1. Ara: History Untold
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Ara: History Untold News

Developer Live Stream

Join members of the team from Oxide Games while they play Ara: History Untold.

Developer Live Stream

Join members of the team from Oxide Games while they play Ara: History Untold.

Developer Live Stream

Join members of the team from Oxide Games while they play Ara: History Untold.

Ara: History Untold Patch 1.0.4 is now available!

For this week - our focus remains on responding to audience feedback on pacing, balance, stability and performance. Additionally, this patch features many improvements to four non-English languages (German, Korean, and Simplified and Traditional Chinese), with more fixes both in these and all other languages to follow in our next patch.

Next week – In addition to hotfix patch 1.0.5 – we’ll be sharing our plans for our first major game feature update, tentatively slated for release in early November. The team could not be more excited for what we have cooking, and as always thank you for your ongoing support for Ara: History Untold!

Balance
  • Grain production from Rice has been increased from 50 to 100 Production.
  • Rice nodes now provide Grain instead of Rice.
  • Soap is available to be slotted into the last Supply slot for Dwellings.
  • Codex can be crafted in the Great Hearth, Gathering Hall, Town Center, and City Hall.
  • General Hospitals now have two Supply slots for Soap and Power.
  • Fertilizer now costs 500 Production and Production bonuses have been increased.
  • Unit costs are more consistent throughout the ages.
  • Herbal medicine costs are increased if you don't have the ingredients.
  • Food requirements are now lowered for higher level cities.
  • Starting locations have been adjusted to favor spawns nearby food.
  • Grapes no longer spawn in Savannas.
  • Herbal Medicine wealth acceleration costs have been updated.
  • Fuel Recipe Changes
  • Production Cost changed from 1000 units to 500 units.
  • Production Bonus for the second ingredient changed from 750 units to 500 units.


Improvements
  • The Apothecary is now a science domain improvement.
  • You can now build One Grocer per city, increased from 1 per nation.
  • You can now build One Inn per city, increased from 1 per nation.
  • Windmills are updated to be in line with Mills and are now 8 per nation.
  • The Sawmill can now be unlocked by Engineering, Metallurgy, and Shipbuilding.


Techs
  • Research costs for some Techs are updated.
  • Ancient History - lowered by 15
  • Bronze Age - lowered by 25
  • Iron Age - lowered by 25
  • Antiquities - increased by 100
  • Early Middle Ages - increased by 100
  • High Medieval Era - no change
  • Renaissance - increased by 100
  • Enlightenment - increased by 100
  • Machine Age - increased by 100
  • Atomic Age - increased by 100
  • Information Age - no change
  • Singularity Age - no change


Stability
  • Several conditions which could cause the game to crash have been fixed.


Localization

Significant updates to improve translations for following languages:
  • German
  • Korean
  • Simplified Chinese
  • Traditional Chinese

Patch 1.0.3 is on the way!

Thank you all so much for your feedback and positive energy – we’ve reached one week from launch and have a bit of a meatier patch available for you featuring a small amount of balance tweaks, various bug fixes around the areas you’ve reported, and a significant number of optimizations and adjustments to improve performance across a wider range of machines.

The team remains hard at work on some larger updates which we’ll have more news on soon™ but are also continuing efforts to provide regular (e.g. weekly) patches/hotfixes for the issues you’re reporting, to respond to your feedback, and to improve your quality of life while playing Ara.

[h2]Release Notes[/h2]

[h3]Balance[/h3]
  • Academy wealth maintenance changed from 8 to 3
  • Air Force Base food maintenance removed
  • Armory wealth maintenance removed, materials maintenance reduced from 4 to 3
  • Brewery food maintenance changed from 3 to 1, wealth maintenance changed from 5 to 1
  • Chemist wealth maintenance changed from 7 to 3
  • Community Garden wealth maintenance changed from 20 to 1
  • Data Center wealth maintenance changed from 10 to 3
  • Distillery food maintenance changed from 5 to 1, wealth maintenance changed from 8 to 1
  • Docks wealth maintenance changed from 10 to 1
  • Drydock wealth maintenance changed from 15 to 2
  • Exhibition Hall wealth maintenance changed from 15 to 5
  • Factory (upgrade from Crafting Guild) wealth maintenance changed from 10 to 5, materials maintenance 5, wood maintenance 5
  • Fermenting Hut wealth maintenance changed from 2 to 1
  • Fishing Nets wood maintenance changed from 5 to 1
  • Grocer wealth maintenance changed from 12 to 5
  • Crafting Guild wealth maintenance changed from 5 to 2, materials maintenance 2, wood maintenance 2
  • Mill wood maintenance changed from 5 to 1
  • Artisan Studio wealth maintenance changed from 20 to 5
  • Naval Base food maintenance changed from 5, wealth maintenance changed from 15 to 3
  • Nuclear Power Plant wealth maintenance changed from 20 to 10
  • Oil Well wealth maintenance changed from 15 to 5
  • Pharmacist wealth maintenance changed from 10 to 1
  • Monastery wealth maintenance changed from 5 to 1
  • Stadium wealth maintenance changed from 15 to 5
  • University wealth maintenance changed from 7 to 5
  • Windmill wood maintenance changed from 7 to 2
  • Zoo wealth maintenance changed from 20 to 3
  • Cement Plant wealth maintenance changed to 5, materials maintenance unchanged at 5
  • Resolved an issue where the SRs8000 was granting bonus Prestige to all improvements instead of just itself.
  • We have fixed an issue where in some rare cases, players were unable to demolish improvements without first reloading the game.

[h3]Settings[/h3]
  • Resolved an issue where players would be unable to load into a multiplayer game due to save incompatibility.
  • We have updated the default settings (Auto Detect) for the game.
  • We have now set the maximum Frame Rate for the game to 60 by default. Users can still adjust this if they choose.

[h3]Performance[/h3]
  • • Resolved an issue that could cause a crash for a small number of players, when mousing over the Army panel.
  • • Graphics Rendering optimizations for higher framerate, particularly when running at higher resolutions
  • • Default max framerate set to 60 (can be changed by players) for less power consumption on laptops.

[h3]Stability[/h3]
  • • Fixed bug causing issues with repairing improvements
  • • Stability improvements
  • • Better detection of external/discrete GPUs


And finally, various additional minor bug fixes, stability and performance improvements to address specific reports from the community.