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Havendock News

Hotfix - v0.66.11

Fixes:
- Settlers will now sleep properly if the breaks schedule was set above 30%
- Moved building info panel's unreachable warning icon to a better position
- Fixed 'power' tooltip on bots showing translation error message
- Fixed issue with multiplayer where pier and characters don't spawn if you have more than 999 buildings

Balancing:
- Vegetable objective now requires 1 Vegetable instead of 2

Hotfix - v0.66.10

A few more hotfixes were made. I've grouped them here together in a single post. If you experienced buildings not costing anything or costing too many resources, this should be fixed on the latest update. Please continue to let me know if you face issues. Sorry for those affected and thank you for reporting these to me!

v0.66.10
- The 'Not enough ' message now mentions the item name in addition to showing the item icon for clarity
- Fixed level 2 birdhouse storing 4 seeds instead of 6.
- Fixed error where building costs were not correctly calculated if world settings was not at 100%
- Fixed issue when moving with mouse experimental option, you could not go to or navigate underwater
- Moved a rock at bird island away as it was teaching boats rock climbing skills
- Made it a bit harder for boats to climb rocks

v0.66.9
- Fixed build limit error message not translated

v0.66.8
- Added new text to indicate boats may not be built in multiplayer. Workaround: build on multiplayer first.

Hotfix - v0.66.7

- Fixed an issue where a settler recruitment dialog showed as blank
- Experimental prompt now includes additional information
- Net description now says that its items can only be collected by yourself

Experimental:
- Fixed another issue which caused cow trader friendship to not increase
- Cow and Mouse require less friendship to purchase (5% -> 1%)

I've added the hotfix changes from v0.66.6 into here as well, so it's grouped together.

Hotfix - v0.66.5

Bug Fixes:
- Fixed an issue where a settler recruitment dialog was not translated
- Fixed a display issue with power plant's fuel selection duration
- Fixed unable to go back from credits if aspect ratio is wider than 16:9
- Flamingo decoration collider size now fits its visuals
- Hide building AI icons on islands
- Fixed coconut item icon appearing big on storage buildings

Experimental Branch fixes:
- Fixed inventory resetting when entering the cave (sorry about that!)
- Fixed unintended dialog appearing when interacting with cow trader
- Mice have been reset, and mice are properly deducted when spawned
- Mouse house no longer costs mice and upgrade costs different materials
- Added a research to make cheese last 2x duration

This post also combines some of the fixes in v0.66.4, so I have grouped them together in this post.

Hotfix - v0.66.3 (Equipment, Trader friendship)

You can now assign equipment to characters



The following were fixed:
- Fixed critical issue where the '+' button to assign equipment on characters disappeared
- Fixed an issue on experimental where the cow trader could not increase friendship