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Realm of the Mad God Exalt News

New Update! X31.4.0



Hey everyone!

Winter finally comes to an end.

We're happy to announce the addition of partial ST bonuses, which will give you a bunch of new interesting build choices! Ninja and Samurai also received some well-deserved stat increases. On top of that we have a bunch of other changes and additions, you'll notice that Realms will finally pick from the full list of possible names, which has been around since 2011!

The End of Winter
  • The Permafrost Lord and his constructs no longer terrorize the realms
  • The Crystal Prisoner is no longer icy
  • Oryx's castle finally thawed
  • Tier 11 winter themed weapons no longer drop
  • Beige's Hanami Nexus is back in all its cherry blossom beauty!
  • Valentine's Hearts and Love Letter Tokens have been removed


New
  • Tinkerer quests can now be re-rolled for gold up to 2 times per day, does not include event quests. The first reroll costs 100g and the second reroll 250g. Rerolling will replace all quests with new quests (open and completed quests alike)
  • ST Sets now have partial bonuses which unlock as more pieces of the set are equipped. The new bonuses will apply with 2, 3 and 4 pieces equipped


Balancing


Ninja
  • Maximum VIT increase from 40 to 60
  • Base VIT increase from 10 to 12
  • Average VIT per level increase from 0.5 to 1
Samurai
  • Maximum DEF increase from 25 to 30
  • Maximum SPD increase from 50 to 55
  • Maximum VIT increase from 40 to 60
  • Base VIT increase from 10 to 12
  • Average VIT per level increase from 0.5 to 1
Items
  • Sunny Side Bow: Fame Bonus increase from 6% to 7%
  • Eternal Graved Great Sword: Fame Bonus increase from 4% to 7%
  • Spriteful Shield: Fame Bonus increase from 6% to 7%
  • Eggre Battle Armor: Fame Bonus increase from 5% to 7%
  • Tiara of Eggscellent Sturdiness: Fame Bonus increase from 5% to 7%
Fixes
  • Fixed an issue which resulted in certain shot patterns getting out of sync (stacked) when temporarily out of range of the enemy or if it was stunned
  • Fixed the Charge behavior of enemies not executing correctly (and adjusted all existing Charge behaviors to function like before, there should be little to no difference for existing enemies)
  • Fixed Realms not using the full range of randomized names when instantiated
  • Fixed redundant speedy condition effect icon on Ninja
  • Reduced waiting times (slow transitions) at Janus the Doorwarden and removed chest
  • The Ivory Wyvern's chest has stasis immunity
  • Marble Colossus can no longer be dragged out of his room
Changes
  • Players must now pick a name during account registration to simplify the flow
  • Improved account email verification process
  • Shop packages and boxes now show limit per user quantity when applicable and are no longer visible when none are left
  • The Shield of Ogmur has new projectiles and particle colors
Misc
  • Improved event scheduling for tinkerer quests
  • Improved the campaign feature to allow us to run different types of campaigns and events in the future
  • Fixed pesky floating white pixel on the website
  • Disabled "Beginner's Package offer" which will be replaced in the future
Skins

Hotfix X.31.3.0 - Happy Lunar New Year!



Happy Lunar New Year!

Winter is slowly coming to an end
  • Reindeer buffs have been deactivated
  • Ent Ancients finally got the memo that Oryxmas is over and no longer spawn Beer Gods
  • Cube Gods have thawed
  • Winter Tokens have been removed (Ice Shards, Primal Ice, Advent Tokens, Ornaments, Bells)
  • Nexus Crystals and campaign related items have been removed
  • Activated Lunar New Year Nexus
Quality of Life
  • Dungeon Opener Kicking Rights in Cloth Bazaars
    • Using keys grants the opener kicking rights inside the dungeon
    • Only works for dungeons opened in the cloth bazaars, which also excludes chained dungeons
    • /kick  (player name is not case sensitive)
  • Swapping equipment now also works via inventory hotkeys
Changes
  • The Lair of Draconis always starts with Feargus the Obsidian Dragon ("black") automatically
  • Wine Cellar Incantations now drop in cyan bags
  • All dyes and cloths now drop in purple bags
Fixes
  • Greater Nature Sprite always becomes vulnerable instead of disappearing
  • Fixed Silex's Hammer and Oryx's Greatsword shoot sounds
  • Centered Symbiotic Ripper sprite
  • Fixed Kingdom Knight skin pixel offset
Balancing
  • Increased exp gain for Realm encounters




Misc

Updated game page layout for the web!

New Skins and Fixes

Patch X.31.2.3: Winter Continues



Hello, Realmers!

Oryxmas is coming to an end, but we hope you all have enjoyed the festivities!

Patch Notes X.31.2.3:


End of Events
Oryxmas might be over, but winter continues!

  • Tokens no longer drop except from Santa's Workshop

  • The Permafrost Lord remains in the Realms, but no longer drops Oryxmas consumables or Oryxmas T6 abilities

  • Oryx's Castle remains frozen and so does the bonus chest, which will continue dropping Oryxmas consumables

  • Ent Ancients, the Rock Dragon, Frozen Ship and the Pentaract are back to normal, although the Cube God remains icy

  • The Crystal Prisoner continues to drop frosty versions of UTs

  • Oryxmas Gifts no longer spawn in lower level dungeons (Godlands)

  • Winter T11 weapons continue to have a chance to drop at standard T11 weapon drop locations

  • Oryxmas T6 abilities no longer have a chance to drop at standard T6 ability drop locations


Fixes
  • Fixed an issue which resulted in much higher T6 ability and T5 ring drop rates from O2 than intended

  • Fixed scroll wheel not functioning on the options menu in case of a scroll bar

  • Fixed correct Realm name occasionally not showing in the goals UI


New Skins

Patch X.31.2 - Merry Oryxmas!




Merry Oryxmas, Realmers!


The winter holidays and celebrations are just around the corner and we too, in the Realm of the Mad God, will be celebrating!

Patch Notes X.32.0.0:



Reminder that the Unity Campaign will end on December, 31st!

Events


The Realm of the Mad God will celebrate Oryxmas until January, 8th 2019!

  • The Permafrost Lord is back and now has a chance to drop a portal to the Ice Tomb
  • Oryx’s Castle is covered in snow and scouts are reporting that a chest has been trapped in ice near the castle’s bridge
  • Ice Shards, Primal Ice, Ornaments and Bells are back and can be obtained from various places in-game and exchanged for rewards in the Daily Quest Room
  • Many Events in Realm, the Oryx Castle, the Nexus and other places in the game celebrate Oryxmas
  • Oryxmas Gifts have a chance to spawn in many of the lower level dungeons (Godlands), explore them thoroughly for some additional loot!
  • Santa’s Workshop is back
  • Winter T11 weapons have a chance to drop at standard T11 weapon drop locations
  • Winter T6 abilities have a chance to drop at standard T6 ability drop locations
Oryxmas Tokens and Quests



Ice Shards Quests:

  • Ice Shards drop from many places in the Realm!
  • 3 quests requiring increasing quantities reward you with a total of 5 Primal Ice and 2 Ornament per day (x5, x15, x30).




Primal Ice:

  • Drops from Dungeon bosses, Realm events, Chest Events and Ice Shard Quests.
  • Ice Weapon Quest: requires Primal Ice x 20 for a Weapon of Choice.
  • Oryxmas Ability Quest: requires Primal Ice x 20 for a random Oryxmas T6 Ability Reskin
  • Ice UT Quest: requires Primal Ice x 80 for a UT Reskin of Choice




Ornaments:

  • Drops from Quests, Chest Events, Mystery Boxes and other places in-game.
  • Oryxmas Skin Quest: requires Ornament x 25 for a Skin of Choice (Scrooge Priest, Santa Wizard, Helping Huntress)
  • Oryxmas Pet Skin Quest: requires Ornament x 25 for a Oryxmas Mystery Pet Skin



New

Producer's Letter: Realm Remastered Project and X31.1.0 Patch notes




Hello everyone!

A few months ago, in one of our previous Producer’s Letters, we announced that one of our top priorities on the roadmap was to make Realm of the Mad God future-proof. With the sunset of Flash, this essentially translated into investigating alternatives for the game past 2020.

We then went on to unveil that our choice had been set and that the new client would be rewritten, from scratch, in Unity: a powerful game engine that has proven its amazing capabilities over the years. In our very last Producer’s Letter, we expanded on the topic and shared with you some details about the progress that was made since the Unity project started.


Today, we are happy to announce that we have staffed two additional developers and they are fully set up and working hard on the Unity project. In addition to being able to talk about what we have been up to, we will actually also be able to show you some footage of where we are at with the Client right now in the Realm Remastered Unity Port - Phase I trailer.

As announced, we have also released an in-game Realm Remaster Support Campaign through which you support the Unity project and get your name engraved on the wall of fame in game forever. Once you unlock the campaign, you can collect exclusive Supporter Rewards by spending gold or by farming Nexus Fragments and Crystals in the Realm!

Before going into the details of the Realm Remaster Support Campaign and how you can help shape the future of the game, we wanted to give you a full recap of the project and what it means for Realm, for you and for us as a company.

 
A Realm Remastered - The Unity Project
The choice of Unity


We have said it many times over the past: we are in it for the long run and Realm of the Mad God is the cornerstone that kickstarted our company as well as the team. We have and always will view it as our core.

We knew that taking over a Flash game would bear the risk that the technology, on top of becoming more and more obsolete in the gaming industry, would eventually lose support from its creators and other key third party companies. For us back then, the question was never if that was going to happen but rather when it will happen.

Other than the necessity to change client technology to one that is heavily supported in the industry, performance is a key incentive to the port to Unity. The new client will significantly improve performance and longevity of the game.


Porting the Game - Definitely a remaster


We are essentially rewriting the entire client from scratch in Unity and C# - thus calling it a remaster. Nothing from the Flash implementation will remain and the only things that are carried over will be sprite sheets and XML.

As you can imagine, this is a big project - even if we do enjoy the jokes about the fact that we should be able to do it in our basement, with two people and a microwave. We want the game to feel and play identically which means that we are already working within the boundaries of what the current game is. Of course, we also want to add a lot of improvements made possible by Unity such as visual effects, camera management, performance, UIs and of course playing on full screen.

See it a bit as if you would renovate your house and move back in after it has been refurbished: everything feels familiar and you know your way around but it feels fresh and beautiful… and the leaking roof has finally been fixed. This is pretty much the result we are aiming for with the port.

Getting rid of legacy issues and starting off this new adventure with a clean code is our top priority with this project. We are regularly re-evaluating solutions and refactoring our work, building on solid foundations and as little tech debt as possible.


Team and Resources


We are not planning to stop development on the current game while porting the game to Unity and we actually expect to even have a time of running them in parallel. This was outlined in our past communications and still holds true.

This means that we went ahead and hired additional developers in the past months to form an extra team for the port project. We now have 2 full time Unity developers working on the client and also hired an additional backend developer in order to increase our capacity and prepare the game for what we hope will be a massive relaunch success for the game we love. And since a kid can dream, maybe we will go on to conquer the console space once we are live with Unity.


Remaster Support Campaign


This one was a long time in the making and we went back and forth on it quite a bit. There were just so many options. Should it be a donation only system? Should it incorporate game play? Should it reward the everyday gold spend?

At first we wanted to keep it donation based as that would allow us to allocate the proceeds directly to the remaster project. At the same time we felt that at its core, the campaign is about supporting the game - yes that means finances to a certain degree but it also means engagement, possibly the most important component to us.

 

People were asking us, why do this at all? We honestly asked ourselves that question and came up with the following answers that we wanted to share with you:

  • It’s a historic moment from the point of view of where the game came from and what it can become

  • Looking for validation that players agree that this is the right step for the product

  • Support the expanse of the team. These things always have to make business sense

  • Give people the chance to etch themselves into the game so that they can share in the credit of making it all possible

 

In the Shop, you are now able to access a new tab called “Campaign”.

The Campaign works as follows:

  • Donate Gold to join the Campaign and unlock the feature (points only start counting after unlocking the campaign)

  • Any Gold spent after unlocking the campaign in the mystery/package shop or purchases in the nexus will count towards collecting points throughout the Campaign in order to unlock “Supporter Ranks”.

  • As an alternative route, you can collect and use Support Items that you will be able to find in specific locations around the Realm

  • If you wish to go through the campaign faster or feel the desire to do something akin to donating gold to the cause, then you can use the boost option to unlock tiers directly for gold - any gold used for boosts will give you 2x the amount of points

  • Receive rewards associated with each of the Rank upon completion

  • Note that for technical reasons, NOT counted are: vault unlocks, charslot unlocks, class unlocks, skin unlocks, potions from inventories, pet yard features

 

Now we know that donating gold to unlock the campaign in the first place will get some people’s spider senses tingling, so we would like to explain it right away, since we also went back and forth on that one.

In essence we wanted to make sure that not every newly opened and botting account can get onto the wall of fame. That would discredit our loyal supporters in our eyes. Thus we decided for a very low amount of gold to be paid after which you can go through the tiers by game play or spending depending on your preference. Of course the gameplay part will be quite the challenge, we want to be fully transparent there. Otherwise the rewards would be worth nothing.

The other thing we want to further explain is the limited character glows. We want this one to be very exclusive and reserved for people who are as convinced about the project as we are, so it will be next to impossible to achieve this rank with only collecting shards and crystals. In order to gain access to the exclusive purple character glow, you will have to reach a total of 100.000 pts within the duration of the Campaign.

 

We want to sincerely thank all of you that have stuck with us and given us such great support over the past 2+ years. We consider ourselves lucky to have such a supportive Community and are looking forward to shaping the future with you.

 

R4 & The Deca Team

 
Rewards detail (cumulative):
Rank 1 - 500 pts (Unlocking Campaign)
  • Your name on the Wall of Fame at the end of the campaign and in the Unity client’s credits section
  • Automatically unlocked when joining the campaign
Rank 2 - 6.000 pts
  • Beta access to the Unity Client
  • Unity Supporter Vanity Item (Energy Signet)
  • Mystery ST Chest(s) x 1
Rank 3 - 13.500 pts
  • Unity Supporter Pet Skin
  • Mystery ST Chest(s) x 2
Rank 4 - 24.000 pts
  • Exclusive Supporter Skins
  • Mystery ST Chest(s) x 5
Rank 5 - 39.000 pts
  • Exclusive Purple Chat color
  • Exclusive Deca Djinja Ninja skin
  • Mystery ST Chest(s) x 10
Rank 6 60.000 pts
  • Exclusive Supporter Gravestones
  • Mystery ST Chest(s) x 20
EXTRA: Players achieving 100.000 pts
  • Limited exclusive purple character glow

 

Additional details:
  • Supporter Gravestones and Chat color are applied immediately after unlocking the corresponding Ranks (refresh the client if not).
  • The Exclusive Supporter Glow will not activate when reaching 100.000pts and will be activated in the coming days.
  • There is no toggle option for chat color and gravestones, activating them is permanently affecting the account (for now).





Update X.31.1.0:


Halloween 2018 Events End


Halloween events come to an end with this update.

● The Nexus and Guild Halls are back to normal.
● Zombie Hordes, Totalia the Malevolent and the Pumpkin Shrines have been banished from the Realms.
● Oryx the Mad God II is back to his normal battle attire.
● All quests (except Candy Quest I) will remain available for another 2 weeks.
● Halloween Tokens will remain in the game for another 2 weeks before being removed.


 
New - Realm Events!


With this update we will start to gradually introduce events to the Realms!

Following your feedback in the past weeks, we decided to double-down the development efforts to extend our capability to run events and incorporate the Realms more.

Starting this week-end, we will run our first ever Realm event prototype. The plan moving forward is to continue building exciting events with this new system and add more to the variety of events in the game.

New - Supporter Campaign


Our Supporter Campaign is about to launch!

● A new tab called "Campaign" will be available in the Shop when the campaign starts.
● Lesser and Greater Nexus Fragments as well as Nexus Crystals can be obtained to gather Supporter Points.
● Purchases in the Shop and “Boost” will grant Supporter Points for Gold.
● Unlock all Ranks to receive exclusive Rewards!

 
Fixes and Quality of Life


● Added an indication on how many stats are gained with every level up.
● Vial of Pure Darkness can now only be used in the Lost Halls.
● Wine Cellar Incantation can now only be used in the Oryx's Chambers.
● Suspicious Milk Bottle can no longer be used in dungeons.


 
New Cosmetics


New Skins!