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Public Testing: O3 Changes



Realm Community

Depending on where you live in the world Easter is right in front of you. That's the perfect time to have a look at upcoming O3 changes on our testing environment, right? Right!

In order to test these changes, you will be able to jump into Oryx Sanctuary via portals in the Nexus. New ones spawn every 90 seconds.

The Testing Servers will open its gates on the 7th of April. We announce it once it opens on discord.

Let's have a look at some Designer notes and the changes to O3:

[h3]Oryx 3 Adjustments[/h3]

The Oryx 3 fight has shown a lot of issues as time progressed, generally, as time goes on we expect bosses to get more optimized. Oryx 3 however has in some cases been optimized to the point where the boss is incapable of attacking for the majority of the fight. The primary culprit of this is the counter/stagger system, as it currently exists dealing enough damage quick enough will instantly cancel any attack Oryx is doing and force him into a reset. Coupled with many instances where O3 is vulnerable to damage while not doing anything and you can blow away most of the fight with Oryx barely shooting a single bullet. The following changes should keep the majority of the fight intact while still rewarding good gameplay and patching up a lot of the above issues.

The O3 counter/stagger system has been fully retooled, now instead of getting the counter or stagger at the end of an attack, O3 will fully complete all of the attacks in a combo chain. When you hit a certain threshold of damage in each phase, o3 will go invulnerable for the remainder of the attack and add to a tally of times the threshold was reached in the combo, at the end of the combo O3 will enter a stagger state with a duration depending on how many of these thresholds were reached over the course of the combo.

The thresholds have been normalized to 2.5% for all O3 attacks, this is not a final value but was chosen to hopefully allow well-played solos to still hit these thresholds on occasion. Additionally, if a stagger happens near the end of one of the O3 phases (roughly every 20% hp) it will allow you to cut into the next phase by up to 5% of O3 max health, thereby speeding up the subsequent phase and not wasting a stagger that happens too close to that hp threshold.

O3 also no longer can roll combos with only 2 attacks, the new chances are 50% 4 attacks 25% 3 attacks 25% 5 attacks. Additionally, the chances for further Celestial phases in the fight have been changed, previously the phase had a 4% chance to trigger instead of any attack except the first one in a combo, if this continued into the new system it would interrupt a currently going on combo and reset the stagger counter. Instead, it now has a 15% chance to occur when Oryx is picking a new combo, but it cannot trigger twice in a row, or as the first combo after heavens.

Counters have been entirely removed from the fight.

Invulnerability has been added to the windows at the start of attacks and between combos as O3 is resetting to the center. This should cut down on the “free” damage windows present in the fight as they had previously been contributing to the fight being steamrolled in higher dps groups.
As always, feel free to leave feedback on our social channels.

Closed Tester Program!



Realmers!

It has been a while since the last time I was able to speak to you about our Testing Team. Some of you might remember them as “Future Seekers”. Very recently we reworked some of our internal structure and part of this was the Future Seeker program.

Together with the current active Testers, the program was renamed back to its old name “Closed Testers”. We feel like the Future Seeker name was rather confusing for new players and not the best choice in general. It is now our main goal to make the program more streamlined and structured.

As you already know, we are currently hiring new Artists at DECA with a focus on the Realm Rework. The Rework requires a lot of work and part of this work is testing prototypes and the first iterations of new features. Therefore we are going to open up the Closed Tester Recruitment today.

Please note that we will close the Form on the 7th of April. After that, we will choose new Testers. When we open the Form again in the future, all previous entries will be reset to give everyone a fair chance again.

Please carefully read the new Recruitment Form: Click here

You must be at least 18 years old. With the new changes to the system, active testing is now mandatory. Those tests usually run over the weekend. If you generally have no time during the weekend, this program might not be for you.

In case you have further questions, feel free to reach out to me via Discord at DECA_Acalos#8049

Update 3.3.6.0 – Easter and Moonlight Village



Realmers!

We are finally here, Easter is upon us! Biff went to the gym and trained hard to make sure he can show his new skills. Be careful though, as he is now full of surprises. Additionally, let’s welcome the newest dungeon to RotMG! Moonlight Village by Mizumi is now in the game. You don't want to miss out on our Easter event, free campaign and more.

To find out more about this update, follow this link to our blog.

DECA wants you!



Greetings Realmers!

Today we have some news to share with you. As you are all aware, we are currently working hard on the Realm Rework update. While this is still far away on the horizon, in order to finish the art required for this update, we are in need of more Artists!

Some of you might be aware that over the years we have hired Artists from the community and now we are looking to increase this team. This is a paid position on a freelance basis, meaning the payment you would receive depends on the amount of art you produce. The whole process will be explained to you in more detail should we reach out to you.

To clarify, this position does not have any fixed work hours. It is fully up to the Artist to decide how much time they are able and willing to spend per day/week/month.

In order to have a better understanding of the Art required, we have created a new form that you can fill out. Please make sure all the information you provide is correct. Once again, this is a paid position and we need to ensure the information you provide is accurate.

Click to get to the form.

Since the question of “why do you want to hire someone from the community?” came up before, here is a quick explanation: You, the players, have provided us with amazing art of the game over the years. From skins to item sprites to full dungeons. We want to give you an opportunity to take your (possibly) first steps into the gaming industry. To share your talent and knowledge in creating art for RotMG.

If you have any questions about the process in general, please reach out to Community Manager Acalos on Discord: DECA_Acalos#8049 or via Email: [email protected]

Public Testing: Moonlight Village and Biff



Realmers!

It's time for the final testing session before easter! Let's have a final look at the upcoming Dungeon from Mizumi, Moonlight Village! You will find portals in the Nexus directly to the dungeon and the UTs are in the Shop! Additionally, we will be having a look at Biff who went into the Gym to get even more buffed than he already is.

Follow the Link to read all about it on our Blog.