1. Kaiserpunk
  2. News

Kaiserpunk News

Quick third demo update, Sunday edition

Hi Governors!


As we're working on next bigger patch for Kaiserpunk demo, we've identified a couple of additional issues that could block the progression of hideout quests, as well as cause halt in some cutscenes.

As we really want all of you to have a chance to go through the entire demo, we're releasing these fixes immediately ahead of next planned update.

Apologies to players that experienced inconvenience because of this!

CHANGELOG
  • fixed the air raid cutscene. the blimps no longer stop mid-air
  • fixed several issues in the Local hideouts story that could prevent it from resolving
  • fixed a bunch of localization issues
  • fixed an issue with the Japanese localization that would cause the framerate to drop significantly


Have fun!

We're back - and we have second demo update in the bag!

Hello Governors!


We’ve managed to finish another update before NextFest starts on Monday. This time, besides numerous fixes and tweaks you asked for, we’ve also added some new stuff, like different farm 3D models, some elements of optimizations and so on.



Hope you’ll get a chance to try out these improvements while we continue on next update.

CHANGELOG
  • Improved AI by slowing its garrison acquisition, so it’s not instant and impossible to take over
  • Implemented save/load of custom tracked resources
  • Reworked GrainField models (2 variations)
  • Reworked GrainField animations (2 variations)
  • Reworked Farm models
  • Reworked Farm animations
  • Optimized GrainField and Farm models
  • Made minor optimizations to the codebase to better preserve a stable framerate
  • Fixed occasions where the save file gets stuck at 70% loading
  • Added transformers (Water Tower and Power Substation) information to the new save files, so it doesn’t halt production on reload
  • Fixed building connections not properly updating after moving the building
  • Fixed copied buildings losing their entrances after a successful paste operation
  • Added Thai localization
  • Added French localization
  • Added Japanese localization
  • Fixed a number of text errors


One word regarding various language localizations – we still haven’t added all languages, but it should be done pretty soon. Also, many languages already added are in first iteration, so we apologize for any mistakes. We’re also going through live demo now and finding them so expect significant improvements to all of them in time.

And once again many thanks for trying Kaiserpunk and sharing your honest opinions. Aslo many thanks to everyone that provided us with log and save files – it helped a lot in tracking issues!

Have fun!

First demo update is served!

Good day Governors!


You've jumped to early demo access vigorously, and tried to break the game in a variety of ways. Thank you for that, as well as for fantastic feedback!

Now it's our turn - first update to existing demo of Kaiserpunk is here! We've tried to resolve and iron out as many issues as we could in two days. Hopefully this update will allow you to continue playing the game and enhance your experience. And we'll head immediately to assembling next update, at least until some of you find new creative ways to break the demo.

Thank you for playing Kaiserpunk demo, and keep spamming us with feedback! We won't complain as long as that benefits the game ːsteamhappyː

CHANGELOG
  • fixed army figurine in move animation whilst standing in place
  • fixed navy regions discovery mechanic
  • fixed navy armies being able to participate in battle during cooldown
  • fixed showing armies from undiscovered regions
  • improved camera movement in local world
  • disabled camera clipping through terrain
  • fixed minimap not updating after finishing salvage
  • fixed initial color of the salvage markers once they’re activated
  • oil pumps can now be properly placed on oil deposits
  • made a number of tweaks to the UI to accommodate word length in non-English languages
  • action hints (header) now properly ‘moves' with the entire header (extended and minimized)
  • fixed a number of issues with the Local hideout story (and related stories) that could prevent it from continuing or resolving
  • Cotton field can now be built as intended
  • Oil pumps can now be built on oil deposits as intended


Govern successfully!

Frostpunk 2 rival blends city building and grand strategy in new demo

The strategy genre has blossomed in recent years with ever more imaginative takes on what being a strategy game means. Upcoming city builder and grand strategy mashup Kaiserpunk is creating something completely new by mixing together the best concepts from several strategy subgenres. What's more, it has a brand new demo you can play for free. So if you want to stretch your strategy wings, now's the time.


Read the rest of the story...


RELATED LINKS:

Huge new city builder and grand strategy game gets first playtest soon

Change World War history in this new city-building grand strategy game

Kaiserpunk free demo is here!

Hello new Governors!


The day we've been anxiously waiting for in here – Kaiserpunk demo version is now available to everyone!

You are all invited to download the free demo and give it a try! We'd really love to hear your thoughts and feedback. Kaiserpunk is pretty unique in many aspects, so best reference point for future development will be your honest reactions. As the game includes features from two genres – city builder & grand strategy, we'd be happy to hear what you think on both. Our effort was aimed at allowing demo to span long enough to open up, at least to a degree, access to features from both genres. Let us know how you like it, what is good or what could be better.



As lines of communication you can use Steam community forums directly, or reach us on our socials:

DISCORD: https://discord.gg/QYfASavwuK

X: https://x.com/Overseer_Games

REDDIT: https://www.reddit.com/r/Kaiserpunk/

FACEBOOK: https://www.facebook.com/profile.php?id=61556840395234


We've been working really tirelessly for the last few months at assembling this demo. It's currently in alpha stage, so please accept our apologies about possible bugs or missing features. Aim was to include your direct experience as soon as possible and gather enough information to set priorities in remaining development time. Due to its hybrid concept, Kaiserpunk is an undiscovered country for us too, but it is a type of game we wanted to create for a long time: a creative city building experience that will allow players to also export their success to a global stage and reshape the history in a better way.

What to expect from demo?


Current demo version of Kaiserpunk is limited at 4 hours of gameplay in a single playsession. You can, though, start as many new games as you'd like. So, if you want to try out different styles of play, you can. Perhaps you want to restrict yourself to your own starting region and build yourself up to be the envy or everyone…or you want to go bananas and equip a strong military to stretch your influence by shere might?



Demo includes big portion of city building part of the game: city building mechanics, tier 1 & tier 2 buildings, starting heritage selection, resource management, a lot of production chains, military production and army creation, various ingame stories with branching possibilities, population system, functional save & load… This element of game will be familiar to majority of players, especially people well versed in Anno games. On grand strategy part of game, demo includes access to world regions via global map, creation and deployment of multiple armies, attacking and conquering hostile territories, defending and building improvements to controlled regions, adversary regions AI etc…

What's still missing?


Given the current development state of Kaiserpunk, there are still a lot to add ofcourse. Keep in mind that adding these features (and some of them are big ones), will also require a revamping and upgrades to many already existing features. In the future you can expect fully developed starting options – choice between manually crafted map and generated maps, then multiple different biomes, addition of the entire trading and diplomacy systems, highly upgraded AI for enemies, more detailed management of occupied/controlled regions, longer and detailed stories, many more events, upgraded combat system, al remaining tiers of buildings etc…

How to play current Kaiserpunk demo?


That is pretty complicated thing to elaborate, because Kaiserpunk is an open type game. We tried to make as little restrictions as possible, but that also means there are countless ways you can achieve success (or fail).
Some of the general good practices would include careful thinking about moves you're planning. We don't advise rushing ahead carelessly. If you're about to embark on a conquest spree, make sure you have a strategic plan in place. Prepare your armies, ensure proper logistics and reinforcements, and most important of all – have a plan what to do with a region once you seize it. Mindless charging might bring you combat victories, but conquered territories can become a social and economic burden if you don't manage them properly after battle is over.
Your city is the main HQ of your success. Tend to it carefully and make it the most successful it can be. That will spill over to global success later on.
Current demo has a tutorial, hints and the entire encyclopedia divided into topics. Follow them if you need any additional information or strategic guidance.



In the end


The goal of our entire effort was to deliver a good, engaging and fun experience. Challenge is, in our view, also part of a good gaming experience. Kaiserpunk has all of that, and now needs players to bring it alive. Ofcourse it also needs a lot of work too, but that will come one way or the other. For now, just download it, have fun and try to imagine where the game will be once everything planned is finished. Every piece of feedback and every suggestion will help us get there easier, or possibly with a few more cool pieces to it ːsteamhappyː

Enjoy Kaiserpunk and if you like where it's going, FOLLOW the game and put it to your WISHLIST!
Overseer Games