The Ara: history Untold team could not be more excited for today's release - our first major feature update. Below are comprehensive release notes detailing the new features as well as the balance changes and updates.
We've also addressed a large number of player reported bugs and issues with this update, and can't wait for you to give it a try!
Ara: History Untold
[h2]Version 1.1 - The Invisible Hand Update[/h2]
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[h3]Highlights[/h3]
- National Economy Screen
Manage your nation's crafting, supplies, and policies from a single screen, replacing the crafting panel for streamlined management.
- New Amenities
Over a dozen new craftable amenities added, offering additional strategic choices:
- Anvil: Provide a 150% buff to improvements that can be supplied with them.
- Biscuits: Grant players a +25 to food as an Amenity.
- Mining Pick: Add +50% harvest rate to improvements.
- Fuel Cell: Gives 150% craft rate at improvements, or 100% harvest rate to improvements, +3 City Health.
- Sewing Machines: Sewing Machines add 200% craft rate to improvements.
- Fresh Produce: Grant +200 food per turn, +5 health per turn as an Amenity.
- Scrolls: Grant +15 City Knowledge as an Amenity.
- Baked Goods: Give +50 Food/turn, -5 City Health as an Amenity.
- ...and more!
- Unit Upgrades
Upgrade units within your army directly by issuing the new Upgrade Order, but be mindful of the resource and turn cost to complete the upgrade.
- Advisors
- Introduces a Sovereign Advisor.
- Each advisor provides suggestions to enhance your strategy.
- This feature will become more intelligent in future releases.
- John A. MacDonald
Canada joins the world stage, expanding your diplomatic and strategic options!
- Earth Map
Added as a pre-made map focusing on gameplay over strict geographical accuracy:
- Britain and Ireland share an enlarged island.
- Features like the Canadian Shield and Gulf Stream are accounted for.
- Enhanced mountain ranges for natural barriers.
- Redeployment
Reform armies with units being sent back to your reserves for better strategic flexibility.
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[h3]Changelog[/h3]
[h3]Performance Enhancements[/h3]
- Memory Optimization
Improved game performance on lower-end hardware.
- Rendering Optimizations
Enhanced framerate stability for lower-end systems.
- LOD Optimization
Better visuals and object clarity while maintaining higher framerates.
- General Performance Improvements
Several performance enhancements have been made to improve overall game stability and experience.
[h3]UI Updates[/h3]
- Region Yields
Added region yields to the title bar in the city panel for better resource tracking.
- Improvement Renaming
Players can now rename their improvements for personalized management.
- Supply Availability
Improvements with available supplies now glow to indicate their availability.
- Technology Display
Items now display the required technology to unlock them.
- Customization Slider
Added a slider allowing users to customize when the nation overlay and the Living World Buildings fade in/out.
- Notification System
Players receive notifications when they run out of crafting resources.
[h3]AI Updates[/h3]
- Improved Prioritization
AI better prioritizes city improvements and optimal dwelling locations.
- Data-Driven AI
Supports data driving, allowing designers and modders to enhance AI prioritization.
- War Declaration Intelligence
AI becomes more strategic and intelligent in declaring wars.
[h3]Map Generation[/h3]
- Human Priority
Humans are prioritized for mild climate locations during map generation.
- Biome Weighting
Adjusted to make starting positions more interesting with fewer snowy starts.
[h3]Gameplay Fixes[/h3]
- Late Game Stability
Fixed a crash bug occurring in the late game.
- La Grand Place
Resolved the issue of La Grand Place not appearing in Act 1.
- Road Spawning
Prevented detail roads from spawning underneath improvements.
- Duplicated Unlocks
Removed duplicate unlock of animal resources.
[h3]Event System[/h3]
- Triggers Added
Added triggers for improvements when they have no items in the queue and when they begin crafting.
[h3]Visual Improvements[/h3]
- Road Textures
Enhanced road texture fidelity for a more polished look.
- Barracks 3D Asset
Improved the 3D asset of Barracks for better visual appeal.
[h3]Modding Support[/h3]
- Advisor Data Driving
Added data driving capabilities for advisors to support modders.
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[h3]New Feature Details[/h3]
[h3]Earth Map[/h3]
- Geographical Features
Canadian Shield and Gulf Stream are now accurately represented.
- Gameplay Connections
- Britain and Ireland connected as a single enlarged island.
- Italy and Sicily connected for enhanced gameplay dynamics.
- Natural Barriers
Tweaked mountain ranges to provide more natural (and slightly exaggerated) barriers for improved gameplay.
- Real-World Locations
Added real-world locations for nations, ensuring a balance between accuracy and gameplay.
[h3]National Economy Screen Feature Overview[/h3]
- Centralized Management
Replaced the crafting panel with the National Economy Screen for unified management.
- Automatic Supply Allocation
Set the game to automatically add supplies to various improvements as they become available.
- Supply Order Management
Define the order in which supplies are allocated automatically.
- Global Harvester Management
Control resource harvesting globally across all regions.
- Crafting Management
Manage crafting from the National Economy Screen without needing to visit each city.
- Global Improvement Upgrading
Upgrade improvements on a global scale for efficiency.
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[h3]Balance Adjustments[/h3]
[h3]Nation and Building Limits[/h3]
- Print Shop
Nation limit increased to 3.
- Inns
Limited to 1 per city instead of 1 per nation.
[h3]Building and Production Buffs[/h3]
- Barracks
Security set to 15 for level 1 and 25 when an expert is added.
- Blacksmith
Can now be supplied with Tools and Anvil Goods.
- Citadel
Construction no longer requires Concrete.
- Docks
Production buff after adding an expert reduced from 20 to 15.
- Drydock
Default production buff increased from 10 to 20.
Production buff after adding an expert increased from 20 to 30.
- Naval Base
Default production buff increased from 10 to 30.
Production buff after adding an expert remains 30 with additional benefits.
- Workshops, Factories, Crafting Guilds
Can build Anvils and Mining Picks.
- Residences & Skyscrapers
Residents can now use Soap, improving living standards.
- Foundry & Forge
Can use Anvils and Fuel Cells to increase production.
- Hwaseong Fortress
Available for construction throughout Act 2 and 3.
- Library of Celsus
Available for construction until Act 3, extending its utility.
- London Eye Buff
Corrected; Security buff changed to Prosperity.
- St. Basil's Cathedral
Now only provides 1 Security per Engineer or Artist Paragon.
- Forge
Can now be unlocked by Precision Engineering.
[h3]Metallurgy and Steel[/h3]
- Metallurgy
No longer unlocks Steel. Steel crafting is postponed until later ages when Forges are available.
[h3]Fuel Recipe Changes[/h3]
- Production Cost
Reduced from 1000u to 500u.
- Production Bonus for the Second Ingredient
Reduced from 750u to 500u.
[h3]Resource Adjustments[/h3]
- Marble
Now more common.
- Meteors
Now provide Metal Ingots instead of precious metals, eliminating the need for smelting.
- Obsidian
Now more common.
- Tobacco
Yields less money than before.
[h3]Unit and Population Adjustments[/h3]
- Dragoons & Zamburaks
Can now be produced in Act 3.
- Prestige Reward
Capturing an enemy city now provides a prestige reward.
- Horses
Take slightly longer to tame to balance availability.
- Population Tier Requirements
Slightly increased.
- Stat Penalties
Reduced for low-level cities to gradually introduce urbanization effects.
- Tax Revenue
Cities generate slightly more tax revenue to make governments more impactful.
- City Leveling
- Levels 7-13: Slower leveling for better pacing.
- Levels 11-23: Receive an additional amenity slot.
[h3]Manufacturing and Production Changes[/h3]
- Factories
Can now manufacture Toys, PDAs, and Sewing Machines.
- Workshops & Crafting Guilds
Hourglasses can be produced here.
- Ceramic Shops
Can produce Mosaic Tiles, now an ingredient for many Triumphs.
- Clothing Production
More involved to produce but provides significantly bigger buffs.
- Rope Usage
Added as an accelerator for Barrel and Carriage production, and Festival setups.
- Plows
Substantially more expensive to produce without appropriate resources (e.g., horses or oxen).
Harvest Buff increased from 50% to 100%.
Furs
Must be turned into Leather and can no longer substitute for leather directly.
- Sneakers
Can use Plastic instead of Leather.
[h3]Technologies[/h3]
- Hourglass unlocked by Engineering.
- Mosaic Tiles unlocked by Architecture.
- Boots unlocked by Horseshoes.
- Trousers & Sewing Machines unlocked by Industrialization.
- Mass Food Supply Amenity unlocked by Synthetic Fertilizers.
- Toys & Sneakers unlocked by Leisure.
- PDAs unlocked by Internet.
- Fuel Cells unlocked by Robotics.
- Embarkation Pass moved to Navigation for better island nation strategies.
- Ironworking unlocks the Anvil.
- Precision Engineering unlocks the Forge.
- Metallurgy no longer unlocks Steel; Steel crafting is delayed until Forges are available.
Additional Technology Adjustments Haberdashery reclassified from religious to industrial.
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[h3]Events and Quests[/h3]
- Forest Fort:
Aesthetics debuff decreased from -3 to -2 for consistency.
- Piercing Request:
Option 2 now asks for Stone Tools and provides a small capital prosperity buff.
- Honoring Their Memory:
First option debuff updated to -1 force strength.
Third option now imposes a -2 happiness debuff.
- Political Piety:
Removed happiness debuff from the first option.
Wealth is now a required cost.
- Workers of the World Quest:
Removed duplicated reward buff.
- Is It Hot In Here? Event:
The +10 happiness benefit in all cities no longer appears twice.
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[h3]Armies and Combat Enhancements[/h3]
- Dragoons and Zamburaks can now be produced in Act 3.
- Capturing an enemy city now provides a prestige reward.
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[h3]Miscellaneous Improvements[/h3]
- Customization Slider:
Added a slider allowing users to customize when the nation overlay and the Living World Buildings fade in/out.
- Localization:
Continued updates to all language localizations for better accessibility and user experience.
- Other Improvements:
Several performance enhancements have been made to improve overall game stability and experience.