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Ara: History Untold News

Underrated 4X game Ara History Untold has a new DLC, perfect for Civ 7 players

Civilization 7 is caught between two warring sensibilities. Since 1991, it's been a historical 4X game, and players naturally expect that it not only honors but attempts to capture and recreate real events - or at least the essence of certain periods. It's also Civilization 7. Firaxis has nailed the formula, but after 34 years, I'd imagine even the most cast-iron fans are ready for a major reinvention. This, surely, is why we have the controversial Ages system, which slashes micromanagement and allows for a more playful mixing of leaders, abilities, and civs. But given the response to Civilization 7 so far, it's perhaps an overcorrection. Enter Ara History Untold. With a new DLC on the way, it could be the 4X game to balance historical accuracy with more inventive, fantastical alternative modes.


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RELATED LINKS:

If Civilization 7 let you down, underrated 4X game Ara is getting a big overhaul

New Ara History Untold update brings bribery and nukes to the 4X game

4X game Ara History Untold now has a 9,999-turn "super long" campaign

Untold Scenarios DLC Release Date Announcement

Launching June 18
New DLC pack includes unique Scenario play that features both historical and alternative history settings for more event-driven strategic challenges

[h2]Wishlist Now:[/h2]
https://store.steampowered.com/app/3495280


Stardock Entertainment and Oxide Games, in partnership with Xbox Game Studios, will be releasing Untold Scenarios, the first DLC for the historical strategy game Ara: History Untold, on June 18, 2025!

Untold Scenarios includes several different situations to choose from, which place you right in the center of critical moments in human history, as well as some hypothetical “what-if” scenarios that explore interesting alternative historical settings.

[h2]Key Features of Untold Scenarios:[/h2] [h3]Historical Scenarios[/h3]
Players will experience detailed recreations of significant historical periods, such as the Bronze Age Collapse, the Clash of Hemispheres, and Europe at the Crossroads.

[h3]Hypothetical Scenarios
[/h3]
The DLC introduces "what-if" scenarios designed to explore alternate histories.

[h3]Custom Gameplay
[/h3]
Each scenario features uniquely crafted maps, distinct national characteristics, and event-driven gameplay designed to provide varied strategic challenges with every playthrough.

Untold Scenarios will be available for SRP $9.99. For the latest information on updates, community initiatives, and future content, follow us here on Steam.









Dev Journal #1: Preview of the "Living Strategy" v1.4 Update

Preview of the "Living Strategy" v1.4 Update

[h2]Coming June 18, 2025[/h2]
[h3]Players Can Access the First Preview Build Now[/h3]

View the full preview 1 changelog

Since the release of Ara: History Untold, there has been a tremendous amount of feedback on the game. While most people appear to enjoy the game, I believe my views align with those of others who see its great potential, yet recognize that it requires further development in these areas:

  1. UI (User Interface)
  2. AI (Computer Opponents)
  3. Pacing (How fast things happen)
  4. Map Generation (Where things are placed)
  5. War & Peace (How combat works and how diplomacy between wars works)
  6. Performance (How responsive the game is on your PC).


These are pretty broad categories and there’s a journey to be had between where we are right now and where we think we need to get and it involves improvements in all 6 categories.

Today we want to talk about some of the user interface changes coming to 1.4.

[h2]User Interface: Living Strategy View[/h2]
Being able to see information and act on it with minimal effort is critical to the game being an enjoyable experience. We are dividing our efforts between what we can do quickly (version 1.4) and what is going to take more time (version 2.0). The first part of this is the new Living Strategy view of the world.

The Living Strategy view is a sort of a hybrid camera view between the Living World, where all things are visible and the strategic zoom layer where everything is abstracted to icons.

[h3]Living Strategy View Concept:[/h3]
  1. The player should be able to engage with the game almost entirely from the main map screen.
  2. As much city information should be visible on the main map screen as we can.
  3. All interactions that can be done on the city screen should be able to be done right from the main map.
  4. The map itself should provide more information by looking at it (sub-regions, what they do, etc.). This is particularly important for dealing with choosing what to build which can be overwhelming right now.
  5. The main UI should be updated to make the various actions a player can take be front and center.


How much and how soon?
Version 1.4 will begin by showing more information on the main screen and make interacting with cities easier. Critically, the living world armies will scale up as you zoom out allowing players to get a lot more information about the units not to mention it’s looks better.

[h2]Living Strategy View in v1.4:[/h2]


Modern container ship under attack by a nation that is…a little bit behind in tech.



Detailed 3D armies are now displayed on the map. The units from different nations look different even if they’re technically the same unit. First step on the path to per nation unique units.



Scout unit north of London which now shows the quality of life stats along with how many turns are left on the current project. And yes, we plan to jam even more into that banner based on player feedback if we can.



These Aztech units are visually distinct – those are feathers in outfits. This is the first phase of “Per nation units” which will have a dev journal all of its own.



More access to the improvements from the map is another change in 1.4. We want players to also be able to change crafting, add equipment, and do anything they want right from here (and see the status of these improvements more). But that will be a post 1.4 thing.

[h2]How do you get Preview Builds?[/h2]
To execute on this rapid development cycle we are going to have 3 branches on Steam:
  • Default (the current released version)
  • Preview (a “buggy” version of what we’re working on)
  • Previous (The previous version just in case a saved game gets wonky)


[h2]Next up: AI[/h2]
Preview 1 of v1.4 is a pretty massive improvement to the AI. We’ll be talking about that next.


[h2]Some addl. screenshots of 1.4[/h2]




Stardock Entertainment Assumes Post-Launch Production Leadership

[h2]Expanded post-launch roadmap details new maps, upgraded mechanics and more, including first premium DLC content [/h2]

Stardock Entertainment announced today they will assume production management for historical turn-based strategy game Ara: History Untold while Oxide Games will continue as lead developer. The game will continue to be published by Xbox Game Studios.

“With our decades of experience in delivering high quality strategy games, Stardock is uniquely equipped to lead development on future content for Ara: History Untold,” said Brad Wardell, CEO of Stardock Entertainment and Oxide Games. “By listening closely to players, we’ll elevate the game’s history-defining potential for players everywhere.”

Since collaborating before launch in September 2024, Stardock and Oxide Games have delivered well-received updates that added modding support, a global economy manager, expanded diplomacy, and dozens of community-requested enhancements.

The roadmap shown below reaffirms Stardock’s commitment to future content updates to the base game and features more information on Ara History Untold’s first premium DLC, Untold Scenarios, which adds new maps, historical scenarios and more.

In addition to the announcement and roadmap, we released v1.31 today, check out the changelog here.

[h3]Roadmap Highlights[/h3]


For more info on the next phase of Ara, read this blog from Brad Wardell.

If Civilization 7 let you down, underrated 4X game Ara is getting a big overhaul

Ara History Untold was released at precisely the wrong moment. It was September 2024, just three months after the first trailer for Civilization 7. If it had arrived a year or so earlier, 4X fans who'd worn out Civ 6 might have been tempted to try something new. But with Firaxis' sequel confirmed, a lot of people likely decided they'd just wait. Civilization 7 hasn't quite met expectations, however, and although Stellaris, Endless Legend, and Songs of Silence put variations on the theme, it seems like we're still waiting for a credible historical strategy game to rival the Sid Meier empire. Ara may have struggled at launch, but with a new studio in charge of post-release material, the upcoming DLC and dozens of free updates could catalyze a comeback.


Read the rest of the story...


RELATED LINKS:

New Ara History Untold update brings bribery and nukes to the 4X game

4X game Ara History Untold now has a 9,999-turn "super long" campaign

Ara, the huge strategy game and Civilization 7 rival, is about to get way better