black magic, Oryx unleashed a vicious curse upon the library.

All was corrupted in an instant, transforming those inside into soulless husks of who they once were. Some were lucky enough to retain a humanoid form, while others morphed into eldritch horrors hopelessly beyond recognition. Once a great hub of knowledge, these forsaken archives now hold something far more sinister. Centuries of ancient wisdom, all lost in the blink of an eye. None have set foot on this decrepit site since.

Those who dare tread its cursed grounds may find themselves wiser for it, but at what cost?"


For additional information on the Cursed Library, check out this thread!

Portal & Key


End of Easter Events
  • Magic Eggs no longer drop
  • Egg baskets & Easter Eggs no longer spawn in the Realm
  • Mini-Biff Godland Enemies (Mini Easter God) no longer spawn in the Realm
  • Oryx the Mad God 2 no longer drops a Portal to Heroic Undead Lair
  • Septavius the Ghost God no longer drops the Heroic Undead Lair Incantation
  • Heroic Undead Lair Incantations remain usable but can no longer be purchased from the Nexus



Archer ST added to Davy Jones:


 
Miscellaneous
  • All skins worth 2000 FP have been removed from the Nexus/Bazaars
  • Cursed Library Key added to the Nexus Store (200g)
  • Cursed Library Key has not been added in any of the Mystery Key items yet and will be added in the coming months
  • Archer ST set has been added to the Mystery ST Chest when it was released (on May 7th)
  • New Skins
  • Updated the description of the Legendary Mystery Key to show that it can grant Secluded Thicket Keys
  • Fixed a typo in the Wraith's Brigandine description
  • Fixed various issues related to server instability

Patch X.31.6.0 - Heroic Easter




Hi everyone!

Spring is back and to celebrate it the Realms will be hosting Events during the coming weeks. Biff the Buffed Bunny is back and did not come alone: his offspring has been seen roaming in the Mountain areas, throwing eggs at the unsuspecting adventurers. The Tinkerer loves Easter and will be exchanging Magic and Golden Eggs for Rewards!
 

During the Events, you will also be able to access the Heroic Undead Lair by using Heroic Undead Lair Incantations on Undead Lair Portals, upgrading it to a more difficult and more rewarding version. The HUDL Incantations will be available in the Nexus for a limited time.


We also decided to introduce The Machine as a permanent addition. Steel Constructs in the Godlands will now have a chance to drop a portal and the key is now also available in the Nexus!


Happy Events!


 
Easter Events:

Start date: 04/18/2019

End Date: 05/09/2019
Event details:
  • Magic Egg Tokens now stack up to 25
  • Egg Baskets in Midlands and Highlands now drop a guaranteed Magic Egg x1
  • Mini Biff Enemies now spawn in the Godlands and have a chance to drop:
    • Magic Egg x1
    • Magic Egg x2
    • Mystery Stat Potions
  • Feed power on Biff’s vanity whites was lowered, but their drop rates were buffed
  • Pet Eggs drop from Biff was nerfed and removed from Easter Eggs
  • Easter Eggs (the one to activate Biff) now have a chance to drop Magic Egg x1
  • Biff himself drops a guaranteed Magic Egg x2 and has a chance to drop an additional Magic Egg x3
  • Oryx drops a guaranteed Magic Egg x2 and Oryx 2 drops a guaranteed Magic Egg x3

 
General guidelines:
  • Collect Magic Eggs from: Biff, Oryx & Oryx 2, Mini-Biff (in the Mountains), Easter Eggs and Egg Baskets
  • Turn in Magic Eggs for Golden Eggs at the Tinkerer
  • Turn in Golden Eggs for special Easter reskins at the Tinkerer

 
Event rewards:
  • Biff Drops:
    • Bunny Trickster Skin
    • Dagger of the Hasteful Rabbit
    • Helm of the Swift Bunny
    • Large Colored Egg Cloth
    • Magic Egg x2 (Guaranteed)
    • Magic Egg x3
    • Moon Bunny Pet Skin
    • Pet Eggs
    • Small Colored Egg Cloth
    • Vitamine Buster
    • Wand of Egg-cellence
Quest Rewards:
  • Easter Skin
  • Easter reskins, including a new reskin of Wakizashi Of Eastern Winds: the Sakura Wakizashi
  • New effect on Tiara of Eggscellent Sturdiness

 
  • Easter Mystery Gift Drops:
    • Backpack
    • Chocolate Accessory Dye
    • Chocolate Clothing Dye
    • Chocolate Cream Sandwich Cookie
    • Egg Monster Pet Skin
    • Epic Mystery Key
    • Large Green Weave Cloth
    • Large Spring Cloth
    • Legendary Mystery Key
    • Loot Drop Potion
    • Loot Tier Potion
    • Lucky Clover
    • Magic Egg x10
    • Magic Egg x5
    • Medium Spring Green Accessory Dye
    • Medium Spring Green Clothing Dye
    • Mystery ST Shard x1
    • Mystery ST Shard x3
    • Mystery Stat Pot
    • Potion of Max Level 1
    • Rare Mystery Key
    • Small Green Weave Cloth
    • Small Spring Cloth
    • The Machine Key


 
Heroic UDL:

Delve into the Heroic Undead Lair and face a new and challenging Septavius. In this improved version of the classic UDL players will need to learn how to rush through hordes of deadlier than before undead.

This dungeon features new enemies stats, reworked behaviour and a new boss fight with 3 new attacks. As every epic fight deserves epic loot, we have improved the loot table of Septavius.

 

Heroic Undead Lair:
  • Monsters have more HP, inflict more damage and reward significantly more XP
  • Some monsters’ have new attack patterns and behaviors
  • Heroic Septavius is stronger and has new attack patterns
  • Heroic Septavius now drops Greater Wisdom Potions
  • Heroic Septavius drops tops
  • Heroic Septavius is more likely to drop Doom Bow
  • Heroic Undead Lair has a player limit of 15 To access the Heroic Undead Lair, use a new item called Heroic Undead Lair Incantation, which can be purchased directly in the Nexus. Using this item next to an existing Undead Lair Portal will transform it into its Heroic version. ###Weekend Challenges

Also, we decide that from now on, the Chest Events we all know will be called Weekend Challenges from now on! Check out what our Weekend Challenges (thread coming soon) will be during this Easter Season. Note that this thread will be updated with each new Weekend Challenge, so don’t forget to stay updated!
Changes:
  • Steel Constructs in the Godlands now have a chance to drop a portal to the Machine dungeon
  • The Machine’s boss The Glitch now has a rare chance to drop Toaster Pet Skin
  • The Machine Keys can now be purchased in the Nexus

New Update! X31.4.0



Hey everyone!

Winter finally comes to an end.

We're happy to announce the addition of partial ST bonuses, which will give you a bunch of new interesting build choices! Ninja and Samurai also received some well-deserved stat increases. On top of that we have a bunch of other changes and additions, you'll notice that Realms will finally pick from the full list of possible names, which has been around since 2011!

The End of Winter
  • The Permafrost Lord and his constructs no longer terrorize the realms
  • The Crystal Prisoner is no longer icy
  • Oryx's castle finally thawed
  • Tier 11 winter themed weapons no longer drop
  • Beige's Hanami Nexus is back in all its cherry blossom beauty!
  • Valentine's Hearts and Love Letter Tokens have been removed


New
  • Tinkerer quests can now be re-rolled for gold up to 2 times per day, does not include event quests. The first reroll costs 100g and the second reroll 250g. Rerolling will replace all quests with new quests (open and completed quests alike)
  • ST Sets now have partial bonuses which unlock as more pieces of the set are equipped. The new bonuses will apply with 2, 3 and 4 pieces equipped


Balancing


Ninja
  • Maximum VIT increase from 40 to 60
  • Base VIT increase from 10 to 12
  • Average VIT per level increase from 0.5 to 1
Samurai
  • Maximum DEF increase from 25 to 30
  • Maximum SPD increase from 50 to 55
  • Maximum VIT increase from 40 to 60
  • Base VIT increase from 10 to 12
  • Average VIT per level increase from 0.5 to 1
Items
  • Sunny Side Bow: Fame Bonus increase from 6% to 7%
  • Eternal Graved Great Sword: Fame Bonus increase from 4% to 7%
  • Spriteful Shield: Fame Bonus increase from 6% to 7%
  • Eggre Battle Armor: Fame Bonus increase from 5% to 7%
  • Tiara of Eggscellent Sturdiness: Fame Bonus increase from 5% to 7%
Fixes
  • Fixed an issue which resulted in certain shot patterns getting out of sync (stacked) when temporarily out of range of the enemy or if it was stunned
  • Fixed the Charge behavior of enemies not executing correctly (and adjusted all existing Charge behaviors to function like before, there should be little to no difference for existing enemies)
  • Fixed Realms not using the full range of randomized names when instantiated
  • Fixed redundant speedy condition effect icon on Ninja
  • Reduced waiting times (slow transitions) at Janus the Doorwarden and removed chest
  • The Ivory Wyvern's chest has stasis immunity
  • Marble Colossus can no longer be dragged out of his room
Changes
  • Players must now pick a name during account registration to simplify the flow
  • Improved account email verification process
  • Shop packages and boxes now show limit per user quantity when applicable and are no longer visible when none are left
  • The Shield of Ogmur has new projectiles and particle colors
Misc
  • Improved event scheduling for tinkerer quests
  • Improved the campaign feature to allow us to run different types of campaigns and events in the future
  • Fixed pesky floating white pixel on the website
  • Disabled "Beginner's Package offer" which will be replaced in the future
Skins

Hotfix X.31.3.0 - Happy Lunar New Year!



Happy Lunar New Year!

Winter is slowly coming to an end
  • Reindeer buffs have been deactivated
  • Ent Ancients finally got the memo that Oryxmas is over and no longer spawn Beer Gods
  • Cube Gods have thawed
  • Winter Tokens have been removed (Ice Shards, Primal Ice, Advent Tokens, Ornaments, Bells)
  • Nexus Crystals and campaign related items have been removed
  • Activated Lunar New Year Nexus
Quality of Life
  • Dungeon Opener Kicking Rights in Cloth Bazaars
    • Using keys grants the opener kicking rights inside the dungeon
    • Only works for dungeons opened in the cloth bazaars, which also excludes chained dungeons
    • /kick  (player name is not case sensitive)
  • Swapping equipment now also works via inventory hotkeys
Changes
  • The Lair of Draconis always starts with Feargus the Obsidian Dragon ("black") automatically
  • Wine Cellar Incantations now drop in cyan bags
  • All dyes and cloths now drop in purple bags
Fixes
  • Greater Nature Sprite always becomes vulnerable instead of disappearing
  • Fixed Silex's Hammer and Oryx's Greatsword shoot sounds
  • Centered Symbiotic Ripper sprite
  • Fixed Kingdom Knight skin pixel offset
Balancing
  • Increased exp gain for Realm encounters




Misc

Updated game page layout for the web!

New Skins and Fixes

Patch X.31.2.3: Winter Continues



Hello, Realmers!

Oryxmas is coming to an end, but we hope you all have enjoyed the festivities!

Patch Notes X.31.2.3:


End of Events
Oryxmas might be over, but winter continues!

  • Tokens no longer drop except from Santa's Workshop

  • The Permafrost Lord remains in the Realms, but no longer drops Oryxmas consumables or Oryxmas T6 abilities

  • Oryx's Castle remains frozen and so does the bonus chest, which will continue dropping Oryxmas consumables

  • Ent Ancients, the Rock Dragon, Frozen Ship and the Pentaract are back to normal, although the Cube God remains icy

  • The Crystal Prisoner continues to drop frosty versions of UTs

  • Oryxmas Gifts no longer spawn in lower level dungeons (Godlands)

  • Winter T11 weapons continue to have a chance to drop at standard T11 weapon drop locations

  • Oryxmas T6 abilities no longer have a chance to drop at standard T6 ability drop locations


Fixes
  • Fixed an issue which resulted in much higher T6 ability and T5 ring drop rates from O2 than intended

  • Fixed scroll wheel not functioning on the options menu in case of a scroll bar

  • Fixed correct Realm name occasionally not showing in the goals UI


New Skins