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Oryx's Sanctuary Events

Realmers!

Do you think you have what it takes to bring down the most powerful of enemies? This week, Runes won’t be a reason not to challenge Oryx 3 and his dangerous subordinates - starting today and until the end of Month of the Mad God, Oryx’s Sanctuary is unlocked for all!

[h2]Oryx's Sanctuary Rune Unlocks[/h2]

From 10/20 - 12:00 PM UTC until 10/28 - 12:00 PM UTC, all runes will be unlocked, giving free access to O3!

The sinister portal to the Sanctuary has not opened for a simple reason, however. Not believing he can ever be defeated, Oryx the Exalted God will give up the dearest treasures of the Sanctuary for those who can bring him down. The high risk of this event will bring a higher reward than usual, and namely:

[h2]Oryx's Sanctuary Chest Challenge[/h2]
  • The Event will run from 10/20 - 12:00 PM UTC until 10/28 - 12:00 PM UTC.
  • Defeat Oryx the Exalted God to spawn the Event Chest.
  • The Event Chest will remain invincible for 15 seconds after spawning.


All drops - infographic!

Oryx's Sanctuary Drops:
  • Angel's Fanfare
  • Avarice
  • Backpack
  • Ballistic Star
  • Battalion Banner
  • Centaur's Shielding
  • Chancellor's Cranium
  • Chaotic Scripture
  • Collector's Monocle
  • Diplomatic Robe
  • Divine Coronation
  • Divinity
  • Enforcer
  • Exalted God's Horn
  • Gambler's Fate
  • Genesis Spell
  • Gladiator Guard
  • Greater Potion of Life
  • Greater Potion of Mana
  • Harmonious Harp
  • Heavenly Halo
  • Helmet Rune
  • Large Plate Cloth
  • Large Sanctuary Cloth
  • Large Steel Cloth
  • Loot Drop Potion
  • Loot Tier Potion
  • Lucky Clover
  • Lumiaire
  • Mystery Cloth (Large)
  • Mystery Cloth (Small)
  • Mystery Dye (Accessory)
  • Mystery Dye (Clothing)
  • Mystery Stat Pot
  • Oryx's Escutcheon
  • Potion of Max Level
  • Shard of the Intern x1
  • Shield Rune
  • Small Plate Cloth
  • Small Sanctuary Cloth
  • Small Steel Cloth
  • Superior
  • Sword Rune
  • Turncoat Cape
  • Vesture of Duality
  • Wine Cellar Incantation
  • Wings of Sanctity


Will you face Oryx’s arrogance and wrest the most powerful artifacts of the Realm from him?

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Patch 1.2.0.1: High Tech Terror



Hello Realmers,

We have been working hard to fix the latest issues. Apart from fixing a bug that temporarily allowed duping of items, as well as making amendments to prevent server crashes and disconnections, we were also able to implement the following fixes and improvements:

  • Fixed a glitch that prevented swapping items in certain Vault slots
  • The Premium Vault now displays the correct amount of slots taken when quickly using potions and upon moving potions from your inventory to the Premium Vault
  • Fixed an issue with swapping items from the Gift Chest to the inventory
  • The Gift Chest counter now updates immediately when moving an item to your inventory
  • Spamming a hotkey for item consumption no longer uses more than the necessary amount of the consumed item
  • Purchasing Premium Vault space now works properly during server disconnections
  • Fixed an issue with stacking items in the Vault and moving them to the Inventory
  • Consuming a Loot Booster from the floor would no longer cause a disconnection


And now onto the main topic!

High Tech Terror dungeon


Despite possessing hundreds of loyal minions and allies, it’s still lonely at the top for Oryx. Unfortunately for the Mad God, he’s not known for his heartfelt romantics, so he focused his pursuit for companionship on pets instead. Of course, all of the typical pets in the realm are decidedly NOT on Oryx’s side of the battle. This left him with no other option but to contact Dr. Terrible for another favor.

Putting his biological expertise to use, the doctor engineered a fiercely loyal lifeform tailored specifically to Oryx’s unique lifestyle (and complete inability to care for a pet). Tucked away in the castle laboratory, this aberrant abomination remotely feeds off of Oryx’s eternal rage. Such an unconventional choice of sustenance has led to more than a few side effects…

Introducing High Tech Terror! This brand new boss dungeon pits you against the F.E.R.A.L., a creature who was once cut content from the Mad Lab and now returns as a fully original encounter! You’ll need to use the classic green and blue vats to your advantage to make this otherwise invincible beast vulnerable. As you do, you’ll contend with some of the craziest shot patterns you’ve seen yet, even including laser blasts!

This flexible fight allows for a lot of agency in how you interact with the arena and limit the boss’s options, so think ahead! The attacks of both the boss and his minions get tougher as the fight progresses, and guiding the creature to more favorable positions can prove life-saving. Those who are victorious may get their hands on some powerful and eccentric new items!

Note that High Tech Terror has a player cap of 25, compared to the current standard of 65. For this reason, the Court of Oryx will temporarily create TWO High Tech Terror portals to accommodate larger numbers of people visiting Craig to seek it out.

Check out the High Tech Terror Music by WangleLine

P.S. A big shout-out to Saturn for the awesome F.E.R.A.L. art!

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Update on Recent Issues

Hello Realmers,

Our team has found a fix for a bug that allowed some players to dupe items. The team is applying the fix to our servers and we will bring up the servers shortly after.
Those players who we found to knowingly and purposely take advantage of the exploit will be having their inventories reverted to the pre-release state and will also be facing a possible ban.

For those of you who lost items due to the glitch, please contact our Customer Support team and they will assist you.

There are currently some visual display bugs with the vault that we will also be fixing soon.
We apologize for the inconvenience and as such we will be granting an Ambrosia and a Mystery ST Chest as compensation to everyone (check in-game shop -> Packs). We thank you for your patience.

MotMG Reconstruction: Part 2!

Hello Realmers!

It’s time to kick the Reconstruction up a notch! Your hard work and dedication in gathering nails, screws, and planks has accumulated enough materials for the next stage of the Realm rework. Listed in these patch notes you will find the new features and improvements we were able to come up with for the second phase of Month of the Mad God!

New Vault UI


We know you’ve been waiting for this one! Starting with today’s release, you will notice quite a change when entering your Vault. The first thing you will see, along with the updated aesthetics, is that all your vault chests have been rolled into one. Don’t worry, all your belongings are still in there!

You would no longer have to cycle from chest to chest anymore. With all your items at the same place and thanks to the search and filtering options in the new Vault UI, it will now be easier and faster than ever to find what you’re looking for. The same goes for the Gift Chest too!

Premium Vault


In addition to the above, the Premium Vault is now available for you to store your potions in. Not only will it be easier to access them, but this way you will also have more slots available in your Vault for the rest of your items.

Players start with 16 available Premium Vault slots and are able to expand to 64 total slots at first. After that an upgrade is available to a total of 128 slots, then 192 slots. The last tier of expansion grants 256 total slots for your potions. Each upgrade would cost 500 gold with a maximum of 2000 for the most amount of slots.

New XP Distribution


As you may know, this month we will be making significant changes to the overall XP and fame system. The goal of redoing this deeply outdated system is to give players more options to obtain fame (both alive and dead) as well as provide a better sense of progression throughout a character’s life.

As a first step for this update, we have updated XP values across the game to create a more consistent curve. That means the majority of dungeon enemies, bosses, and encounters have received a major XP buff which will make alive fame easier to earn than before. We’ve also increased the Quest XP Multiplier — which allows quests to give more XP than the level cap normally allows — from 1.6 times to 2 times. This should make levelling faster and more consistent overall.

Another aspect that’s coming with this update is equipment’s fame bonus has been replaced with a passive XP bonus. This means that equipment bonus will now increase the amount of XP you get for every monster kill while equipped, rather than be a part of the fame bonuses at death. Because of this, we’ve removed the Well Equipped fame bonus ahead of the full fame bonus rework.

The final part of the fame rework we are adding today is a brand new dungeon completion system, similar to Exaltations. The completion of a dungeon will now be based on a boss kill rather than exiting the portal. Just like Exaltations, you will need to deal soulbound damage for the kill to be counted (which is practically any amount of damage). We’ve made a few minor behind the scenes adjustments to some dungeons to make sure they work with the new system.

We hope you enjoy the additions we are bringing to you today and are looking forward to the remaining fame changes coming later this month! If you’re eager to get more info ahead of time on the fame bonus rework, check out last week’s blog if you haven’t already!

Other Fixes and Improvements


  • Fixed some issues that caused disconnections
  • Changes to Fungal Cavern icon size in Exaltation UI
  • Digits after the floating point on HP bars of monsters with more than 1M health now display correctly
  • The character’s current skin is now properly displayed instead of the default class skin when hovering over a player on the minimap
  • Added a small cooldown to the Soul's Guidance wand and disabled the sound effect
  • Fixed UDL generation causing unfinishable dungeons and other small issues
  • Made the Spider Den more common from all of its sources
  • Fixed Marble Seal not re-applying buffs with consistency
  • Removed HP scaling from the Beer God, increased the duration of its drunk effects for less screen flickering, and replaced its mystery stat potion drop with a direct potion drop
  • Made the Keyper fully immune to stun and slow
  • Updated the Prismimic event with new boss behaviors and art from reconstructed dungeons
  • Fixed some issues with skins and skin descriptions
  • Added mini skins and pet skins to some dungeons and encounters. Check the full list here
  • Added new cloths in the Nexus Shop
  • Shop UX improvements


Last but not least, keep on gathering reconstruction materials. As always, there is a lot more to come in the future. For starters, watch out for the High Tech Terror dungeon gates opening soon.

Important: We are aware of some visual glitches after the release. We are already working on a solution to your reports of missing items. A hotfix is on the way for disconnection issues that occurred after the release.

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Reconstruction Update 10/14

Hello Reconstructors!

We can finally share when the second MotMG: Reconstruction update will be - tomorrow (October 15th)!

You already know what’s to come but let’s recap:

  • The new Premium Vault. Time to make room for your pots!
  • New Vault UI. Can’t wait for you to see how… everything is now!
  • New XP distribution. Do we need to say more? Yes, but more on that tomorrow!


The latter will bring lots of changes in the XP distribution in both dungeons and in the realm. The fame bonuses that weapons have will be removed with this release and replaced by an XP multiplier with a later release. That being said, we wanted to once again remind you to kill any characters that you have designed with the current Well Equipped fame bonus for maximized farming in mind, the other fame bonuses changes will come at a later date.

Please follow our partnered content creators as they will get their first look at new stuff already today!

With tomorrow’s release we will be also giving out free pack of pet food and a second fame box, so make sure to check the in-game store!

The October Login Calendar’s biggest prize yet is now available for the grabs for those who have logged in every day so far! And for those who haven’t, as long as you login in a total of at least 14 days this month, you still can get the free Char Slot!

We also wanted to say “Congrats” to all the people who have already exalted their first class! And some of those are:

  • Blue -> Warrior
  • CrayKiller -> Paladin
  • CandyShi -> Warrior (and on his way to exalt Wizard too!)
  • Cushmara -> Necromancer
  • Tigobittie -> Sorcerer
  • Vorkath -> Paladin
  • Lordthedos -> Paladin
  • iEdvis -> Assassin
  • Aryio -> Warrior
  • Cacapourri -> Warrior
  • Xxdxeathxx -> Trickster


And keep on the lookout for High Tech Terror - its gates will open soon!

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