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Naheulbeuk's Dungeon Master News

We need your reviews!



[h2]Hi Fellow Stewards,

We need your Reviews!

Show your support for the Naheulbeuk's Dungeon Master by leaving a review on Steam to help us even more![/h2]

https://store.steampowered.com/app/2005160/Naheulbeuks_Dungeon_Master/

[UPDATE] Hotfix - Patch 1.4



Hello everyone!

Here's a hotfix to correct some of the problems introduced by patch 1.4. We've also been able to fix a few other bugs that have come to light thanks to the save files you've sent us.

  • Fixed corrupted saves following the sacrifice of vampires (which shouldn’t have been sacrifice-able in the first place).
  • Fixed a soft-lock occurring when shifting focus between windows (in/out of game) during a dialogue.
  • Fixed some cases of never-ending construction.
  • Fixed demons getting stuck when following their cultist.
  • Fixed adventurers randomly getting stuck.
  • Fixed a soft-lock occurring when a victory screen is displayed before the end of an incursion.
  • Further reduced the amount of interns ‘consumed’ by vampires.
  • Fixed loss of focus when using movement keys (e.g. WASD) while naming a save file.
  • Fixed invincible enemies (they are no longer invincible).


Thanks again for your help!

[UPDATE] Patch 1.4 is LIVE!



[h3]Hey everyone!

Naheulbeuk’s Dungeon Master Version 1.4 is now available!

We'd like to thank all the players who have reported bugs and sent us their save files. This has helped us identify some of the more evasive bugs that haven’t yet been caught during our many (many) QA tests.

This patch addresses a number of issues that should no longer affect future playthroughs.

As always, do not hesitate to let us know of any issues you may encounter by reporting them here.

We have the upcoming Winter Sale where you can buy the game with a 10% discount! Stay tuned!
[/h3]

https://store.steampowered.com/app/2005160/Naheulbeuks_Dungeon_Master/


[expand]
  1. Reworked Tavern & Workshop/NASCRAC economy.
    • Lowered the cost of drinks and tied the number of incoming clients to the dungeon’s reputation
      and the tavern’s prestige (the number of sausages).
    • Raised the minimum selling price of resources and the amount produced.
    • The aim of these reworks is to reduce the predominance of the tavern in the dungeon’s economy and to allow different strategies to prosper.
  2. Fixed an issue that prevented certain raids from rewarding the correct amount of gold (basically, the amount gained from some raids has been increased).
  3. Drastically raised the price of unique props - acquiring these props should be more of a challenge.
  4. Reworked Zangdar’s behaviour by introducing new ways for his patience gauge to drop.
  5. Enhanced bank counter selection of minions.
  6. Fixed some issues with the way minions selected their meals:
    • Sweets are now expected by minions rank 8 and up.
    • Human cooks still produce Sweets from rank 6 and up.
    • Fixed a bug that made Meat the default meal to choose for some origins.
  7. Added an option in the builder menu to hide the locked props.
  8. Added an icon on raids rewarding the player with a grimoire, a relic or a prop.
  9. Added a button on the guard lockers’ interface linking to the employed minion.
  10. Added shortcuts to access major windows from the main interface:
  • click on the gold counter to access the Accounting screen
  • click on the minion counter to access the HR screen

[/expand]


[expand]
  1. Fixed a crash occurring while paying salaries.
  2. Fixed a crash occurring when using a grimoire.
  3. Fixed a crash occurring when moving a prison cell.
  4. Fixed several other random crashes.
  5. Fixed some cases of saves not loading.
  6. Fixed a hard-lock occurring when adventurers entered the dungeon as it was edited by the player.
  7. Fixed a soft-lock preventing some players to place props.
  8. Fixed a bug preventing workers from building smaller rooms.
  9. Fixed a bug freezing minions and adventurers into place when editing the dungeon.
  10. Fixed a bug freezing minions and adventurers in place because of traps.
  11. Fixed a bug freezing minions and adventurers in place because of prison cells (please bear with us…).
  12. Fixed a bug freezing minions and adventurers in place during an incursion.
  13. Fixed a bug freezing minions and adventurers in place following an incursion stealing gold or relics.
  14. Fixed a bug freezing minions and adventurers in place because a cultist linked to a demon currently in combat decided to leave the dungeon.
  15. Fixed a bug freezing minions and adventurers in place because a combat started even before the whole group of adventurers entered the dungeon couldn’t end (as some of the adventurers already existed but weren’t in the dungeon).
  16. Fixed a bug freezing minions and adventurers in place because of cooks (yeah… cooking is hard).
  17. Fixed a bug moving then freezing (of course) demons into walls… At least they weren’t attacking minions.
  18. Fixed several hard-locks waaay too convoluted to mention in this patch note.
  19. Fixed the dwarves. They’re still annoying but at least they don’t start a strike on their own now.
  20. Speaking of strikes, fixed some of them never ending and not displaying correctly their end conditions.
  21. Fixed a hard-lock occurring during 6.1 (campaign mode).
  22. Fixed a hard-lock occurring during 6.4 (campaign mode): the necromancer’s menu could not be opened.
  23. Fixed a hard-lock occurring during 7.2 (campaign mode): the adventurers could not come.
  24. Fixed a hard-lock occurring during 7.9 (campaign mode): if the adventurers killed all the guards, they could end up stuck at the Golbargh’s floor.
  25. Fixed an error that could trigger a game over dialogue (getting fired by Zangdar) right after another story dialogue.

[/expand]


[expand]
  1. Added an option to invert the Y axis when moving the camera.
  2. Added feedback when recruiting someone.
  3. Removed the Raid Over notification and added it back as an alert.
  4. Fixed the sandbox option freezing the Golbargh’s gauge (it froze it empty instead of full… nasty!).
  5. Fixed the binding option menu sometime not saving edits (nastier!).
  6. Fixed the tavern’s income curve not displaying correctly (Accounting window).
  7. Fixed the Market window not displaying promo when it should.
  8. Fixed a mathematical error preventing from selling resources correctly.
  9. Fixed the position of a raid point on the map.
  10. Fixed information displayed on the game over screen.
  11. Changed the incursion alert.
  12. Improved the health bar of NPCs in combat.
  13. Changed the FPS display setting option Unlimited (to 120FPS).
  14. A LOT of UI, icons and 2D animation have been polished.
  15. Fixed the Library Room’s Help text (which was giving obsolete information, sorry about that…).
  16. Fixed a lot of inconsistencies in quotation marks usage.
  17. Fixed some texts that were not updated correctly after switching the game’s display language.
  18. Fixed a line which was said by Zangdar instead of Doris.
  19. Added a text explaining correctly how the Toc’s Hen works.
  20. Fixed inconsistencies in unlock texts.
  21. Added/tweaked some texts to clarify the way some of the game’s elements work.
  22. General text polish/revision.

[/expand]

  1. Froze Cultists’ needs during a sacrifice.
  2. Fixed the torture gauge increasing way too fast even after the Torturer left the room.
  3. Fixed Astral Energy production (which was way too low).
  4. Reduced the speed at which Domestics levelled up.
  5. Changed some unique raids’ rewards.
  6. Lowered the moral gauge decrease rate and introduced some fixes in the way it was calculated.
  7. Enhanced the queue system (mostly in banks too).
  8. Raised the number of dwarves needed before the elves start a strike.
  9. Raised the health pool of unique minions: Draja, Orlof, Mel, Midranthir.
  10. Reduced the Vampires’ appetite. Some interns never had a chance...


  1. Fixed a bug allowing objects to be placed on the outside of the third floor.
  2. Fixed a bug not displaying the bank counters in some cases.
  3. Fixed a bug not raising a room’s prestige level by placing objects from the decoration menu instead of that room’s edit menu.
  4. Fixed a bug preventing the player from placing a unique object after it had already been placed then removed once.
  5. Fixed a bug allowing the players to stack mines on the same square of the dungeon (you sneaky exploiters).


  1. Fixed Draja’s appearance not being the same in game and in cinematics.
  2. Fixed some carpets blending into other items.
  3. Fixed a shader bug on ghosts (they were not displayed correctly).
  4. Fixed the outdoor lighting of some objects.
  5. Fixed the Treasure room’s gold pile’s appearance
  6. Fixed the shower’s VFX
  7. Props, walls and floors polish.



[expand]
  1. Fixed a bug allowing adventurers to steal food from a newly modified room.
  2. Fixed some adventurers not getting into prison cells even after being flagged by the player.
  3. Fixed missing body on Orc adventurers.
  4. Removed demon adventurers (they never should have existed).
  5. Added Goblins to an adventurer group that should have contained some.
  6. Fixed a bug that could occur when the adventurers interacted with the Golbargh.
  7. Fixed the Fight alert staying up after the last adventurers got sent to prison cells.
  8. Fixed a bug allowing the Golbargh to interact with adventurers flagged to go to prison.
  9. Fixed cowardly cultists fleeing their poor sacrificial lamb each time the Golbargh sneezed.
  10. Fixed a bug preventing the Campaign mode’s unique minions from being healed by pharmagicians.
  11. Fixed a bug that switched back the game’s state to play (from paused) when selecting a raid.
  12. Fixed the Gladeulfeurah Relic not working as intended (still without the associated world-ending event).
  13. Fixed the Jinx Crown Relic not preventing elves (all minions really) from triggering traps.
  14. Removed the possibility to sacrifice vampires. They’re already dead. Don’t push it.
  15. Fixed a bug leaving a bartender alone in the tavern after removing its counter.
  16. Fixed a bug preventing the player form selecting a room by clicking on its walls (only occurred during the tutorial).
  17. Fixed a bug rotating the adventurers in weird direction (like… floating on their back while climbing up the stairs).
  18. Fixed a bug allowing the Welcome mat to be unlocked several times in the same game file.
  19. Fixed the teleportation cost of spellcasters (which was multiplied by the number of targets of their next spell).
  20. Fixed the unlock condition of the undead statue.
  21. Fixed an endgame object not getting unlocked after its linked victory condition is reached.
  22. Fixed the game audio that never stops playing.
  23. Fixed a whole lot of other bugs requiring at least a Master in Dungeon Management to fully grasp.

[/expand]
  1. Still some rare cases of saves not loading correctly. We’re on it.
  2. Some room edits can still soft-lock the game in specific (and rare) situations.
  3. Some NPCs can still freeze in place in specific (and rare) situations.
  4. Some NPCs can be teleported strangely if a fight starts in the dungeon’s entrance.
  5. Moving a room between floors, over some pre-existing props can trigger pathfind problems.
  6. You can place two bunk beds next to each other by abusing a specific minion walking next to them while building (try it if you want but do not complain if your dungeon’s broken afterward).
  7. Unique minions do not unlock correctly in sandbox mode. This will not prevent you from unlocking all achievements.


[h3]Thank you again for your support.[/h3]

[UPDATE] Hotfix #1 - Patch 1.3



[h3]Hello Community,

A little hotfix following the patch 1.3 is now available.

  1. Fixed several crashes occurring when saving the game.
  2. Fixed a hard-lock occurring when wages are paid.

Thank you for your support.[/h3]

https://store.steampowered.com/app/2005160/Naheulbeuks_Dungeon_Master/

[UPDATE] Patch notes 1.3



Hello Fellow Stewards,

We just updated the game (1.3) to fix some of your feedback, please find below the detailed patch notes:

  • Fixed a crash occurring at the end of the campaign.
  1. During the stairs tutorial, a hard-lock occurring when the “furniture” section is folded has been fixed.
  2. During the trap tutorial, a hard-lock occurring when the “traps” section is folded has been fixed.
  3. Extending a treasure room won't hard-lock the next construction at the same floor anymore.
  4. Several save corruption bugs fixed.
  5. Fixed an issue where destroying or selling a counter in the treasury while a banker was working on it could block the game.
  6. When the bathroom was modified, minions could be frozen.
  7. Fixed an issue where enemies tagged for imprisonment could never be imprisoned if torture had taken place beforehand.
  • Yrfoul’s book was written in English when the game was in Polish.
  • A note on how the tocs’hen works has been added in French and English (for the moment).
  1. Task priorities have been reworked
    • Minions will satisfy their vital needs earlier (sleeping and eating).
    • They'll look after their vital needs first, then their secondary needs, then they'll do one-off jobs like summoning a demon (at the player's command), and finally they'll do their daily work. It's worth noting that both going on strike and demanding their wages take precedence over any other need. Life is about having priorities anyway.
    • Mass resignations are way less frequent.
  2. A small morale bonus will now be applied to all minions in the dungeon when they resign, to limit mass resignations.
  3. When a minion is recruited, the filling level of their gauges has been raised.
  4. Now when a soldier is fighting, his needs are frozen.
  5. The "Bored" state no longer lowers the morale meter.
  6. The calculation of distances made by minions when they are searching for a room has been revised.
  1. Minions now run to the tavern (when they want have fun) instead of walking. And their needs keep on decreasing.
  2. Bankers had an erratic behavior when at their counter: they would stand up and sit, which made their needs decreasing. They should now remain sitting at their counter until all employee are paid.
  3. Minions were not distributed correctly between the various treasure rooms.
  4. Selling a room from the Top View was causing errors.
  5. Fixed errors with the Radio.
  6. Same for the kitchen.
  7. Same for the prison.
  1. Campaign characters (Draja, Orolf, etc.) cannot be healed.
  2. More complex resignation issues need further investigation:
    • Rank 6 minions only eat desserts, which should only be eaten by higher ranking minions (8+).
    • Dishes-meals are not eaten enough, which prevents human cooks from ranking up as fast as other minions (as the meals are clogging the production line). Desserts being produced by human cooks from rank 6+ only, this limits the amount produced, thus making high ranking minions (whose needs are not met) resign faster.
    • Overall food consumption currently favors meat. It needs to be more balanced.
  3. In the sandbox options, deactivating the Golbargh's gauge has the opposite effect: he is permanently on rampage mode.
  4. From greenraba : Adventurers are blocked and never enter the dungeon. Problem with steal food quest when the room targeted was being modified at the moment the adventurers spawned
  5. Dwarves might strike on their own, and never leave the "on strike" state if a minion tries to strike but gets stuck in place (like on the stairs).
  6. Cultists' needs are not paused during a sacrifice.
  7. The "Statuette of Gladeulfeurha" is not working as intended.
  8. Adventurers’ orcs don’t have a body.
  9. During the 7.9 quest, if the adventurers kill all of the guards, they may get stuck in Golbargh's lair.
  10. The torture gauge is quickly filling up, even if the Executioner leaves the prison.
  11. Pausing the game and selecting a raid will unpause it.
  12. Sacrificing Vampires does not spawn demons


Thank you for your support.