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Kaiserpunk News

Fourth demo update, let’s get ready for Next Fest!

Welcome future Governors!


Just before start of Next Fest, we’ve completed another, fourth update to demo. Like previous ones, this one focuses on correcting a few issues that bothered you and complicated your playsessions.

As highlights of today’s update, we have an updated road - to - buildings connectivity, resolution of bug that sometimes caused loading to get stuck, new localization updates and new language etc…

Big thanks to everyone that played the demo last week – you’ve helped us iron it out as much as possible at this moment.

Btw - don't miss our event during Steam Next Fest, tonight at 10 PM CEST.



CHANGELOG
  • Fixed buildings not recognizing their connectivity to the town center bug
  • Fixed tractor animations on GrainField buildings
  • Fixed an issue that would cause the game to crash on loading, after most of the salvage on the city map was done
  • Added Swedish localization
  • Fixed a number of errors in the localized texts
  • fixed several errors with local traffic on some of the new building models


We will continue to monitor all the feedback during Next Fest and prepare updates to current version as well as lay the groundwork for more extensive upgrades that will come later as development continues (mainly heavier optimizations that need a bit more time).
Meanwhile – enjoy Next Fest, there will be plenty of awesome games showcased there. Make your selection and let’s celebrate games!


Have fun!

Quick third demo update, Sunday edition

Hi Governors!


As we're working on next bigger patch for Kaiserpunk demo, we've identified a couple of additional issues that could block the progression of hideout quests, as well as cause halt in some cutscenes.

As we really want all of you to have a chance to go through the entire demo, we're releasing these fixes immediately ahead of next planned update.

Apologies to players that experienced inconvenience because of this!

CHANGELOG
  • fixed the air raid cutscene. the blimps no longer stop mid-air
  • fixed several issues in the Local hideouts story that could prevent it from resolving
  • fixed a bunch of localization issues
  • fixed an issue with the Japanese localization that would cause the framerate to drop significantly


Have fun!

We're back - and we have second demo update in the bag!

Hello Governors!


We’ve managed to finish another update before NextFest starts on Monday. This time, besides numerous fixes and tweaks you asked for, we’ve also added some new stuff, like different farm 3D models, some elements of optimizations and so on.



Hope you’ll get a chance to try out these improvements while we continue on next update.

CHANGELOG
  • Improved AI by slowing its garrison acquisition, so it’s not instant and impossible to take over
  • Implemented save/load of custom tracked resources
  • Reworked GrainField models (2 variations)
  • Reworked GrainField animations (2 variations)
  • Reworked Farm models
  • Reworked Farm animations
  • Optimized GrainField and Farm models
  • Made minor optimizations to the codebase to better preserve a stable framerate
  • Fixed occasions where the save file gets stuck at 70% loading
  • Added transformers (Water Tower and Power Substation) information to the new save files, so it doesn’t halt production on reload
  • Fixed building connections not properly updating after moving the building
  • Fixed copied buildings losing their entrances after a successful paste operation
  • Added Thai localization
  • Added French localization
  • Added Japanese localization
  • Fixed a number of text errors


One word regarding various language localizations – we still haven’t added all languages, but it should be done pretty soon. Also, many languages already added are in first iteration, so we apologize for any mistakes. We’re also going through live demo now and finding them so expect significant improvements to all of them in time.

And once again many thanks for trying Kaiserpunk and sharing your honest opinions. Aslo many thanks to everyone that provided us with log and save files – it helped a lot in tracking issues!

Have fun!

First demo update is served!

Good day Governors!


You've jumped to early demo access vigorously, and tried to break the game in a variety of ways. Thank you for that, as well as for fantastic feedback!

Now it's our turn - first update to existing demo of Kaiserpunk is here! We've tried to resolve and iron out as many issues as we could in two days. Hopefully this update will allow you to continue playing the game and enhance your experience. And we'll head immediately to assembling next update, at least until some of you find new creative ways to break the demo.

Thank you for playing Kaiserpunk demo, and keep spamming us with feedback! We won't complain as long as that benefits the game ːsteamhappyː

CHANGELOG
  • fixed army figurine in move animation whilst standing in place
  • fixed navy regions discovery mechanic
  • fixed navy armies being able to participate in battle during cooldown
  • fixed showing armies from undiscovered regions
  • improved camera movement in local world
  • disabled camera clipping through terrain
  • fixed minimap not updating after finishing salvage
  • fixed initial color of the salvage markers once they’re activated
  • oil pumps can now be properly placed on oil deposits
  • made a number of tweaks to the UI to accommodate word length in non-English languages
  • action hints (header) now properly ‘moves' with the entire header (extended and minimized)
  • fixed a number of issues with the Local hideout story (and related stories) that could prevent it from continuing or resolving
  • Cotton field can now be built as intended
  • Oil pumps can now be built on oil deposits as intended


Govern successfully!

Frostpunk 2 rival blends city building and grand strategy in new demo

The strategy genre has blossomed in recent years with ever more imaginative takes on what being a strategy game means. Upcoming city builder and grand strategy mashup Kaiserpunk is creating something completely new by mixing together the best concepts from several strategy subgenres. What's more, it has a brand new demo you can play for free. So if you want to stretch your strategy wings, now's the time.


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