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Kaiserpunk News

June 12 Livestream

If you missed our first livestream, worry not! Join us again on Wednesday, June 12 for another exciting playthrough of Kaiserpunk at the Steam Next Fest. Discover new strategies and gameplay features as we continue to navigate this grand strategy and city-building adventure.

🛠️ Event Details:

Date: Wednesday, June 12
Time: 6 PM CEST
Where: Steam Next Fest Livestream
Engage with the development team, ask questions, and get a closer look at the unique mechanics that make Kaiserpunk a must-play game this year. See how your choices can alter the course of history in this immersive alternate 20th century.

đź”— Follow us on Steam and join us for an interactive session. Be part of the community shaping the future of Kaiserpunk!

June 10 Livestream

Get ready to dive into the world of Kaiserpunk during Steam's Next Fest! 🌍 This highly anticipated city-builder and grand strategy hybrid will be showcased live on Monday, June 10. Witness the first-ever public demo as we explore the intricacies of building and managing your city-state in an alternate 20th century.

🛠️ Event Details:

Date: Monday, June 10
Time: 10 PM CEST
Where: Steam Next Fest Livestream

Experience the thrill of Kaiserpunk's robust city-building mechanics, strategic military conquests, and dynamic resource management. Don't miss your chance to see how every decision shapes the fate of your city-state and the world!

đź”— Follow us on Steam to stay updated and join the livestream. Let's reshape history together!

Fourth demo update, let’s get ready for Next Fest!

Welcome future Governors!


Just before start of Next Fest, we’ve completed another, fourth update to demo. Like previous ones, this one focuses on correcting a few issues that bothered you and complicated your playsessions.

As highlights of today’s update, we have an updated road - to - buildings connectivity, resolution of bug that sometimes caused loading to get stuck, new localization updates and new language etc…

Big thanks to everyone that played the demo last week – you’ve helped us iron it out as much as possible at this moment.

Btw - don't miss our event during Steam Next Fest, tonight at 10 PM CEST.



CHANGELOG
  • Fixed buildings not recognizing their connectivity to the town center bug
  • Fixed tractor animations on GrainField buildings
  • Fixed an issue that would cause the game to crash on loading, after most of the salvage on the city map was done
  • Added Swedish localization
  • Fixed a number of errors in the localized texts
  • fixed several errors with local traffic on some of the new building models


We will continue to monitor all the feedback during Next Fest and prepare updates to current version as well as lay the groundwork for more extensive upgrades that will come later as development continues (mainly heavier optimizations that need a bit more time).
Meanwhile – enjoy Next Fest, there will be plenty of awesome games showcased there. Make your selection and let’s celebrate games!


Have fun!

Quick third demo update, Sunday edition

Hi Governors!


As we're working on next bigger patch for Kaiserpunk demo, we've identified a couple of additional issues that could block the progression of hideout quests, as well as cause halt in some cutscenes.

As we really want all of you to have a chance to go through the entire demo, we're releasing these fixes immediately ahead of next planned update.

Apologies to players that experienced inconvenience because of this!

CHANGELOG
  • fixed the air raid cutscene. the blimps no longer stop mid-air
  • fixed several issues in the Local hideouts story that could prevent it from resolving
  • fixed a bunch of localization issues
  • fixed an issue with the Japanese localization that would cause the framerate to drop significantly


Have fun!

We're back - and we have second demo update in the bag!

Hello Governors!


We’ve managed to finish another update before NextFest starts on Monday. This time, besides numerous fixes and tweaks you asked for, we’ve also added some new stuff, like different farm 3D models, some elements of optimizations and so on.



Hope you’ll get a chance to try out these improvements while we continue on next update.

CHANGELOG
  • Improved AI by slowing its garrison acquisition, so it’s not instant and impossible to take over
  • Implemented save/load of custom tracked resources
  • Reworked GrainField models (2 variations)
  • Reworked GrainField animations (2 variations)
  • Reworked Farm models
  • Reworked Farm animations
  • Optimized GrainField and Farm models
  • Made minor optimizations to the codebase to better preserve a stable framerate
  • Fixed occasions where the save file gets stuck at 70% loading
  • Added transformers (Water Tower and Power Substation) information to the new save files, so it doesn’t halt production on reload
  • Fixed building connections not properly updating after moving the building
  • Fixed copied buildings losing their entrances after a successful paste operation
  • Added Thai localization
  • Added French localization
  • Added Japanese localization
  • Fixed a number of text errors


One word regarding various language localizations – we still haven’t added all languages, but it should be done pretty soon. Also, many languages already added are in first iteration, so we apologize for any mistakes. We’re also going through live demo now and finding them so expect significant improvements to all of them in time.

And once again many thanks for trying Kaiserpunk and sharing your honest opinions. Aslo many thanks to everyone that provided us with log and save files – it helped a lot in tracking issues!

Have fun!