- Fixed issue where cranes were delivering infinitely between 2 storage boxes if they both stored the same item - Fixed broken chest dialog on Japanese and Thai languages that prevented game from continuing
Hotfix - v0.66.15 (New boat encounter, increased crane limit)
- Added new boat encounter and a new item - Added visual indicator to show that houses can be stacked when building - 'More Cranes' research is now available on the default branch - 'More Cranes' research max level increased to 3 - Settlers now move 11% faster
Fixes: - Fixed 'Pollution/s' text not translated on buildings
Hotfix - v0.66.14 (Food Indicator fix)
- Top food indicator now includes edible food in storage boxes
Fixes: - Fixed top food/water indicator stats not updating after some time has passed - Fixed more icons on appearing too small or large on storage boxes
Experimental Branch: - Slime pudding thirst restored: 30 -> 60 - Fixed issue where armor and sword stat effects did not apply
Hotfix - v0.66.13 (Recharge station AI fix, Oil Rig/Crane improvements)
Gameplay Improvements/Balancing:
Added a new repeatable research to increase Oil Rig limit
Oil rigs can now be upgraded one additional time
Oil rigs' appearance now change when upgraded
All repeatable research now show their max level when selecting them
Refined Oil now last longer when burnt in power plants (30 -> 33 seconds)
Cranes should now work on big buildings regardless of their rotation
Experimental Branch:
Added a new world setting to change research cost between 0% to 2000% Tip: You can change world settings at any time from the World Settings panel
Changed Desalination Plant research cost to 1 Blueprint Piece (previously 5 Rope)
Fixes:
Fixed bots unable to recharge at recharge station due to path not found
Fixed a minor issue where the crane deposit animation was awkward
Fixed some item icons appearing too big or small on storage boxes
Fixed the new objective texts overflowing
Fixed 'Bot Upgrade II' research name not showing
Desalination Plant should now have proper duration
Hotfix - v0.66.12 (AI workarounds, Rest buff, new crane upgrade)
Hi all, just to update on the reported issues of underwater settlers getting stuck, I have pushed out a temporary hotfix.
If a settler gets stuck, I attempt to detect the 'stuck' scenarios and "teleport" these stuck characters to where they are trying to go. This may cause some unusual behaviour, but I hope it will be an improvement to the current situation, and at least address the major concerns until I am able to properly dive into the details and investigate the causes.
This might still not solve the issues for everyone, in which case do let me know or send me your savefile which will help me dive into the issue more closely.
Am sorry all for the inconvenience caused!
Gameplay Improvements/Balancing: - Rest now depletes about 20% slower - The Caffeine research is now repeatable and can be performed 3 times to further reduce rest depletion - Added a new upgrade path for cranes to let them turn in 8 directions - Parrots no longer lose hunger if they are idle - Two new objectives have been added after water tanks - World Settings: Building speed can now be increased to 300% (old: 200%) - World Settings: Building cost can now be increased to 2000% (old: 200%) - Storage boxes now have colours to indicate their levels in daytime - Reduced blue selection box glow intensity - Mechanical Bull building now correctly costs a mechanical bull item
UI: - Added Photo Mode button - Encyclopedia now has an FAQ on settler AI - Building Priorities window now has a button to open Settlers Priorities Overview window - Settler Priorities Overview window now has a button to open Building Priorities
Bug Fixes - If characters get stuck trying to find a sleeping rock due to pathfinding issue, for now they get teleported instantly to the rock. This is a temporary fix until the AI pathing can be looked into properly. Thus, you may notice characters teleporting to the rock when they are sleepy especially when underwater. - Possibly fixed a separate AI stuck underwater critical bug caused by trying to go to a building directly above them but instead went to its underwater position The temporary fix is to teleport them up to the building directly above. Thus, you may notice characters teleporting especially when trying to meet needs. - Fixed an issue where parrots would get stuck if delivering to/from buildings on the second floor - Fixed potential issue when settlers got stuck at bars - Fixed an issue where the Caffeine research effects did not apply as intended - You can now sort characters by their state alphabetically - Fixed 'More Cranes' research description not showing numbers - Repeatable research now has an additional text to mention they are repeatable. - Plant decks have been optimized - Fixed translation errors with Chicken Feed dialog with peacock raft - Translated photo mode slider and instruction texts