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Realm of the Mad God Exalt News

Hotfix X.27.0.1

Just a few changes following up our latest release:

Cnidarian Reef
  • Most Royal Cnidarian attacks now pass through players
  • Gold Cnidarians now have 4000 base HP (down from 8000), fixed HP scaling and are briefly invulnerable after spawn
  • Reduced the total amount of jellies and experience gained
  • Small jellies now spread out their attacks to reduce stacking and fps drops
Pet Wardobe
  • Modified feeding progress bars to make progress more clear
  • Fixed maximum skin count not being consistent
Other
  • Magic Woods and Cnidarian Reef tracking is now displayed in the Statistics Panel under the Dungeon Completion tab
  • Summer Rare, Epic and Legendary Skin Quests at the Tinkerer now give you the option to choose between a Mystery Skin or Pet Skin unlocker instead of each having a separate quest
  • Full stacks of Mystery ST Shard (x15) can now be consumed directly to turn them into the Mystery ST Chest, the associated Tinkerer's quest will be deactivated
  • The Beginner's offer is no longer limited to 7 days after account creation and players who did not benefit from it in the past can now access the offer again via the "Special offer" UI button


Patch X.27.0.0 - Pets and Jellies



Hey everyone, Krathan here!


Today we are happy to introduce you to the Pet Wardrobe, Cnidarian Reef and new Quality of Life changes!


Just a heads up that in preparation for the new class, the current maximum star level will be a yellow star for a while!


New Pet Wardrobe


The new Pet Wardrobe and Pets UI are here and can be accessed from the Pet Yard! They both come with a lot of new features that you might have tested during Public Testing recently. You will also notice that pet sizes are now based on the Pet's rarity level.


Collect Pet skins


Hatching, fusing or using Pet Skin items from the Vault will now permanently unlock Pet Skins in your Wardrobe. With the update, all Pet Stones / Skins that you have collected in the past and kept become Pet Skin unlockers! All the pets that are currently in your Yard have also been imported to your Wardrobe.


Change skins of your favorite Pets


You can now use the Wardrobe to change your Pet's appearance at will, for a small Fame or Gold fee. Once you have unlocked new skins, head over to the Wardrobe, select the Pet you want to change and the skin you want to apply to it and hit the "Change Skin" button.


Change Family


Skins are tied to Pet Families! For that reason, applying a skin from a different family will change your pet into that family as well as changing the skin. The fee for inter-family pet skin change is higher.


Pet feeding and fusing


The new Pets UI (accessible from the Caretaker) offers a number of new functionalities: better pet selection, better stats display and information about pets. You can now also feed multiple items at once directly from your inventory: open the "feed" tab in the UI, select the items you want to feed and hit the feed button!


We have also taken this opportunity to look at pet fusing and hatching odds - from now on most pets skins can be unlocked with fusion and hatching. Some of them will be very rare though! We also introduced some pet skin drops you might remember as eggs drops from back in the days. These are now exclusively unlockable with the skin unlockers. More to follow!

  • Thessal the Mermaid Goddess and Coral Gifts drop the Sea Slurp Skin
  • Davy Jones drops the Spirit Skin
  • Malphas the Archdemon drops the Demon Frog Skin
  • Native Sprite Gods drop the Sprite Star Skin
  • Tomb Ancients drop the Tomb Snake Skin


Speaking of old eggs... all pet-specific Generator Eggs, a remainder of the old pet system from before 2012 will now unlock skins permanently as well!


We have also rearranged abilities, to make sure every family can start with Heal.


Cnidarian Reef Dungeon Release


The underwater themed dungeon is now available in the Court of Oryx. Craig will grant you access to all of the dungeons at once from now on, so you will be able to choose!


Air bubbles are very close to the Royal Cnidarian, so watch out in there!


It comes with two new UTs: a scepter and a poison.


Quality of Life
  • Craig opens all boss dungeons in the Court of Oryx
  • Improved class selection tool tips with equipment, unlock goals and class quest progress
  • New class unlock animation on the mini map
  • New Quest animation
  • Improved Potions display for better readability on a quick glance
  • Use interact key for Follow/Unfollow Pets, open Wardrobe and Pets UI


The game will now use HTTPS, meaning for the projector you now need to use https://www.realmofthemadgod.com/client instead of https://realmofthemadgodhrd.appspot.com/client.


Mystery Skin Item Drop Updates


The Epic Mystery Skin item will no longer drop the following skins:

  • Jester Skin
  • Mini Phylactery Skin
  • Mini Swoll Skin
  • Mini Queen Bee Huntress Skin
  • Mini Oryx Skin
  • Mini Geb Skin
  • Mini Twilight Skin


The Rare Mystery Skin item will no longer drop the following skins:

  • Mini Skuld Skin


June Mystery Shards into Summer Mystery Shards


We heard that you liked the June Mystery Shards and decided to extend them through the rest of the summer! These items will become Summer Mystery Shards and will be removed in September. You will be able to collect them in mystery boxes and exchange them for the new Mystery Pet Skin items in addition to the Mystery Skins that you are familiar with - more details on the new Rare, Epic and Legendary mystery unlockers below!


EXP and Leveling


In preparation for the fame rework, we have made some changes to the way EXP is calculated. Other changes as a result will slightly change the leveling experience.

  • Exp gained from regular enemies no longer bypasses the next level 10% limit.
  • The exceptions are all quest enemies, which will now always grant up to 16%.
  • Heroes and level 20 quests are prioritized if the player is level 20.

Producer's Letter - IllumiUnity confirmed, report on feature progress and other topics!



Hello everyone,


In our last communication we shared a lot of information with you and wanted to keep you posted on a more regular basis, so here we are.


Let’s start with the most exciting news: we have completed the evaluation phase for client technologies and have settled on Unity being the future for Realm!


While first prototyping efforts are promising, it is a huge project with many unknowns. You all know that we are a small team and we prefer it that way. However, to keep support for the Flash game and build the Unity client in parallel, we need to scale the team up and get in some Unity specialists.


Since we don’t have the big corporate money to fuel this endeavor, we were thinking about running something like a campaign on Kickstarter, but that felt rather awkward seeing as we already have a running game. Instead, we are now planning on putting a Support Campaign in the game for those of you who want to see this project go forward with some solid momentum and help us out. We will be releasing details on this once we have them. Stay tuned!


In other news, summer is approaching and with it comes Month of the Mad God! We are hard at work to make sure we can upgrade the events, introduce new fights and items and release the New Class on time. Speaking of the new class, we went through several iterations and are now at the point where we can announce some more details in the roadmap!


While we will have to save our excitement for MotMG for a while longer, we will tell you about a bunch of things that are coming up in terms of development roadmap in the update below.


RotMG Development Roadmap Update:


Guild List


The feature has been released - let us know what you think! With it, we added additional functionalities like the “Last seen” tooltip (to both friends and guild lists) and the ability to promote and demote guild members directly from the panel. We imagined the feature with guild management in mind to allow Founders and Officers to better organize their guilds while also helping everyone socialize more.


Pet Wardrobe & Pet UI


The implementation phase is completed and we are now working on killing bugs and polishing things up. We are aiming at pushing this exciting new feature with our next release!


On top, we decided to spice it up by overhauling the Pet feeding and fusing UI to give you, for example, the ability to feed several items at once and directly from your inventory. As announced in the last Producer’s Letter, your pet stones will turn into pet skin unlockers with the update and you will be able to acquire just about any pet skin via hatching and fusing. You will be able to switch back and forth between skins of a family for a small fee in fame or gold and you will also be able to switch families for more resources.


We have also been experimenting with the scaling of pets in order to base the size of pets on their respective rarity regardless of skin. While we like the first results, we still need to optimize it and investigate a better way to implement such a change. This will likely be an additional update that will come out after the initial release of the feature. We are very excited for this release and cannot wait to see your feedback.



New Class


As discussed above, we have made awesome progress with the new Class and have locked down the core aspects of it: Katana and Heavy Armor with a damaging ability. We are also experimenting with a new status effect that will be exclusive to the new Class. A lot more iterating and balancing is required but we are confident that we are creating something fun and exciting to play. The Class Unlock will be embedded in the system you are already used to with the other classes and the star levels will be adjusted accordingly. Yes, this means you will all be bumped down to a yellow star and will have to fight to get back the honorary badge of recognition that is the White Star.



Fame System Rework


We have started working on XP with the goal of making the fame loop a bigger part of the core game experience. The first step will be to balance the XP formula, in essence guaranteeing you more XP when beating dungeons. This change is quite straightforward and will be implemented gradually, starting with our next release.


In a second step, we will be expanding on this system and will update the achievements and achievement bonuses as well as adding some new ones. Once we feel that the system above is working well, we also want to tackle the fame economy as a whole. The goal is to make more items available for fame and to make use of the currency in more features than just for pets and guilds.



Dungeon Rush


The prototyping for this feature is still ongoing but we feel that it is coming along nicely and will definitely beat the arena in terms of accessibility, fun, and rewards. We are aiming to introduce it to public testing towards fall and implement it fully later this year and have it replace the Arena long-term. We can’t make any promises yet, as we want to get it right and do a lot of playtesting.


 
Finally, we also picked additional topics from the last Producer’s Letter or recent conversations we wanted to discuss:

Private Dungeons, crashing and griefing


Crashers and griefing are issues taken very seriously by our team. We have made changes to both the current systems and the dungeons design in order to prevent that type of behavior and we will continue to do so. We are investigating what fitting solutions can be implemented to offer a better experience while staying true to the goal of the game which is to be one of the most co-op games ever created.

Bots?


We realize that bots continue to be an annoyance - in the past, we have managed to get rid of them but only for a limited amount of time. Based on what we are seeing in other games, it will be more than tough to get rid of all bots in a free2play game. Every change we make to combat bots and spammers has to take into account legitimate users and how they will be impacted as well. That doesn’t mean we aren’t thinking and trying new things on a regular basis. A majority of those changes are happening behind the scenes and released silently to guarantee their effects. You can also help making the game spam free: stop buying items or services on third-party websites and other places. Not only will it eventually get you banned, it also gives spammers a reason to continue.

June Mystery Shards


We know that it can be disappointing to open a mystery box and not get the jackpot that you are hoping for, so we wanted to try something different with some of our mystery boxes in June. We added in a special shard to the most common prizes that you can win from certain mystery boxes that you can collect into stacks of 10x and exchange for mystery skin unlockers at the Tinkerer. Many of the player questions surrounding this item seemed to be about the shard’s generic name and design taken from previous monthly events, and we apologize for any confusion that this oversight caused. We do not currently intend to drop these shards from other in-game events, but we may consider rolling out a larger system that includes other ways to collect similar skin shards in the future so stay tuned!



This is it for today. We are really excited about what is coming up to Realm in the second half of 2018. There is more to come and we will continue posting regular updates to keep you in the loop!


Share with us your feedback, expectations and suggestions in the comments. As usual, we are looking forward to hearing what you guys think and how we can continue making Realm a great game together!

Patch X.26.0.0 - Lost Halls Rework, Guild features and other changes!



Hey everyone Krathan here!

Guild tab is going live as the first item on the Roadmap, we're excited about it and looking forward to your feedback on it. The Friends list and Guild List are now combined under the "Social" UI and bring a set of quality of life features targeted at social interactions in the game.

The long-awaited Lost Halls rework is also finally here!

Also, we would like to make it clear that we're taking stalking, harassing and griefing other players seriously and have made some behind the scenes changes in order to prevent such behaviors. We will continue to do so.

As always, there are a bunch of new fixes. Plus, Thessal and her Coral Gifts have received the HP scaling treatment!

Now, onto the patch notes.

New


  • Guild Tab! The Friends UI is now the Social UI and comes with a few improvements, including a new tab for managing and interacting with your guild.

  • Horrific Sorcerer ST Set now drops in-game, from both the Mad Lab and the Parasite Chambers monsters: Abomination's Wrath (Wand - Nightmare Colony), Grotesque Scepter (Scepter - Horrific Creation), Garment of the Beast (Robe - Nightmare Colony) & Horrific Claws (Ring - Crusher Abomination).


Horrific Sorcerer Stats

Set Bonus: +15 Defense, +3 Attack, +6 Speed

Abomination's Wrath
  • Damage: 225-265
  • Range: 9
  • Rate of fire: 53%
  • Fame Bonus: 4%

Grotesque Scepter
  • Lightning: 3 targets - 935 dmg, reduced by 135 for each subsequent target
  • Effect on self: Hexed for 1 sec, Stunned for 1 sec
  • On Equip: +4 Speed
  • MP Cost: 100
  • Fame Bonus: 4%
  • Usable by: Sorcerer

Garment of the Beast
  • On Equip: +10 Defense, +50 Maximum MP, -5 Dexterity, +8 Attack, +4 Wisdom
  • Fame Bonus: 4%

Horrific Claws
  • On Equip: +40 Maximum HP, +5 Attack, +50 Maximum MP, +5 Speed, -3 Dexterity
  • Fame Bonus: 4%


Lost Halls Rework
  • Environment, enemies as well as items received various aesthetic updates.


Dungeon Changes
  • Various adjustments to enemy behaviors and damage, as well as a few new additions.
  • HP Scaling and base HP adjustments across the board.

Lost Halls
  • Rooms: Bigger, more variety, fewer in total and fewer dead ends.
  • Boss: New mini boss to gain access, survival phase is more interactive, new final phase.

Cultist Hideout
  • Rooms: Fewer in total.
  • Boss: New attacks.

The Void
  • Boss: New rage phase.
Item Stats

Sword of the Colossus
  • Amplitude: 1 -> 0.7 tile(s)

Marble Seal
  • Effect: Armored within 3 -> 4 tiles
  • Effect: Damaging within 3 -> 4 tiles

Magical Lodestone
  • On Equip: +5 -> +6 DEF
  • On Equip: +5 -> +6 DEX
  • On Equip: +5 -> +6 ATT
  • On Equip: +5 -> +6 SPD

Staff of Unholy Sacrifices
  • Rate of Fire: 50 -> 55%

Skull of Corrupted Souls
  • Damage per WIS (if bigger/equal 50): 4.2 -> 5

Ritual Robe
  • On Equip: +12 -> +15 WIS

Bloodshed Ring
  • On Equip: +80 -> 100 HP

Bow of the Void
  • Damage: 135–205 -> 165-235
  • Projectile Speed: 15 -> 16 tiles/seconds
  • Range: 6.23 -> 5.6 tiles

Quiver of the Shadows
  • Damage: 200-250 -> 400-500
  • MP Cost: 90 -> 80

Armor of Nil
  • On Equip: -2 DEX -> 0 DEX

Sourcestone
  • On Equip: 80 HP -> 110 HP
  • On Equip: 80 MP -> 110 MP
  • On Equip: 4 -> 6 SPD

Brain of the Golem
  • Explosion: Dazed for 2 seconds within 1.75 tiles
  • On Equip: -2 -> 0 ATT
  • On Equip: -2 -> 0 DEX

Golem Garments
  • On Equip: +4 -> +8 ATT

Rusty Cuffs
  • On Equip: +40 -> +70 HP

Lost Golem Set Bonus
  • On Equip: +6 -> +10 ATT

Cloak of Bloody Surprises
  • Effect on Self for 3.5 seconds: Damaging -> +25 ATT

Gravel
  • Effect on use: Stasis for 3 seconds within 3.25 -> 6 tiles

Omnipotence Ring
  • On Equip: 60 HP -> 80 HP
  • On Equip: 60 MP -> 80 MP
  • On Equip: 3 ATT -> 4 ATT
  • On Equip: 3 DEF -> 4 DEF
  • On Equip: 5 VIT -> 4 VIT
  • On Equip: 5 WIS -> 4 WIS
Quality of Life
  • Added a tooltip with "Last seen" information for Friends and Guild Members.
  • Redesigned Friends tab in the Social UI.
  • A new option under Graphics has been added which displays tiers on items directly (enabled by default).
Fixes
  • The Epic Quest Chest loot table has been updated (now drops the Orb of Aether instead of Kageboshi in addition to the new Sorcerer ST pieces from the Nightmare Colony).
  • Tomb of the Ancients: the Mark drop and future Chest Event triggers now happen when all bosses are dead.
  • Orb of Aether (and other future abilities that work this way): now requires the targeted tile to be walkable.
  • Disable Ally Projectiles no longer disables character firing animations.
  • Greater Nature Sprites are now immune to stasis.
  • Fixed a bug that made it possible to immediately kill Skuld in the Haunted Cemetery without her dropping any loot.
  • Fixed and unified damage thresholds in Ocean Trench, Oryx Castle, Janus and various low level dungeons (Pirate Cave, Forest Maze, Forbidden Jungle, The Hive and Spider Den).
  • Fixed behavior aggro issue in Guild Halls (Guill not throwing the Potion Gift sometimes, etc.).
  • Fixed the Mountain Temple encounter sometimes preventing the realm from closing.
  • Fixed a bug with the Friends list hotkey after startup.
  • Fixed overflowing text in the Security Questions pop-up.
  • Disable Ally Shoot now disables animations as well, setting renamed from "On" to "All", added "Proj" setting to keep animations. The hotkey will still toggle between Off and All.
  • Fixed inventory slots remaining red after a trade or moving an item to the backpack.
  • Fixed guild tab not functioning at all under Social in certain cases.
  • Pausing is now disabled in realms for the time being.
  • Reduced the amount of Basaran shots during the final fight with Malus.
  • Fixed HP Scaling in the Void.
  • Adjusted Spectral Sentry EXP.
  • Introducing the Axolotl, a new addition to common aquatic pets! It has Heal as its first ability.
  • The common humanoid pet Muddy Tidechaser now has Magic Heal as its first ability.
  • The common woodland pet Rat now has Heal as its first ability.
  • Fixed an issue where trying to hatch a pet would instead result in an error.
Balancing
  • Thessal the Mermaid Goddess and Coral Gifts now have HP scaling.
  • Thessal base HP: 96000 -> 69000
  • Coral Gift base HP: 1200 -> 23000
  • Ice Cave: Esben briefly stays invulnerable after spooky minions are cleared and said minions now have multi hit attacks in the final phase as well.

Patch X.25.0.0 - The Reworking!



Hey everyone, Krathan here!

Today we finally bring you the Ice Cave rework, Mountain Temple changes and more fixes!

We're happy to announce that another legacy issue has been taken care of - you can now use your abilities when hovering the walls or void outside of dungeons, if they are not targeting tiles (the exceptions being Spells, Skulls, Poisons, Traps, Orbs and of course Prisms).

We also finally started rolling out some changes to address the long standing issue with damage thresholds. There are more to come and hopefully soon we will have unified and more co-op friendly loot distribution!

For more information on what's coming to Realm of the Mad God in the future, make sure to read our Producer's Letter!

Ice Cave rework!
  • More enemy variety, with more threats and fewer bullet sponges
  • Changed dungeon generation to make clearing come more naturally (group is split across two paths)
  • Watch out for the new slippery damaging tiles in the main dungeon
  • Boss fight is now HP based rather than time based, certain phases are also more engaging (watch out for the summons!)
  • The chest has been removed, loot table and distribution has been fixed


Staff of Esben
  • Projectile Speed: 10 t/s -> 16 t/s (same range)
  • Rate of Fire: 70% -> 80%
  • Damage: 60-95 -> 70-90 (+10 min, -5 max,+2.5 average)
  • Fame Bonus: 4% -> 6%
  • Attack Bonus: 1 -> 0
  • Feed Power: 700 -> 800
Mountain Temple changes!
  • Added a treasure room (activate all lanterns in the outdoor zone to access Daichi's private study after you defeat him!)
  • Daichi drops the new UT Orb of Aether: this Orb create a static energy zone that lasts 5 seconds and paralyzes enemies close to its center while slowing the one that are farther
  • Jade and Garnet Statues now drop Kageboshi
  • Increased the delay before the statues charge players: 1 -> 2.5
  • The statues now flash in light blue before charging players
  • The Encounter now always drops a portal to the Mountain Temple
  • Loot table and distribution has been fixed


Wand of the Fallen
  • Projectile Speed: 12 t/s -> 14.4 t/s (same range)
  • Damage: +5 min (+2.5 average)
Kageboshi
  • Projectile Speed: 14 t/s -> 16.1 t/s (same range)
  • Damage: 360-440 -> 414-506 (+54 min, +66 max,+60 average)
Quality of Life
  • The default camera angle is now 0 degrees
  • The chat text box size has been decreased
  • The default chat star requirement now set to 2 stars


Fixes


  • Fixed crash issue related to the Deadwater Docks
  • Fixed error when using abilities that do not target tiles while hovering walls or the black background
  • Fixed flash indication on objects not showing when arriving after it started for portals, bags, damage evaluation phases for Liches, Ent Ancients and Ghost Kings, Jade and Garnet statue telegraphs
  • Fixed and unified damage thresholds in Davy Jones's Locker, Oryx's Chambers, Wine Cellar, Sprite World, Undead Lair and Abyss of Demons