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PTR Update 2026-02-18

[h2]PTR Update 2026-02-16[/h2][p]It's been a few weeks since a PTR update, while we fixed some build errors and a UI crash that was causing delays. Meanwhile, balance refinement and localizing tooltips has been underway.
[/p][h3]New Maps:[/h3]
  • [p]\[FFA] Big Gate Hunters[/p]
  • [p]\[Custom] Voidlife Heroes RPG[/p]
  • [p]\[Custom] Storm Scourges RPG[/p]
  • [p]\[Custom] AutoGate Co-op[/p]
  • [p]\[Custom] Winter Triangle Tower Defense[/p]
  • [p]\[Custom] Obelisk Offensive[/p]
  • [p]\[2v2] YinYang[/p]
  • [p]\[2v2] Split Ends[/p]
  • [p]Some existing maps have also been updated based on player feedback.[/p]
[p][/p][h3]General[/h3]
  • [p]We've updated the spectrum of team colors and expanded support for different player configurations. We now have distinct colors for each player in the following multiplayer modes:[/p]
    • [p]1v1, 2v2, 3v3, 4v4, FFA (up to 8 players), 2v2v2, and 2v2v2v2.[/p]
    • [p]It's possible to create and play other configurations like a 16 player FFA, but colors will start to repeat. In these scenarios, the friend vs foe color scheme is also an option.[/p]
    [p][/p]
  • [p]A long time coming, Vanguard & Infernal workers on Luminite now saturate more intelligently. They will prefer to populate 3 on each far node, so there is a more linear income falloff starting from 8 workers up to 12.
    Additionally, workers always search for the best of the 4 available Luminite nodes now after returning cargo each time. So if you pull 6 workers off one side, the rest will automatically redistribute.[/p]
  • [p]The suggested worker count over Therium was reduced from 8 to 5, as that is the number of workers needed to match the Therium replenish rate. No mining speed changes were made, this simply will help guide players to more efficiently distribute their workers. [/p]
  • [p]Frost Giant Data and Trigger editors are now available for everyone by default. No more Easter egg clicking the Yeti required![/p]
  • [p]We've implemented initial support for playing the campaign offline through the map editor. Players should be able to load and customize official FG maps through the editor.[/p]
  • [p]The hotkey for changing player colors was changed to shift+ctrl+alt+C in order to not conflict with toggling auto-cast on abilities set to C[/p]
  • [p]Observer music changed to a Co-op music track which mashes up all three faction themes into one song.[/p]
  • [p]Argent, Seraphim and Animancer have had their team colors re-painted for readability.[/p]
[p][/p][p][/p][h3]General[/h3]
  • [p]Powerstone[/p]
    • [p]Health gained changed from 200HP + 25% HP to 250HP + 10% HP.[/p]
[p]Vanguard[/p]
  • [p]Overcharge[/p]
    • [p]Overcharge duration decreased from 45s to 40s[/p]
    • [p]This was to ensure that Overcharge expired for any Sentry Post rush on almost all rush maps. Recent changes to Royal Gardens and Holodeck have had rush distance increases to ensure the buff expires on time.[/p]
    • [p]Overcharge upgrade movement speed bonus reduced from 50% to 25%[/p]
  • [p]Scrapyard[/p]
    • [p]Cost decreased from 100 luminite to 50 luminite.[/p]
  • [p]Servo[/p]
    • [p]Outer radius reverted from 0.6 to 0.45[/p]
  • [p]Atlas[/p]
    • [p]Mobile Atlas range increased from 4 to 5[/p]
    • [p]Plasma Arc Infusion requires Central Command instead of High Command[/p]
    • [p]Plasma Arc Infusion research time increase from 60s to 90s[/p]
  • [p]Evac[/p]
    • [p]Skysprint Retrofit upgrade now requires High Command instead of Central Command[/p]
  • [p]Hedgehog[/p]
    • [p]Reposition added in deployed mode[/p]
  • [p]Hurricane[/p]
    • [p]Hurricane Bombers require Covert Bombers for Veterancy.[/p]
    • [p]New Upgrade: Covert Bombers[/p]
      • [p]Bombers gain Stealth and 20 health and 5 armor for each level of Veterancy.[/p]
      • [p]Costs 100/100[/p]
      • [p]Research time 60s[/p]
    • [p]Prometheus Engine:[/p]
      • [p]Now requires Covert Bombers upgrade[/p]
      • [p]Cost 100/100[/p]
      • [p]Research time decreased from 120s to 60s[/p]
      • [p]Bombing Run cooldown increased from 15s to 25s[/p]
[p]Infernal[/p]
  • [p]Shadowfall[/p]
    • [p]Duration of vision reduction decreased from 30s to 15s.[/p]
  • [p]Imp[/p]
    • [p]Outer radius reverted from 0.6 to 0.45[/p]
    • [p]Added +3 damage vs structure[/p]
[p]- Enflamed Imp[/p]
  • [p]Damage increased from 50 + 30 vs heavy to 80 + 30 vs heavy[/p]
  • [p]Hexen[/p]
    • [p]Cost increased from 75/75 to 75/100[/p]
  • [p]Magmadon[/p]
    • [p]Trample damage from 125 (+50 vs Light) to 150.[/p]
  • [p]Dominari[/p]
    • [p]Death March[/p]
      • [p]Energy cost reduced from 40 to 25[/p]
      • [p]Movement speed bonus reduced from 25% to 15%[/p]
      • [p]Attack speed bonus increased from 25% to 30%[/p]
      • [p]Health lost per second reduced from 3% per second to 1.5% per second[/p]
    • [p]Dark Oblation: ability removed[/p]
    • [p]Fel Grasp: New Ability[/p]
      • [p]Requires: Dominari Master Training[/p]
      • [p]Channels on a target for 6 seconds. Whilst channeling the target takes 40% of the target’s max health as damage over time, is slowed by 95% and has a chaos mark applied.[/p]
      • [p]Fel Grasp cannot be dispelled while channeling.[/p]
      • [p]At the time of impact, any enemy units near the target with Chaos Mark are also slowed. Units must be at the same height plane as the target (if target is air, root air, if target is ground, root ground).[/p]
      • [p]Chaos Mark is dispellable, but the Fel Grasp slow is not even if the Chaos Mark is removed.[/p]
  • [p]Shadowflyer[/p]
    • [p]Dive Bomb damage increased from 0 to 5 (5 vs Heavy, 25 vs Structure).[/p]
  • [p]Weaver[/p]
    • [p]HP reverted from 320 to 380[/p]
      • [p]Cost reverted to 125/175 from 100/175[/p]
      • [p]Lash autocast range is set to be equal to manual cast range.[/p]
      • [p]Replace Mistborne Assault with Shroudborne Cloak[/p]
      • [p]Shroudborne Cloak: New Ability[/p]
        • [p]Grant nearby units Shroudborne Cloak for 30 seconds. After remaining out of combat for 3 seconds, they may enter Stealth if on Shroud.[/p]
        • [p][/p]
[p][/p][h3]Celestial[/h3]
  • [p]Prism[/p]
    • [p]Outer radius reverted from 0.6 to 0.45[/p]
  • [p]Argent[/p]
    • [p]Longshot Module moved from Tier 3 to Tier 2.[/p]
    • [p]Longshot Module research time increased from 60s to 90s.[/p]
  • [p]Arcship[/p]
    • [p]Arcship auto rally range to 12 from 15 to match auto-build radius.[/p]
    • [p]Arcship Build Collection Array autocast set to initially on[/p]
    • [p]Arcship Build Collection Array autocast no longer resets to on if turned off (available after patch release)[/p]
  • [p]Animancer[/p]
    • [p]Animus redistribution drain amount reduced from 30/s to 20/s.[/p]
    • [p]Animus redistribution restore amount increased from 50% to 75% (i.e. unchanged)[/p]
    • [p]Dark Prophecy range reduced from 11 to 10[/p]
  • [p]Archangel[/p]
    • [p]Avatar upgrade research time decreased to 90s from 120s.[/p]
      • [p]Avatar duration can now be stacked with consecutive casts of Meteor Strike or Censure.[/p]
    • [p]Reprieve added[/p]
      • [p]Stuns the Archangel to heal 30% of the Archangel’s max health for 5 seconds.[/p]
      • [p]Gains 40 armor.[/p]
      • [p]Removes Avatar.[/p]
    • [p]Aether Dash removed[/p]
    • [p]Censure can be used in Archangel Flying mode.[/p]
      • [p]Censure stuns the target for 1s.[/p]
      • [p]Censure can only target ground targets while in Archangel mode.[/p]
      • [p]Censure can only target air units while in Archangel Flying mode.[/p]
  • [p]Gracelight Node[/p]
    • [p]HP increased from 280 to 300[/p]
    • [p]Armor reverted from 5 to 10[/p]
  • [p]Energizer Node[/p]
    • [p]HP increased from 280 to 300[/p]
    • [p]Armor reverted from 5 to 10[/p]
    • [p]Energize autocast range set to be equal to manual cast range.[/p]
    • [p]Energy regeneration rate increased from 2/second to 3/second.[/p]
  • [p]Judicator node[/p]
    • [p]HP increased from 280 to 300?[/p]
    • [p]Armor increased from 5 to 20[/p]
    • [p]Damage increased from 20 to 30[/p]
    • [p]Weapon period increased from 0.9 to 1[/p]
  • [p]Cabal[/p]
    • [p]Therium cost increased from 50 to 75[/p]
    • [p]Debilitate energy cost reverted to 15 from 25[/p]
    • [p]Gravity Flux missile launcher speed increased from 10 to 15?[/p]
    • [p]Mind Shackle (bug fix) no longer possesses the target if the Cabal dies before impact.[/p]
  • [p]Carnivex[/p]
    • [p]Pounce range has been decreased from 4 to 3.[/p]
    • [p]Pounce speed increased from 12 to 15.[/p]
    • [p]Chrono shell deferred damage is now dispellable.[/p]
    • [p]Chrono shell deferred damage is 40% of damage received down from 50%[/p]
    • [p]+10 armor removed from tier 3 upgrade.[/p]
    • [p]+5 armor added to baseline.[/p]
  • [p]Navi[/p]
    • [p]Bug fix on sovereign’s decree range slop, now correctly 20 instead of 18.[/p]
    • [p]HP increased from 300 to 350.[/p]
    • [p]Damage increased from 20 to 24.[/p]
    • [p]Hallowed Ground energy drain increased from 2/sec to 4/sec.[/p]
  • [p]Seraphim[/p]
    • [p]Ground weapon attack changed to be prioritised before air weapon attack.[/p]
    • [p]Windrun upgrade removed[/p]
    • [p]New ability: Winged Dash available baseline[/p]
      • [p]15 sec cooldown, 0 energy cost[/p]
      • [p]Grants 50% movement speed for 3 seconds.[/p]
      • [p]Does not offer damage mitigation[/p]
    • [p]New upgrade: Catalytic Capacitors[/p]
      • [p]Seraphim gain 20 energy and self-cleanse harmful debuffs when they land a killing blow on an enemy unit.[/p]
    • [p]New trait: Energy Shield[/p]
      • [p]Absorbs 1 point of damage at the cost of 1 energy.[/p]
      • [p]Damage mitigated by energy shield ignores armor.[/p]
    • [p]HP reduced to 140 from 180[/p]
  • [p]Saber[/p]
    • [p]Upgrade moved from tier 3 to tier 2.5[/p]
    • [p]Upgrade no longer gives +1 movement speed (i.e. identical to Necrolyte)[/p]
  • [p]Scanner[/p]
    • [p]Scanner weapon no longer attacks air units.[/p]
    • [p]Scanner Descend cooldown from 60s to 1s (Perch cooldown remains the same)[/p]
    • [p]Scanner no longer works on flat grasses (bug fix)[/p]
    • [p]Scanner can no longer perch on the same tree multiple times (bug fix)[/p]
    • [p]Scanner can no longer perch on resources (bug fix)[/p]
    • [p]Scanner deployed mode no longer has energy (bug fix)[/p]
  • [p]Vector[/p]
    • [p]Cost changed to 150/25 from 125/50[/p]
[p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed a bug with the Arcship footprint being the wrong size when it lands from different directions.[/p]
  • [p]Fixed a bug: Auto-cast abilities (default on, manually turned off) resetting to on after morphing (e.g., Atlas sieging/unsieging).[/p]
  • [p]Added an Arcstation surge hotkey.[/p]
  • [p]Fixed bug where the Voidheart shrine would heal units infinitely until full health[/p]

PTR Temporary Revert

[p]We're everting the PTR back to the previous build (#107316) while we investigate a crash when accessing the versus menu. Hopefully this will be resolved soon.[/p]

PTR Update 2026-02-06

[p]Updated to build 107334[/p][p][/p][h3]Map Updates[/h3]
  • [p]New custom map: AutoGate Coop[/p]
  • [p]New custom map: Obelisk Offensive[/p]
  • [p]New custom map: Storm Scourges RPG[/p]
  • [p]New custom map: Voidlife Heroes RPG[/p]
  • [p]Furious Resolve converted to FFA[/p]
  • [p]Lost Hope converted to FFA[/p]
  • [p]Temple of the Lost Gate FFA map updates.[/p]
  • [p]New 1v1 map: Stellaris[/p]
[p][/p][p][/p][h3]Visual Updates[/h3]
  • [p]Hellborne: Inferno now has a burning effect on kill[/p]
  • [p]Voidheart Shrine (blue): Now shows a healing effect if helaing and a purple effect if restoring energy.[/p]
  • [p]Wellspring (green): Healing regeneration effect correctly changed from purple to green.[/p]
  • [p]Tag overhead icon now properly fades out instead of popping out when expiring.[/p]
[h3]General[/h3]
  • [p]The full in-game editor is now enabled by default. No more clicking easter egg required.[/p]
  • [p]Observer music no longer defaults to Infernal. Now plays a mashup track with vibes from all 3 factions. (The existing co-op music).[/p]
  • [p]High Yield Luminite mine total resources reduced to 8000 from 16000[/p]
[h3]Vanguard[/h3]
  • [p]Return To Hangar now accelerates over 2 seconds before reaching +100% movement speed.[/p]
[h3]Celestial[/h3]
  • [p]Arcship:[/p]
    • [p]New Ability: Build Collection Array[/p]
      • [p]Now can manually build collection arrays with a new ability that also has an autocast toggle.[/p]
      • [p]If autocast is enabled, the function is exactly the same as it is currently.[/p]
      • [p]Autocast can be toggled off, and is set to initially off as default for now. Feedback is welcome on this point.[/p]
      • [p]If an arcship is landed and within 12 range of an array, Build Collection Array creaets an Array on a luminite mine and sets rally.[/p]
      • [p]If an arcship is flying, it approaches 12 range of an mine and attempts to land. If there is space to land, it will land, Build Collection Array creaets an Array on a luminite mine and sets rally. If there is no space to land, it will stop here. No cooldown is wasted.[/p]
      • [p]If an arcship is landed and outside 12 range of an mine, the Arcship lifts, flies toward the mine approaches 12 range of an array and attempts to land. If there is space to land, it will land, Build Collection Array creaets an Array on a luminite mine and sets rally. If there is no space to land, it will stop here. No cooldown is wasted.[/p]
    • [p]Rallies no longer reset when lifting or landing an Arcship, or upgrading an Arcship.[/p]
    • [p]Right clicking on a luminite mine while flying with an Arcship now issues a move command, instead of a rally command (necessary to fix the bug with rally reset)[/p]
    • [p]New ability button: Rally Workers[/p]
      • [p]Workers can be manually rallied with the V button while in grounded or flying mode. This is a work around to address rallying workers to mines while in flying arcship mode, but it also just gives greater control to the player in general.[/p]
    • [p]Purify and Fate's End moved back to Z and X respectively.[/p]
  • [p]Carnivex:[/p]
    • [p]Carnivex no longer heals from attacking Stormgates[/p]
  • [p]Scanner:[/p]
    • [p]Fixed the issue where Scanner could perch on resources[/p]
    • [p]Fixed the issue where mltiple scanners could perch on the same tree.[/p]
    • [p]Fixed a destructible grass (DestructibleConcealment_Grass_Green) being perchable when it shouldn't be.[/p]
  • [p]Navi:[/p]
    • [p]Sovereign's Decree now correctly breaks range at 20 range (14 range + 6 range slop) instead of 18 range.[/p]
  • [p]Prisms:[/p]
    • [p]Prisms no longer attempt to mine luminite for other players when harvesting from allied or enemy Collection Arrays.[/p]
    • [p]Prism will attack enemy Collection Arrays if right clicked.[/p]

PTR Hotfix 2026-01-30

[p]We're testing and debugging a crash that happens when scanner casts tag. [/p][p][/p][p]To avoid this crash, don't research tag or play against AI that might use it. It still likely is happening in this patch but we plan to send a fix shortly or revert to a working build from a couple days ago if this persists.[/p]

PTR Update 2026-01-30

  • [p]Reverted the shroud visual radius change, it had unexpected consequences in testing. [/p]
  • [p]Fixed an AI behavior where they would sometimes prioritize Therium too much and not bank enough Luminite to expand.[/p]
  • [p]Map updates to Mystic Peak[/p]
[p][/p][p]Scanner[/p]
  • [p]Fix bug with Tag autocast that prevented the Scanner's weapon from being able to attack.[/p]
  • [p]Maximum charges decreased from 4 to 3[/p]
  • [p]Autocast no longer targets units of 0 supply[/p]
  • [p]Cast duration decreased from 0.3 to 0.1[/p]