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Zaxterion - Space Frenzy News

UPDATE 0.89 - More Ammo, More Danger, And Much More Coming Soon!

Hello everyone,

I hope that you are all doing well and not stressing or over spending too much during the hectic Christmas season this year.

This update brings a lot of changes that should increase the overall enjoyment you'll get when playing Zaxterion: Space Frenzy! ..Let's get started with the list of additions and changes as usual:

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- The amount of ammo sticks given to you by the game has been increased by about 225% which means that finding additional ammo when you run out or run low should be easier than ever before!

- Because of the greatly increased ammo, the amount of gold and green health leaves dropped by asteroids has been reduced to help keep a healthy balance in the game.

- A new "High Scores" button has been added to the screen so you can now take a look at the current high scores before playing a game.

- You can simply left click your mouse while moving the cursor over "Press R to re-start" at the high scores screen to return to the Start screen.

- The skulls have been changed so they will be better prepared for changes coming real soon where the goblin will be able to use the gold he steals from you to spawn more skulls, heal himself, cast walls of deadly fire on the screen, and so much more! You'll now never see more than one skull at a time with an explanation point over it meaning that it is looking to merge with another skull. The skull merging AI has been changed to always seek out the closest skull to it for faster merging and faster powering up!



- The skull shots will now explode against all asteroids and blow off small specks of rock and dust when they impact an asteroid.

- If a skull shot hits a smaller sized asteroid, that asteroid now has a good chance of changing to the direction of the skull shot that impacted it. When this happens, it will also increase in speed for a short time.

- Gold chest and Rhodium chest costs have now been re-worked so that they are more in-line with a cost associated with the length of time you've been playing that single game. This does NOT mean that you'll always have enough good or rhodium to afford opening it, just that overall, the costs should be lower and more realistic than before.

- Ricocheting off of the bad bird has been re-worked to prevent undesirable situations where you might have been caught under it's wings bouncing and taking damage many times in a row.

- Two new sound effects have been added for the spiders attacks where the spider either shoots a web ball at you that traps you in a web when it hits you and its damage attack which damages your ship if it hits you.

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I think that's about it for this update, but HUGE updates are coming soon with new enemies and a complete overhaul to the Poggers ship as well!

See you soon. Have FUN and stay safe out there!


Sincerely,

ZaxtorGameS ... (Solo Indie Game Developer)

UPDATE 0.88 - Rock Scores, Rock Glow Options, and More!

In version 0.88, I've added the following things and changes to the game:

- Scores for destroying asteroids have been slightly increased, but the increase in points will magnify more and more over time as the asteroids start moving faster

- Scores for destroying all asteroids are now displayed in white text that fades out. Regardless of how you destroy the asteroids, you'll still see how many points you got for destroying them

- Added an option in the game settings to turn on an orange glow around the border of asteroids. This can be turned on for preference or if you simply have bad eyes and need more clarity of the asteroids

- Fixed an issue that could cause the game to minimize to your task bar when you use multiple monitors and are in full screen mode if you moved the mouse off the game window and clicked a mouse button

- Fixed an issue that could cause the game to lag for about a second if the Big Brother ship and the Mother ship were on the screen at the same time

- Fixed an issue that affected some Windows 11 users to not see the background stars properly

- Fixed an issue with the Toxicanth ship that caused the toxic trail to not properly heal you if a skull was near by or shooting at you


That's about it for this update!

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I have LOTS of ideas that will be added in the coming days to this game including:

* A brand new ship that can leap at asteroids and enemies at fast speeds to destroy or damage them!

* New enemies including the Eye that will take hold of asteroids magically and hurl them at you and a devastating new enemy that can fire at machine gun speeds at you!

* A Healing Angel that will help heal you as you play but must be protected by you as well!

* Many more Steam achievements that will end up putting the total achievements well over 200!


Game on gamers!

Talk to you soon!

Sincerely,

ZaxtorGameS ... (Solo Indie Game Developer)


1,000 FREE ZAXTERION!! - From ZaxtorGameS to YOU.. Just For Logging In!

Hello everyone!

I hope that you all are doing well out there!

Just in time for the holidays, I am now giving away 1,000 free Zaxterion gems in this game just for playing and all you need to do to get yours is simply log in to Zaxterion: Space Frenzy! and hit the F5 key before you start a game! This should be enough gems to help you purchase two or perhaps even three brand new ships so that you can find one that best suits you and your play style!

Happy Holidays and Happy New Year!

Sincerely,

ZaxtorGameS (Solo Indie Game Developer)

UPDATE 0.86 - Starting Ship Now Offers TOTAL CONTROL Over Ship Speed!

THE STARTING RELIANT SHIP NOW MOVES SLOWER BUT GIVES YOU TOTAL SPEED CONTROL:
In an effort to make "Zaxterion: Space Frenzy!" more new player friendly, I've basically cut the Reliant Ships (the starting ship) speed in half. I've also added the ability for the Reliant ship to stop its speed anywhere from its slowest speed to its fastest available speed while playing.

Every other ship will still have the natural tendency towards moving towards its base speed (in the middle of the speed bar on the bottom center UI) if you aren't giving it gas or slowing it down with the W and S keys respectively.

HELP WINDOW NOW MORE EASILY ACCESSIBLE:
Before you start any game, you'll now see a prompt in the upper left hand corner offering the game help window by simply hitting the "H" key. Once you bring up that window, the prompt will change to allow you to press the SPACE bar to remove the game help window.

TURNING SPEED:
Changes for ALL ships have now been simplified. Every ships turning speed is simply based on it's current speed, so the faster any ship is moving forward, the greater its turning speed will be. This will help reward players for purchasing and learning to maneuver faster ships in this game.

GAME UPDATES MAY STILL OCCUR AT ANY TIME:
As always, these changes may be altered as necessary with future updates to help create a diverse selection of ships but also reward players with more power for learning to master control of faster ships.

IMPORTANT NOTE:
Once this game reaches version 1.0, the high scores will be deleted so that every player is on a fresh playing field at that point.


Be sure and let me know your thoughts in the comments below!

Thanks for playing and/or reading!


ZaxtorGameS ... (Solo Indie Game Developer)

Massive Two Week "Discovery Discount", Play & Review This Game Until Nov 21st!

To help get my newest indie game "Zaxterion: Space Frenzy!" into peoples hands, I am offering a massive 70% discount all the way until November 21st! ..Keep in mind that this 70% discount is on top of the already discounted price drop from $6.99 USD to just $3.99 USD last week!

All I ask that you review this game, especially if you enjoy it! I mean I welcome critical reviews as well, but please just let me know how this game could be a better experience for you and more fun if you do leave it a negative review.

This game needs exposure people, and that's exactly why I'm doing this huge discount so soon after I just launched it. If you enjoy it, please let your friends and social media know all about it!

Enjoy the game!


Sincerely,

ZaxtorGameS ... (Solo Indie Game Developer)