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1.02 -- transition from Early Access to Release is imminent!

Ok--here it is....we are in 1.0 land! The exit from Early Access to Release is upon us. We will be making a post about the official Release and our post-launch plans in the next day or so. Stay tuned! Until then, here's what's new in this update:

11/11/2024
-Fix for infinite missile bug.

11-9-2024
-1.0 is here, Thank you!!
-Various fixes to Ball Stuck & Ball Attendant feature.
-Various Minor Fixes.

Bonus Room Progression Fix

Fixed an obscure bug that was stopping player progression if you entered bonus rooms twice.

Steam Connection HOTFIX

Sorry about that, upgrading the Steam SDK had tragic consequences and blocked access to Leaderboards and the rest of Steam. We reverted to the older SDK and now it works.

Minor Fixes, and Tweaks to EX-Mode HUD

A small update here--a lot of the bug reports about not collecting tokens in EX-Mode may be due to confusion on how the system works due to there being no HUD representation of tokens gained and your progress towards earning one. So we've remedied that with some token status bars at the bottom of the HUD in EX-Mode.

Oh, we also updated to the latest Steam SDK. Perhaps that might fix some people's occasional hangs on startup--whenever we looked at the crash logs, a lot of them were inside the steam api DLL. So this might clean some of those up.

Here's the full list of updates:

-Reworked UI for EX-MODE Progress Trackers.
-Failsafe for Clogged Tri-Path on T2.
-Updated Input Management Solution.
-Various performance Fixes.
-Updated to latest Steam SDK

Survivor Token Fix

Made another small fix to track down this mysterious survivor token bug. Removed some debug keys that may have been zeroing out the value--and also added a lot more diagnostic data in the logs to track the value.