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New Powers Update Patch Notes [615703]

New Powers Update

Thanks to everyone who participated in the New Powers beta! It was hugely helpful. We hope that you continue to join us and share your feedback over all of our future beta periods.

With these new Powers, we take another step towards more variety from one run to the next, as well as providing some Powers which require a bit less "combo" thinking to achieve success with. They certainly can combo very well, but they should provide value to players of all types! We have more plans for furthering that variety, so please stay tuned.

Our team is hard at work creating the next Hunt (Bonechill Quarry) for you and your friends to enjoy which will be coming soon! This will include a completely new environment, a new Boss Rot and Rot Miniboss, new enemies, new armour and weapons, more new Powers, new decorations, bug fixes, and a familiar friend who has found their voice.



[h2]Additions[/h2]
  • [h3]New Powers:[/h3]
    • 1v1
    • Aroo Aroo
    • Body of Light
    • Destruction Therapy
    • Deus Ex
    • Flicker
    • High Ruler
    • Hunter's Rally
    • Hunter's Pick-Me-Up
    • Imposing Presence
    • Insult to Injury
    • No Contest
    • Phase Out
    • Property Damage
    • Resting on Laurels
    • Resource Extraction
    • Twist of the Knife

[h2]Changes[/h2]
  • [h3]Powers[/h3]
    • Precision Weaponry
      • Changed base rarity to Legendary.
      • Legendary tuning changed from 5 hitstreak -> 10 hitstreak
    • Fractured Weaponry:
      • Changed base rarity to Legendary.
      • Legendary tuning changed from 5 hitstreak -> 10 hitstreak
    • Weighted Weaponry:
      • Changed base rarity to Legendary.
    • Lich King:
      • Limited to one trigger per Clearing.
      • Can now be triggered outside of combat.
    • Grave Robber:
      • Limited to one trigger per Clearing.
      • Can now be triggered outside of combat.
    • Concentrated Cure:
      • Increase healing from 5/10 -> 10/20.
    • Pew Pew!
      • Damage is increased by player damage bonuses
      • No longer applies hitstop to the player when a projectile hits a target
    • Shrapnel
      • Damage is increased by player damage bonuses
  • [h3]Skills[/h3]
    • Big Yammo Slammo
      • Fix issue when hit-confirming Big Yammo Slammo into other attacks being unreliable, and creating unusual results sometimes when dodging
      • Update Big Yammo Slammo description to reflect new Healing behaviour as of last update

[h2]Fixes[/h2]
    • Fixed an issue where it was possible to miss getting a heartstone for a given frenzy level if you joined a run during a bossfight
      • Added additional fix that should allow save files that are missing heartstones to obtain them
    • Fix changing mastery tabs clears tooltips for other gamepad players or blocks other gamepad player's input until they cycle tabs
    • Remove old notification about Armour / Weapon stat changes on new saves
    • Fix mouse aiming notification appearing when playing with a gamepad
    • Fixed a bug where several powers that specified "on Attack" would not work when using the Cannon or Striker
    • Fixed powers triggering damage on enemies that are blocking or invincible


[h2]Hotfix [615979][/h2]
[h3]Fixes:[/h3]
  • Fixed issue where taking poison damage could cause Deus Ex to trigger on yourself

New Powers Update and Tundra Beta News!

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[h2]
Rotwood - New Powers Update and Tundra Beta News!
[/h2]

Today we're adding nearly twenty new Powers available from the start of the game.

These new powers are intended to add some variations to your runs in the earlier portions of the game and will help us transition into the release of our first new Hunt!

What’s next?
We will be opening up a beta branch for the next Hunt: Bonechill Quarry next week! This includes a completely new environment, a new Boss Rot and Rot Miniboss, new enemies, new armour and weapons, more new Powers, new decorations, bug fixes, and a familiar friend who has found their voice.

With the new hunt we will also be sharing an updated roadmap that will describe our update schedule and content plans!

We also have a Rhymes with Play stream today! We'll be showing off the some of the newest update and what you can look forward too with the the upcoming Hunt!

See you soon!

https://store.steampowered.com/app/2015270/Rotwood/
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[h2]
It's Klei Fest! - News and Sales!
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Hey Everybody! Klei Fest is our annual event where we celebrate all things Klei with some great discounts and game updates. This year we've got a lot cooking. We have never had so much exciting stuff to look forward to, and we've always got something coming soon. We have news for Rift of the Necrodancer, Mind over Magic has an exciting update, Oxygen Not Included is bringing news for their upcoming DLC, Rotwood has an update AND news on their first new hunt and DST is finishing up beta on their next big update! We also have some fun animated shorts to share!

In addition we're offering our best sales of the year. Highlights include:
  • DST, DS, and ONI owners can score an additional discount on Mind Over Magic with new Colony Sim and Base Builder bundles.
  • Invisible, Inc. turns 10 this year and we're celebrating with an Anniversary Bundle for -90% off!
  • Get every Klei game in the Klei Fest exclusive Klei Fest Bundle for an additional 50% off already discounted prices!
  • Get the lowest prices ever on Griftlands, Hot Lava, Mark of the Ninja, and several bundles!
  • We've also got some new cross-publisher bundles featuring Cobalt Core, Dwarf Fortress and more.


This sale is so jam packed, you're going to want to Check out the sale page here!
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Rotwood Patch Notes [608428]

[h2]Fixes[/h2]
  • Fix inconsistent Fortifying Ingot costs in the Armoury
  • Fix crash when interacting with a Weapon Rack in local multiplayer when not all players have unlocked the weapon type
  • Fix 'Claim' button appearing on masteries in the Player Status Widget when changing rooms after completing a mastery
  • Fix typo in Weapon Rack
  • Floracrane's Divebeak: Fixed bug where using a Cannon's Heavy Attack to get up was considered a quickrise in line with other weapons
  • Floracrane's Divebeak: Fixed inconsistency when attempting to Cannon Heavy Attack after landing
  • Big Yammo Slammo: Fixed crash when a punch was completing as the room changed

Rotwood Patch Notes [608157]

[h2]Fixes[/h2]
  • Fixed a crash when dodge canceling late out of the Floracrane's Divebeak skill
  • Fixed a bug where decor that was unlocked would appear to be locked
  • Fixed a bug where some equipment displayed the incorrect unlock area
  • Fortifying Ingots now display that they can only be obtained while playing Frenzy Levels

Rotwood Equipment Fortification System Now Live!



Hey everybody!

Today we are excited to release the new Equipment Fortification System. In this update, you will be able to obtain Fortifying Ingots as you battle through the deeper frenzy levels of hunts. Using these ingots will increase the stats of early-game equipment to the point where they are as powerful as the equipment available to you in later game hunts - and beyond. We hope you will have fun exploring all of the new equipment combinations that are now available to you!

Next Up!
We have another "Launch Feedback Plan" update coming up before we release more information on the first big content update. In the next update coming soon, we will be introducing new powers into the game to greatly expand the number of powers available in the starting pool of powers, roughly doubling the number of powers that you will see in the early stages of the game. We're not done with powers though, we will continue to add more new powers throughout Early Access, including new Fabled Power families.

Following that, we have our first big content update shortly after introducing a whole new Hunt. This new Hunt will be available in all frenzy levels and will include new weapons, armour, enemies, and more!

More details will come with the next update.

We hope you enjoy the new Equipment Fortification system, but we'd also like to tempt you with a little sneak peek at what is coming next.

[expand][/expand]

Have fun out there!

[h2]Additions:[/h2]
  • Added new Equipment Fortification system
  • Added credits screen


[h2]Changes:[/h2]
[h3]The Bam Bamzooler:[/h3]
  • Speed bonus after dodge cancel +20% / +30% / +40% -> +25% / +40% / +55%


[h3]Gourdo Weapons:[/h3]
  • Fixed bug where Gourdo weapons would think a heal happened even though you are already at full health


[h3]Gourdo's Community Garden skill:[/h3]
  • Player can no longer be knocked out of this skill
  • Player has more ability to cancel out of this skill into attacks or dodges


[h3]Big Yammo Slammo[/h3]
  • Any damage absorbed by the punch is Healed back if the swing hits
  • Slightly increase damage threshold to achieve "big" swing
  • Increase base damage (regardless of absorption)
  • Decrease focus damage (regardless of absorption)
  • Slightly increase damage gained by holding longer (regardless of absorption)
  • Allow earlier hit-confirm canceling from Hit to Heavy Attack
  • Increased range
  • More precise hitboxes


[h3]Floracrane's Divebeak[/h3]
  • Fix bug where Lil' Schemer would not be consumed or prevented by this skill.
  • Normal version: Move dodge cancel window 1f earlier
  • Charged version: Move dodge cancel window 1f later
  • All versions: Increase startup frames by 2f
  • Charged version: Adjust AOE hitbox to match the FX more accurately
  • Charged version: No longer causes guaranteed knockdown in the entire AOE range
  • Charged version: Push enemies back less far on AOE hit
  • Prevent attack hitting the same target twice.
  • Made it easier for enemy attacks to 'trade' with this attack as it comes down.


[h3]Quality of Life:[/h3]
  • Screens with separate tabs now remember which tab you last had open, and will open to that tab again
  • The Player Status widget now has an additional page that displays your active masteries
  • Markets in dungeons will now show you weapons of types that you have not yet unlocked if you have purchased everything that you can use


[h3]Misc:[/h3]
  • The amount of loot you get when you level up your Biome Research level now scales with the frenzy level you are in


[h3]Fixes[/h3]
  • Fixed bug where the Enigmox and Swarm aspects did not work as intended
  • Fixed Pew Pew! unintentionally applying hitstop to the player when hitting a target
  • Fixed Bulbin Buddy not working when your Dodge is too fast
  • Various crash fixes for issues we have seen reported