Hello everyone!
The first update of the Match Village game brings some performance improvements, correction of the scoring system and a small tutorial on the village button, more details below.
Performance Improvement
The updated version of the game brings significant improvements in game performance, but remember that it is recommended to have at least 1gb of video memory to play Match Village.
- Optimization of the building rendering meshes.
- Added Object Culling system (disables objects outside the player's field of vision)
For computers with video memory below 4GB or not supporting the MSAA (Multisample anti-aliasing) feature, it's recommended to turn off MSAA effects in the game's graphics settings. The game will remain beautiful and enjoyable, running at 60fps of course!

You can also disable the SSAO (Screen space ambient occlusion) effect in case of older computers or without a dedicated GPU.
Scoreboard
Your score will be sent to the online leaderboard when starting a new island or when you lose the game, if your current score is higher than your online score, your high score will be updated.
village button
The village button is filled according to the amount of points you get on each island, when the bar is first completed this little text warning is shown to the player, indicating that the button is interactive and clickable to explore a new island and earn new buildings to create even bigger villages!

Whenever this button is available, a specific sound effect is played, indicating that you can click whenever you want. But I recommend that you complete all the missions of the buildings placed on the island before exploring the next one.
Achievement “Match 12”
For those who have questions about how the achievement is unlocked, just do what is shown in the video below.
[previewyoutube][/previewyoutube]
Thanks everyone! keep commenting your experiences with the game, it will help to improve even more this and the next games that I will make.
https://store.steampowered.com/app/2003370/Match_Village/
Alysson N. Moraes,
Rising Moon Games.