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Furnish Master News

Next Fest Gameplay Stream!

Watch Furnish Master gameplay stream during Next Fest even, which will be during whole week starting from February 5th and ending February 12th.


Link to the stream
https://steamcommunity.com/broadcast/watch/76561199555984116


Join our Discord server
https://discord.gg/5H9kMjASKu


Download and play our demo!
https://store.steampowered.com/app/2004080/Furnish_Master/

Next Fest Gameplay Stream!

Watch Furnish Master gameplay stream during Next Fest even, which will be during whole week starting from February 5th and ending February 12th.


Link to the stream
https://steamcommunity.com/broadcast/watch/76561199555984116


Join our Discord server
https://discord.gg/5H9kMjASKu


Download and play our demo!
https://store.steampowered.com/app/2004080/Furnish_Master/

Demo update with story mode

The biggest update for the demo version is here!

This update introduces story mode to the demo version of Furnish Master, featuring 4 missions to play and 2 properties that can be unlocked and furnished. Along with the story mode and updated UI, this update includes some new features, such as scaling objects, hiding them by view angle, new content, and other nice things!

If you have any questions about the demo version, or if you find any problems, please write in one of the following places:

On our Discord server in the #demo-discussion channel
https://discord.gg/5H9kMjASKu

On Steam discussions
https://steamcommunity.com/app/2004080/discussions/0/3820780544813557995/


šŸ“ ā€¼ļø After you've tried out the demo, it would be fantastic if you could complete a short survey. Your feedback will greatly assist me in enhancing both the demo and the full game.
https://forms.gle/FQmBFFxePjYJABBi8


[h2]v0.10.0 Change log[/h2]

General changes
  • Demo of Story mode
  • Updated UI design
  • Objects can now be scaled (with an item selected, choose scaling mode via right-click and change size with the mouse wheel)
  • Objects are divided into subcategories for easier navigation
  • New objects (Pets, toys and more)
  • Some objects previously available are now locked in the demo version but will be available either in story mode missions or in the full game version
  • Windows no longer lit room through objects when shadows are turned off (low graphics settings)
  • AI-generated visual content has been replaced with manually created content
  • Objects can now be fully hidden at certain viewing angles (replaces the transparency option)
  • Graphics level is now determined automatically at the first game launch. It can still be changed in the settings
  • Parts of objects that can be moved now highlights separately
  • Item selection progress is now displayed next to the cursor
  • Windows in sanbox mode can now be added, removed and moved
  • Object movement is now by default locked to horizontal surfaces (except for wall objects). This option can be disabled in the snapping settings
  • Object movement now snaps to grid by default. This option can be disabled in the snapping settings
  • Room in sandbox mode is now larger (!!! Room made in the previous version of the demo will be reset)
  • Object appearence options moved to the left side of the screen
  • Launch loading screen now has a game and engine logos
  • Objects should now save their attachments when saving a room


Bugs fixes and optimizations

  • Fixed some features when playing with a gamepad
  • Rendering of the background outside the window should now be much more efficient
  • Overall game performance on low graphics settings should be improved

Demo 0.9.7 Update

The biggest yet update for the demo is available to download!
v0.9.7 is focused to improve user experience by adding a controls tutorial, reworking objects selection and movement, as well as some features that will prevent mistakes. It also contains one of the most requested features - free camera rotation.

If you have any questions about the demo version, or if you find any problems, please write in one of the following places:

On our Discord server in the #demo-discussion channel
https://discord.gg/5H9kMjASKu

On Steam discussions
https://steamcommunity.com/app/2004080/discussions/0/3820780544813557995/


šŸ“ ā€¼ļø After you've tried out the demo, it would be fantastic if you could complete a short survey. Your feedback will greatly assist me in enhancing both the demo and the full game.
https://forms.gle/FQmBFFxePjYJABBi8


[h2]v0.9.7 Change log[/h2]
[h3]General changes[/h3]
  • Tutorial for controls at the start of the game
  • The camera can now be freely rotated at any angle. To rotate, hold RMB or LB (gamepad).
  • Now you must hold a button to pick up an object. This was implemented to prevent accidental pickups.
  • Added an undo last action button (Ctrl+Z). Currently, it only works for moved objects.
  • Collision mode was added. In this mode, objects take into account surfaces of other objects and try to position themselves without overlapping others.
    This feature can be disabled in the snap settings (button with magnet icon).
  • Snap settings window has also received a design change.
  • Objects can now be deleted from the actions menu.
  • Holding a button is no longer necessary to access the object actions menu.
  • The actions menu now supports more than 6 options.
  • Improved gamepad controls in the actions menu.
  • Curtains and radiators can now be moved or deleted.
  • Room can be fully cleared from the main menu.
  • A confirmation popup now appears when exiting the game.
  • A block with the latest news and feedback buttons has been added to the main menu.

[h3]Bug Fixes and Optimizations[/h3]
  • Removed the graphics setting for medium global illumination. The high setting now has the quality of the medium setting from before the update, as the high quality was too resource-intensive and the difference in quality was not very noticeable.
  • The animation for placing objects on slanted surfaces should now be correct.
  • Increased cursor sensitivity when playing with a gamepad.
  • Fixed navigation in the objects menu when multiple columns are active while using a gamepad.
  • The camera can now be rotated and moved during object painting and menu navigation while using a gamepad.
  • Fixed an issue where objects would be placed on the surfaces of other objects at a slightly different angle.
  • The paint option no longer duplicates after copying an object.
  • Fixed some errors in localizations for different languages (thanks to the volunteer localization team)

Demo 0.9.6 Update

Demo version has been updated (v0.9.6) on Steam!

General changes

  • The movement of objects is now more sensitive and should feel slightly better
  • Objects now rotate in 45-degree increments by default. You can turn this off in the snapping settings (button with a magnet icon)
  • The following hotkeys have been added:
    W A S D - Move the camera
    Z C - Rotate the selected object
  • The speed of the camera movement now depends on the zoom. The closer it is, the slower it is for more convenient placement of small objects.
  • The hint in the corner of the screen now shows not only mouse control, but also keyboard hotkeys and gamepad.
  • Added VSync option to graphics settings, which is enabled by default for new players. The option can be enabled in the frame rate limiter parameter.
  • Added graphics preset determination depending on the video card for new players (the list of video cards will be updated)
  • Added a system of anonymous analytics, which will help to catch problems in the game.


Bug Fixes and Optimizations

  • Fixed the ability to move the camera too far from the room and get lost
  • Fixed icons of some objects that were displayed at the wrong angle. Mostly these are objects that are usually placed on the wall
  • The game should now launch in full-screen mode by default instead of borderless mode. Relevant for new players who have not yet set up the display mode
  • The build includes an installer of necessary components to avoid errors when launching the game
  • Optimized neon tube lamp, it previously had a strong impact on the frame rate, especially in large quantities
  • Fixed some errors in Russian, Polish and Thai localizations.