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Realm of the Mad God Exalt News

The Reconstruction Event!



Constructive Realmers,

The 3rd iteration of Into Shards and Pieces is in full swing! Make sure you have a look at our previous announcement to take part in the activities.

Summer is almost upon us, and the time for public works is nigh. The annual inspection of the Realm’s Reconstruction projects is at hand, and construction crews are en route to the Snake Pit, Undead Lair and Deadwater Docks to inspect their handiwork. They will also be scouting potential new locations along the way for renovation! Join the crew, gather Bricks and build together.

The Reconstruction Redux event starts on May 17 and will end on May 31. It will have the following components:


Find out more about the event on our blog post.

New Weapon Types! Part 1



Realmers!

Today we are going to share with you some information regarding our new weapon subtypes. They are going to be introduced into the game later this year. We prepared six different ones for all of you guys to enjoy. Here are three of them. The other part will be showcased soon, so stay tuned. We are beginning our journey into the subtypes with the Dual Blades followed by the Tachi and ending with the Flail.

All new Subtypes come in 2 versions. The Tiered weapon and the UT. The playstyle vastly differs depending on the type you are using.

Please keep in mind that all showcased weapons are still a work in progress and up to potential changes.

You can have a look at the new types with videos on our Blog!

Dual Blades (Dagger Subtype):

Tiered: Dual Blades fire two shots slightly offset from the center (but still close enough together to hit the same target). Overall higher dps for decreased range and increased required accuracy when compared to normal daggers

UT: The “Fractal Blades” have the base shots pierce and at the halfway point and end of the blades range they split into two additional non-piercing projectiles adding more damage for spacing at either of those points.

Tachi (Katana Subtype):

Tiered: Crossing blades shoot two shots offset to the sides and in front of the player, these shots are angled inwards to cross each other at a specified range in front of the player. Crossing blades provide highly increased damage with the downside of requiring much better positioning which can’t be circumvented by getting close enough to an enemy.

UT: The “Memory of the Fallen” crossing blades have a shot pattern that switches every few seconds, this changes the hit zone from a smaller one to a longer one.

Flail (Sword Subtype):

Tiered: Flails fire a chain of 3 projectiles each with a different range, all of which will boomerang back to the player at the same time, creating a chain like effect similar to the Soul Cursed Scythe dagger. Flails aim to provide a piercing tool for melee players that are usually lacking them, this is balanced by the slow fire rate of the weapon as well as the difficulty in hitting all the projectiles.

UT: The “Barnacle Basher” fires a longer chain headed by an anchor, this flail is even slower than usual but does massive damage when hitting the endpoint.

We hope you enjoy the first glance at our upcoming weapons. We are looking forward to your first feedback!

Into Shards and Pieces 3



Realmers!

Roughly one year ago the last Into Shards and Pieces took place! Now it is time for the third iteration is on its way into the game. From the 12th of May until the 16th of May you will be able to visit four different dungeons to gain some amazing loot.

The Toxic Sewers are going to always spawn with the guaranteed dungeon mod: Found Treasure! I. Additionally Gulport the Slime God has a chance to drop 2x Shard of the Doorwarden.

The Cursed Library has a 30% chance to spawn with the Guaranteed Stat Potion Mod. Avalon the Archivist has a chance to drop 1x Shard of the Mad God.

Next up is the Mad Lab. It also has a 30% chance to spawn with the Guaranteed Stat Potion Mod. Dr Terrible has a chance to drop 2x Shard of the Advisor.

Last but not least - the Woodland Labyrinth. Spawns with the guaranteed modifier: Found Treasure! I. Murderous Megamoth has a chance to drop 1x Shard of the Intern.

For a list of all quests, have a look at blog.

Open Testing: O3 and Shatters



Realmers,

This week's testing session is mainly for the DECA Team to have a look at systems internally and the preparation for future content to test the technical side of things. So how does training O3 and Shatters sound to you?
We have prepared portals in the Nexus for you to join O3 and Shatters. Have you never tried out the Shatters Hardmode? Then it's now time to join.

As usual, your regular production account won’t work here. If you don’t have one already, you’ll need to create a Testing one. You can switch between Testing and Production at the top right in our launcher.

Update 2.3.1.0 - Stat Stacking



Hello Realmers,

April is soon coming to an end and with it our special Events in Realm. Today's Update changes the April Fools re-skins and names back to normal and also removes the Easter Campaign Tokens and their associated points. Down below you can find out more about the upcoming changes to stat stacking for items and consumables. The Hardmode of Shatters is also going to receive some adjustments. We also welcome a new ST Set in our ranks. The Fiery Kensei ST can now drop in the game! You can also have a look at several new hotfixes to various things.
[h2]
Events in May[/h2]

Starting with our mini Reconstruction event at the end of May, we plan to attempt a new approach to our events as rarer, longer and more thematic occurrences. We hope you will enjoy it! Below you can see what will be going on throughout the next month.



[h2]We are changing the stat stacking for both items and consumables:[/h2]

Previously, one of the problems in our system was that stat modifiers were applied in a very inconsistent way. You could stack two different modifiers on the same stat and, depending on the circumstances and context, they would overwrite, or even ignore one another without a proper, logical stacking method. This issue lasted for a very long time and it hindered the creation and balancing of several items.
Now, we are changing and introducing new functionalities to finetune the rules by which different stat modifiers are applied to a player, from either gear or consumables. Here you will see a brief description of some of our new “stacking modes”:

To find out more about the stacking modes and other changes, have a look at our blog.