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Huge new strategy game blends Cities Skylines 2, WW1, and deep mechanics

In Cities Skylines 2, you start with a promising new world - a lush, empty peninsula where everything is possible. In Frostpunk 2, it's the opposite. The environment has been destroyed and even the simplest resources are scarce. Kaiserpunk, an ambitious new strategy game that has finally just arrived on Steam, takes place somewhere in the middle. This is an alternative history where the end of WW1 has fractured the entirety of Europe into tiny, dysfunctional city states. You can still dream big and build even bigger, but the existential threat of being invaded and conquered looms large. Mixing grand strategy with detailed production-line creation, this one has promise.


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RELATED LINKS:

Cities Skylines and Paradox veterans join forces with giant new strategy game

New Kaiserpunk playtest is a "true window" into the ambitious strategy game

City-building game and Frostpunk 2 rival Kaiserpunk just got delayed

Release Stream Weekend

Continued stream over the release weekend with devs and occasional guests.

Kaiserpunk is OUT NOW!

Attention all Governors!

The time has finally arrived! We’re thrilled to announce that Kaiserpunk is officially out NOW and ready for all of you to enjoy!

After 3 years of hard work and dedication, we’re incredibly proud to bring this game to life. We’ve poured our hearts into creating the game we envisioned – a grand city builder blending production-focused city building with the world conquest of strategy games. We truly hope you have as much fun playing it as we did making it!

[previewyoutube][/previewyoutube]

[h2]What’s to expect now that the game is released?[/h2]
Well, our only focus now will be on ensuring the game runs smoothly and keeping everything up to date. But don’t worry, we won’t go silent! We’ll continue sharing regular updates, and if you guys seem to enjoy the game, we hope to be able to plan for the future post-launch support!

While we’ve worked hard to ensure stability, there's always a bit of a surprise when a game reaches so many players. This project has been ambitious, and there might be a few things we missed along the way.


[h2]If you come across an issue:[/h2]
If you run into any issues, rest assured, we’re here to help! Send an email to [email protected] and make sure you include your logs and the save game where the problem occurs if needed.

You can find your saves here if the game is installed to the default path: C:\Program Files (x86)\Steam\steamapps\common\Kaiserpunk\Kaiserpunk_Data\Saves

And you can find the logs here. C:\Users\USERNAME\AppData\LocalLow\Overseer Games\Kaiserpunk
Make sure to replace "USERNAME" with your actual Windows user name!

You can also visit this Steam thread.


Finally, a massive thank you for your support and engagement throughout our development! You all mean the world to us, and we can't wait to hear your thoughts and feedback. Whether you want to chat, share your experiences, or just hang out, feel free to reach out to us on Reddit or Discord anytime!

Thank you once again! We hope you have an amazing time playing Kaiserpunk! Let’s conquer the world together!

With gratitude,
Overseer Games

Kaiserpunk (PC) Review


I wasn’t quite sure what to expect with Kaiserpunk. The name alone doesn’t really give you a clear idea of what it’s about, and I can’t help but feel like some people just put the word “punk” on the end of anything to make it sound cooler. But thankfully, my foray into the 4X genre had primed me to dive straight into the world of Kaiserpunk, and I was pretty pleased with the excursion.





If anything, I’d argue that Kaiserpunk is a little less than punk since it doesn’t really circumvent the rules of the 4X genre, but it does possess enough of its own individual identity to stand out amongst other well-known entries. It manages to create an experience that balances strategy with a certain level of creativity that can get pretty engaging.








Like many of these types of games, Kaiserpunk doesn’t have a narrative per se, but it does have something of a story to form the underlying basis for the gameplay. Players take on the role of a former Military commander in the early 1900s,... Read more

Dev Diary 15 - Diplomacy & Trade

Greetings commanders!

Release day tomorrow! We’re in full swing, getting everything ready for tomorrow. Until then, here is another dev diary you can dig into while waiting! Today, we’ll cover the less confrontational aspects of a grand city builder, such as diplomacy, politics, and trade, and how they all fit together.

Conquest is of course fun, and a lot (if not most) of us will go down that route at one point or another, but there are other ways you can spread your influence around the globe and that is forming alliances. Creating an alliance takes time and effort (and a nice sizable industry too) and there are numerous factors contributing to how fast your diplomatic relationship will evolve with another empire.

  • Heritage - Certain heritage(s) influence this directly, by simply awarding you more "points" for your actions. Careful though, the points go both into the positive and the negative ;)
  • Political alignment - Choosing social pillars as your city grows (and levels up) changes the political alignment of your city-state. Other empires may look upon your alignment favorably, while others won't. It mainly depends on their alignment.
  • Actions - Actions taken directly on the world stage will have consequences. Staging your armies on the border with another empire is generally not looked upon fondly, especially by that empire. One might say they could consider that a threat ;)

But we mentioned earlier that your industry is important in diplomacy. In fact, it plays a vital role. Almost everything in Kaiserpunk is in some way related to the production of goods. Diplomacy is no exception. Exchanging resources with another empire impacts your relationship the most.

Let's take one step back for a moment and consider the trade buildings that you can construct in your capital. These include the market, the tradeport and the airport. All three are used for trading, but not with other city-states. These local buildings are used for trading with passing merchants and smugglers. This can absolutely be utilized nicely and to your benefit, but in comparison with real trade, this is, as they say, peanuts. "Real" trading is done by signing trade deals with other empires. Trade deals are precise in what is traded, in what quantity and over what length of time. Arranging a trade deal can be initiated either by you directly or by another empire and you always have some leeway to negotiate better terms.

And now we circle back to diplomacy. Signing and executing trade deals increase your standing with the empire in question. The more you trade, the better the standing, until it reaches a point where you officially sign a trade union. This brings 2 benefits:

  • You've entered a trade union, fulfilling one of three prerequisites to become allies
  • The other side now accepts your currency in trading. You no longer need to exchange goods exclusively

I noted it's one of three prerequisites. The second one is your military relationship. Military resources, like weapons, ammunition, military vehicles etc. are NOT exchanged via a trade deal. These are specific goods and trading them carries with it a special set of potential consequences.

  • First: Military convoys carrying these goods (after a military trade deal has been signed), can be intercepted and pillaged. Both your routes and the AIs.
  • Second: Unlike trade deals in which goods are exchanged on a daily basis for the duration of the deal, military trade is concluded only once the convoy reaches its destination
  • Third: Successfully finishing a military deal increases your military relationship.

Be careful though. Selling or giving another state military resources could easily be considered by third parties as a threat. And in addition to that, be really REALLY sure that you can trust the empire that you want to trade military goods with. You are in essence boosting their military capabilities. Are you 'that' certain that they won't turn against you?

And finally, the third prerequisite for an alliance is technological development. If, for example, you have a surplus of development points in the agriculture branch, you can exchange those for the points of another development branch by going into scientific cooperation with another empire. It's a simple exchange of 'points', but once you've "maxed" that out too, you're nicely on your way to making an ally.

Once you've signed treaties in all three segments, you've officially formed an alliance with another empire. To make things simple, the other empire, your ally, is incorporated into your territory, but not entirely. You can be sure that not every region of that empire is pleased with such an accommodation. Some regions will break off and become 'neutral players' on the global stage. But hey, at the very least, you can then conquer just conquer them if you wish.

That concludes today’s dev diary and tomorrow you’ll actually be able to play Kaiserpunk. It’s difficult to imagine after such a long time of development. We’re beyond excited for it and we hope you share our excitement. If you haven’t already, give us a follow on our social channels or join our Discord and Reddit where we get a chance to interact with you more.

Until tomorrow - Stay well everyone!
Overseer Games