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Kaiserpunk News

Patch 1.00.003

Hi again everyone,

As promised in yesterday's post, Kaiserpunk's first patch is out now. This is just the first of many fixes and improvements based on player feedback and reports we’ll be rolling out. Again, thank you for sharing your feedback and staying patient with us. In this first patch, 1.00.003, we address some performance issues, gameplay adjustments, and UI changes. Please see the full changelog below.

Once again, we want to thank everyone who’s playing the game and offering their feedback. It’s invaluable to us and our work to make Kaiserpunk all it can be. We’ll continue to keep you posted on new updates, and rest assured, the team is hard at work. More to come soon!

With gratitude,
- Overseer Team

[h2]Changelog - 1.00.003 [/h2]
  • Fixed numerous instances where unnecessary information was being written into the log, potentially heavily impacting framerate or even causing the game to crash. This has been mostly reported in regards to fighter planes on the world map.
  • Increased the amount of water in water deposits. This only impacts new game starts, since the remaining amount is saved in the save file.
  • AI difficulty rebalanced. Will be more felt on new games, very advanced save games might not see as much of a noticeable impact.
  • Removed 2 buttons on a number of info panels that currently had no function.
  • Default flag setup adjusted.
  • Resource tooltip now also displays the surplus or deficit in most places
  • Kyiv map now has Coal. If you have an existing save file, it is possible that there could be a conflict with the new deposits, preventing you from continuing your save file if you’ve built on top of the locations.
  • Construction cost difficulty option now works as intended
  • Event frequency set to ‘Never’ now includes all stories including Epidemic
  • Reduced the chance of rain and storm when weather is set to dynamic.
  • Fixed numerous typos in text strings

[h2]Known Issues[/h2]
We are going through each reported game crash that you've experienced. It will take a bit of time and detective work to find out the root cause and there's usually no other way than to go about it one-by-one, but please be assured that we're working on it.
  • The game might, in some cases, crash at the start of the tutorial due to an uncleared Steam cache for the Supporter Pack. This can be resolved by simply restarting the Steam Client entirely or following Steam’s official guide to clear the Steam cache.
  • There’s multiple performance related issues we’re tracking down and working on fixes and mitigations for.
  • Multiple UI/UX related issues such as:
  • Not being able to screen edge camera move
  • Not being able to double click building panel to go to location
  • Lacking Stock Panel sorting ability
  • Mousewheel zoom sensitivity
  • Multiple translations issues that will gradually be tracked and fixed
  • Game balance will continue to be monitored and adjusted

The next update, along with a more significant impact on performance, will continue with UI/UX changes and improvements, starting with those you've noted in your feedback. We're noting and collecting every piece of feedback and information you provide, and we thank you for it!

Kaiserpunk Going Forward

Hi everyone,

As you all hopefully know, we released Kaiserpunk on Friday! While we’re proud of the work we’ve done, we’re not satisfied. The release clearly shows there’s a lot of interest in Kaiserpunk and its promise, but it also shows that we didn’t fully achieve what we are aiming for.

That means that the work continues – on delivering the game that Kaiserpunk deserves to be, and the game you deserve to play. We’re incredibly grateful for all the feedback you’ve shared - both those of you telling us how much and why you like the game, and from those of you who let us know what’s keeping you from enjoying the game. All your feedback helps us understand how to move forward, and every player is equally deserving of our gratitude.

For now, however, our focus will be on the latter group – seeing what we can do in the short and medium term to ensure that even more of you enjoy our game. The feedback we’re receiving seems to come in three primary categories; performance, UI/UX and game balance. We'll be focusing on all three in the coming days and weeks.

Regarding performance, some of you have experienced issues you shouldn’t have – that’s not ok - end of story. We’re working as fast as we can to improve performance for all players. However, it will likely take about a week or so for us to make a meaningful impact.

Second is UI/UX. UI/UX for complex games is always challenging, but that doesn’t mean we won’t work on improving it. We’ll work hard with this starting with the first patch, but we’ll need ongoing help and feedback from you. Please share any additional feedback you may have - you can find the best ways to reach us at the end of this message.

Finally, there’s the challenge. Frankly, we made the game too hard. While we always wanted to make a complex and challenging game it shouldn't be so difficult that players cannot enjoy the promise that Kaiserpunk offers. As such we will start adjusting the difficulty starting with the first patch - hopefully that will make the game more enjoyable for many players.

This is what we'll focus on in the short and medium term, with the first patch coming out tomorrow Monday, 24th of March. Much more is on the way in the near future, and we’ll continue to keep you informed. We’d love to talk about the long-term as well. Hopefully, a little further down the line, we can start talking about our long term plans, but for now, we’re focused on giving you guys the best experience with the game as it is.

This was always a very ambitious project for us, and we are grateful and humbled that so many have bought, played and shared feedback on our game. From the bottom of our hearts - thank you. Now, the rest of Kaiserpunk's journey continues, and we hope to better live up to what we promised you and deliver an ever greater experience.

If you’re encountering issues or just want to share what you hope to see in the future in Kaiserpunk, please do share your feedback with us, we highly appreciate it. This is best done in the pinned threads or channels on Steam, Discord and Reddit, whichever you prefer.

You'll hear from us again tomorrow when we release the first patch.

Until then,
- Overseer Team

Huge new strategy game blends Cities Skylines 2, WW1, and deep mechanics

In Cities Skylines 2, you start with a promising new world - a lush, empty peninsula where everything is possible. In Frostpunk 2, it's the opposite. The environment has been destroyed and even the simplest resources are scarce. Kaiserpunk, an ambitious new strategy game that has finally just arrived on Steam, takes place somewhere in the middle. This is an alternative history where the end of WW1 has fractured the entirety of Europe into tiny, dysfunctional city states. You can still dream big and build even bigger, but the existential threat of being invaded and conquered looms large. Mixing grand strategy with detailed production-line creation, this one has promise.


Read the rest of the story...


RELATED LINKS:

Cities Skylines and Paradox veterans join forces with giant new strategy game

New Kaiserpunk playtest is a "true window" into the ambitious strategy game

City-building game and Frostpunk 2 rival Kaiserpunk just got delayed

Release Stream Weekend

Continued stream over the release weekend with devs and occasional guests.

Kaiserpunk is OUT NOW!

Attention all Governors!

The time has finally arrived! We’re thrilled to announce that Kaiserpunk is officially out NOW and ready for all of you to enjoy!

After 3 years of hard work and dedication, we’re incredibly proud to bring this game to life. We’ve poured our hearts into creating the game we envisioned – a grand city builder blending production-focused city building with the world conquest of strategy games. We truly hope you have as much fun playing it as we did making it!

[previewyoutube][/previewyoutube]

[h2]What’s to expect now that the game is released?[/h2]
Well, our only focus now will be on ensuring the game runs smoothly and keeping everything up to date. But don’t worry, we won’t go silent! We’ll continue sharing regular updates, and if you guys seem to enjoy the game, we hope to be able to plan for the future post-launch support!

While we’ve worked hard to ensure stability, there's always a bit of a surprise when a game reaches so many players. This project has been ambitious, and there might be a few things we missed along the way.


[h2]If you come across an issue:[/h2]
If you run into any issues, rest assured, we’re here to help! Send an email to [email protected] and make sure you include your logs and the save game where the problem occurs if needed.

You can find your saves here if the game is installed to the default path: C:\Program Files (x86)\Steam\steamapps\common\Kaiserpunk\Kaiserpunk_Data\Saves

And you can find the logs here. C:\Users\USERNAME\AppData\LocalLow\Overseer Games\Kaiserpunk
Make sure to replace "USERNAME" with your actual Windows user name!

You can also visit this Steam thread.


Finally, a massive thank you for your support and engagement throughout our development! You all mean the world to us, and we can't wait to hear your thoughts and feedback. Whether you want to chat, share your experiences, or just hang out, feel free to reach out to us on Reddit or Discord anytime!

Thank you once again! We hope you have an amazing time playing Kaiserpunk! Let’s conquer the world together!

With gratitude,
Overseer Games